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Deathwing
Posted: February 13th, 2015, 15:30
by Joose
Oh, hello.
[media]
http://www.youtube.com/watch?v=YROOgLD-wtU[/media]
Thats a hell of a thing. Still tells us nothing about the game itself, but it sure is shiny. Music choice is...interesting. At least its not Generic Trailer Metal.
Re: Deathwing
Posted: February 13th, 2015, 16:32
by Dog Pants
Very odd. It's like the animators made this great sequence then gave it to the hip young things in the PR department to choose the music. It's not bad, just weird.
Anyway, I can't see Space Hulk without thinking of that cartoon.
Of course there's fffffucking genestealers. There's always genestealers.
Re: Deathwing
Posted: February 13th, 2015, 19:26
by buzzmong
If I remember correctly, this is going to be an FPS or a 3rd Person one, rather than a TBS like the current Space Hulk Ascension game.
Cautiously looking forward to it, I hope it's AVP 2000 difficulty rather than just a romp in the park for the termies, but I'm more worried about it being made by Cyanide, who have a lot to prove still, in conjunction with the guys behind EYE Divine Cybermancy, a game that seemed to get the reputation of flawed but interesting.
Re: Deathwing
Posted: February 14th, 2015, 0:27
by Joose
FPS RPG, apparently.
Re: Deathwing
Posted: September 7th, 2016, 20:19
by buzzmong
Soo, people have been having a looksee at Gamescom.
Bit-tech report it's a bit L4D, but with a few more tactical elements. I quite like the localised damage, not many games do that and could make things quite interesting.
PGC on the other hand, are handing out a few more details. Single player + Co-op modes, 5 classes:
Librarian, Heavy Weapon Support, Apothecary and Assault are the standard bunch. Tactician Specialists are the fifth, and “support the team with a passive buff as well as other abilities, which is useful for controlling the swarms of Genestealers.” which sounds a bit vague as to what they are, as buffs + AoE stuff are normally the librarian thing.
If you've not seen it, back in April there was a gameplay trailer posted:
[youtube]
https://www.youtube.com/watch?v=MERJhTprNpw[/youtube]
From the new screens, the GUI has been changed a bit, rest looks ok.
November is apparently the date to keep an eye on.
Re: Deathwing
Posted: September 30th, 2016, 20:52
by buzzmong
Another vid has sneaked out:
[youtube]
https://www.youtube.com/watch?v=f6hSES1tlt0[/youtube]
I'm almost sold. Looks frantic and the marines look and feel chunky. Hopefully it's actually half decent to play.
Re: Deathwing
Posted: November 5th, 2016, 19:52
by buzzmong
Final trailer, December 9th release date:
[youtube]
https://www.youtube.com/watch?v=OhRqPwyHXKg[/youtube]
Pre-order bonus has been extended to include general beta access on Nov 20th. You can also apply to join the closed technical beta between 7th Nov and 20th if you wish.
Re: Deathwing
Posted: November 27th, 2016, 23:15
by buzzmong
I would have thought someone else would have posted something about the beta, as I know a few of us have it and I've seen at least Pnut having a bash on it.
All I'll say for now is don't buy it yet. It was never going be redefining the genre, but it's got potential as some things are quite good, but by hell it's not going to be anywhere near polished enough for the release on the 9th Dec.
It's really buggy, at state I'd call as just barely out of alpha due to a large number of crashing and game breaking bugs, which is not what I was expecting considering this beta is so close to the release date. Give it 3-6 months and I think there could be a solid game.