Starcraft II - Legacy of the Void
Posted: September 13th, 2015, 18:22
*Inappropriate thigh rubbing and grunting*
[youtube]https://www.youtube.com/watch?v=M_XwzBMTJaM[/youtube]
Things you should be excited about:
* Archon mode - it allows to players to command a single army. This means you could have one person concentrate on building economy, while the other enjoys the tactics of battles.
* Free prologue campaign for everybody (some time before launch)! A few missions that fill in some of the story between HotS and LotV, featuring Zeratul.
* Faster starts - more workers at the start of each game, reducing the amount of time it takes to get your base up and running.
* Fewer minerals - as a "turtle" player I'm a bit anxious about this one, but I think it'll be good. Having your bases run out of resources faster will encourage risky expansionism play.
* Smarter AI - they'll stop to attack at more intelligent distances from threats when issued broad commands like "attack move over here", meaning less micro-management.
* New units - they're pretty cool. Even if you don't play the base game or multiplayer skirmishes, they'll allow some cool new Arcade maps, no doubt.
* It wraps up the story! - It's the last frickin' part of the Starcraft storyline, and the Protoss want to go retake Aiur! They're also releasing a short cartoon about the events leading up to LotV. Cool!
* Everything's stand alone - everything! WoL, HotS and LotV are now standalone games. You don't need any of the other ones to be able to play any of them. Cool!
Things you should not be excited about:
* It comes out on November 10th, the same day as Fallout 4, and a week before Star Wars: Battlefront. Be still, my weeping wallet.
[youtube]https://www.youtube.com/watch?v=jCj401zTugk[/youtube]
[youtube]https://www.youtube.com/watch?v=M_XwzBMTJaM[/youtube]
Things you should be excited about:
* Archon mode - it allows to players to command a single army. This means you could have one person concentrate on building economy, while the other enjoys the tactics of battles.
* Free prologue campaign for everybody (some time before launch)! A few missions that fill in some of the story between HotS and LotV, featuring Zeratul.
* Faster starts - more workers at the start of each game, reducing the amount of time it takes to get your base up and running.
* Fewer minerals - as a "turtle" player I'm a bit anxious about this one, but I think it'll be good. Having your bases run out of resources faster will encourage risky expansionism play.
* Smarter AI - they'll stop to attack at more intelligent distances from threats when issued broad commands like "attack move over here", meaning less micro-management.
* New units - they're pretty cool. Even if you don't play the base game or multiplayer skirmishes, they'll allow some cool new Arcade maps, no doubt.
* It wraps up the story! - It's the last frickin' part of the Starcraft storyline, and the Protoss want to go retake Aiur! They're also releasing a short cartoon about the events leading up to LotV. Cool!
* Everything's stand alone - everything! WoL, HotS and LotV are now standalone games. You don't need any of the other ones to be able to play any of them. Cool!
Things you should not be excited about:
* It comes out on November 10th, the same day as Fallout 4, and a week before Star Wars: Battlefront. Be still, my weeping wallet.
[youtube]https://www.youtube.com/watch?v=jCj401zTugk[/youtube]