Sunday Symposium: Crowd Funding
Posted: November 9th, 2014, 11:38
Lets get this show on the road then! Our first topic for discussion is crowd funding. A few years ago Kickstarter really took off, leaping to fame via some high profile projects like Project Eternity and Star Citizen. The premise was, as I saw it, that of gamers taking back genres and developers they loved and freeing them to make the games we wanted to play, away from the profit focused publishing studios. It came at a convenient time, when AAA projects were increasingly the norm but also being increasingly cynical. Big publishers like EA and Activision were (and still are) releasing long iterative series of the same IPs, or were appearing to exploit their customers with cynical business models and terrible DLC. For me it was a backlash against this, a way of making my voice heard by backing interesting indie projects which would never have been picked up otherwise.
Now, a few years on, and Kickstarter fatigue is definitely a thing. What was once seen as a magic bullet for small devs has been accused by some as a curse. The market is oversaturated with interesting little projects alongside crowd funded big developers. People are hitting the limits on how much they're prepared to spend and some project owners are complaining that it's impossible to fund development because the market base is stretched too thin. On top of that there's cynicism. Some high profile projects have failed spectacularly - Ouya is the third highest funded Kickstarter project, but has been dogged with controversy. Some projects simply folded and took the investors' money with them. Others released something far from what they claimed it would be.
So, was Kickstarter a good thing? Is it still a good thing? Does it have a future, and what alternatives are there for small devs?
Now, a few years on, and Kickstarter fatigue is definitely a thing. What was once seen as a magic bullet for small devs has been accused by some as a curse. The market is oversaturated with interesting little projects alongside crowd funded big developers. People are hitting the limits on how much they're prepared to spend and some project owners are complaining that it's impossible to fund development because the market base is stretched too thin. On top of that there's cynicism. Some high profile projects have failed spectacularly - Ouya is the third highest funded Kickstarter project, but has been dogged with controversy. Some projects simply folded and took the investors' money with them. Others released something far from what they claimed it would be.
So, was Kickstarter a good thing? Is it still a good thing? Does it have a future, and what alternatives are there for small devs?