Random game idea brianwank
Posted: June 17th, 2014, 13:24
I had an interesting idea for a computer game earlier, but lack the skills or motivation to actually turn it into a thing. I'm putting it here in the hope that it will exorcize the idea from my brain as it wont let me go and is getting annoying.
It hit me when I was listening to a podcast where one of the people on it was saying that they sometimes just run the Dwarf Fortress world generation and then read through the generated history without actually playing the game at all. Apparently it can, amongst the miles and miles of uninteresting dross, tell some really quite compelling stories. It occurred to me that you could use this kind of detailed world generation to make an interesting time travel game.
First, you generate your history of the world in insane detail, DF style. You do this in a semi random fashion, probably using some kind of seed, so that you get completely different, unpredictable results each time you ran it with different seeds but if you ran the generator twice using the same seed you would get the exact same results. Then the game starts properly. The player is given the ability to go back to any point in his worlds history and change the outcome of an event. However, they can only ever go to any one point in history once, so they cant keep going back and changing the same event over and over. There is no real victory condition other than what the players set for themselves. When the player changes that point, all the events after are regenerated using the new history.
To use clichés and real world history as an example: The player generates the world and spots that WW2 was a bad thing and decides he wants to make his world better by stopping WW2. He looks into the history and discovers that it all seems to be the fault of this Hitler guy, so he picks a date before he comes to power and goes back in time to kill him. The history of the world is rewritten without Hitler. Has the player stopped WW2 or does some other scumbag fill the gap and carry on regardless? Has he somehow made things worse by killing Hitler, with that setting off a chain of events that turns the Cuban Missile Crisis into WW3? If he has made things worse, can he find a critical point in history where he can go and undo the damage he has done?
I call this game The Butterfly, after the Butterfly Effect. I think it would be "fascinating". It saddens me that I lack the programming ability to create it.
It hit me when I was listening to a podcast where one of the people on it was saying that they sometimes just run the Dwarf Fortress world generation and then read through the generated history without actually playing the game at all. Apparently it can, amongst the miles and miles of uninteresting dross, tell some really quite compelling stories. It occurred to me that you could use this kind of detailed world generation to make an interesting time travel game.
First, you generate your history of the world in insane detail, DF style. You do this in a semi random fashion, probably using some kind of seed, so that you get completely different, unpredictable results each time you ran it with different seeds but if you ran the generator twice using the same seed you would get the exact same results. Then the game starts properly. The player is given the ability to go back to any point in his worlds history and change the outcome of an event. However, they can only ever go to any one point in history once, so they cant keep going back and changing the same event over and over. There is no real victory condition other than what the players set for themselves. When the player changes that point, all the events after are regenerated using the new history.
To use clichés and real world history as an example: The player generates the world and spots that WW2 was a bad thing and decides he wants to make his world better by stopping WW2. He looks into the history and discovers that it all seems to be the fault of this Hitler guy, so he picks a date before he comes to power and goes back in time to kill him. The history of the world is rewritten without Hitler. Has the player stopped WW2 or does some other scumbag fill the gap and carry on regardless? Has he somehow made things worse by killing Hitler, with that setting off a chain of events that turns the Cuban Missile Crisis into WW3? If he has made things worse, can he find a critical point in history where he can go and undo the damage he has done?
I call this game The Butterfly, after the Butterfly Effect. I think it would be "fascinating". It saddens me that I lack the programming ability to create it.