Sunday Symposium: Sex and sexuality
Posted: November 16th, 2014, 11:59
I read an article on PC Gamer yesterday about how Bioware approaches sex in their games. They're moderately controversial, in as much as a mainstream dev company could be, and have been variously praised and criticised for having sex scenes, sex with aliens, and sex with members of the same sex. Oh boy, the amount of times I've used the word 'sex' so far, we're bound to get picked up by some Googlebot or other. Anyway, it's a subject which has never been handled particularly well in gaming. We're far better at fighting than loving, and for the most part anything sexy is limited to boob sliders and those weird simultaneous-tit-and-ass shots. Sexuality is rarely addressed in games, and when it is it almost always has a negative response.
For my part, I find sex in games to be handled pretty crudely. Enough for me to find it uncomfortable. There was a kind of thrill to chasing a love interest in Dragon Age and Mass Effect, but the climaxes of both (so to speak) were pretty underwhelming. The recent Wolfenstein, on the other hand, chucked in a sex scene which I found pretty jarring compared to the conveyor belt violence before and after. I'd have rather they left that one out. The Witcher handled it in a more mature way, quite graphic without seeming gratuitous for the most part, but I didn't like the game much so only got a cursory impression. Sexuality, on the other had, I think has been handled moderately well when the devs have dared to go there. The bisexual nature of the Bioware games was a bit too formless to me, I'd rather have had the characters defined in their sexuality, but it was pretty subtle and didn't seem forced. The two guys in Mass Effect 3 I actually thought were a brilliant touch - I didn't particularly give a shit about the progressive nature of it, to me it was a great example of attention to detail contributing to the immersion. They didn't make a big deal of it and it felt organic, like something in my brain went 'oh yeah, I know faaabulous guys in real life, seems a bit of a jarring omission in my games in retrospect.' I played Gone Home recently, and it only really occurred to me afterwards that I'd played a game which almost entirely focused on a girl coming out. It felt like a natural flow of the story. Now in hindsight I think it would have benefited from developing the fall and rise of their parents' relationship too, which is only really hinted at, to balance it out and make it a story about a family rather than a story about a teenage girl's sexuality, but it didn't bother me at the time. So yeah, I think that's it for me. Don't make a big deal out of it, treat sex and sexuality like the things they are - things that happen to people, rather than things that define them. Until then though, I'd rather they just didn't bother.
What do you people think? Should we have more or less of it in games? Should games steer clear of sexuality? Is it okay to put gratuitous tits in games designed for teenage boys and young men?
For my part, I find sex in games to be handled pretty crudely. Enough for me to find it uncomfortable. There was a kind of thrill to chasing a love interest in Dragon Age and Mass Effect, but the climaxes of both (so to speak) were pretty underwhelming. The recent Wolfenstein, on the other hand, chucked in a sex scene which I found pretty jarring compared to the conveyor belt violence before and after. I'd have rather they left that one out. The Witcher handled it in a more mature way, quite graphic without seeming gratuitous for the most part, but I didn't like the game much so only got a cursory impression. Sexuality, on the other had, I think has been handled moderately well when the devs have dared to go there. The bisexual nature of the Bioware games was a bit too formless to me, I'd rather have had the characters defined in their sexuality, but it was pretty subtle and didn't seem forced. The two guys in Mass Effect 3 I actually thought were a brilliant touch - I didn't particularly give a shit about the progressive nature of it, to me it was a great example of attention to detail contributing to the immersion. They didn't make a big deal of it and it felt organic, like something in my brain went 'oh yeah, I know faaabulous guys in real life, seems a bit of a jarring omission in my games in retrospect.' I played Gone Home recently, and it only really occurred to me afterwards that I'd played a game which almost entirely focused on a girl coming out. It felt like a natural flow of the story. Now in hindsight I think it would have benefited from developing the fall and rise of their parents' relationship too, which is only really hinted at, to balance it out and make it a story about a family rather than a story about a teenage girl's sexuality, but it didn't bother me at the time. So yeah, I think that's it for me. Don't make a big deal out of it, treat sex and sexuality like the things they are - things that happen to people, rather than things that define them. Until then though, I'd rather they just didn't bother.
What do you people think? Should we have more or less of it in games? Should games steer clear of sexuality? Is it okay to put gratuitous tits in games designed for teenage boys and young men?