I played a bit more last night, so I can now give a slightly more considered opinion.
Lets take his complaints about the controls to start with:
Accidentally hacking the wrong thing because of the targeting system: Happened to me zero times. Didn't ever feel like I was narrowly avoiding that happening either.
Accidentally taking cover on the wrong side of something: Happened to me once but due to me being an idiot, not the controls. I crouched on the side I intended to, I just intended to crouch on the wrong side. I've actually found this to be easily the best stick to cover implementation of any game I have seen it in. In fact, I think its the first time I've seen it as an actual improvement over just letting me move towards cover and press a crouch key myself.
Accidentally selecting the wrong weapon and then not being able to fire it: There is no excuse for the reviewer on this one at all. "nothing happens. I don't know why" Then you didn't pay any attention to the tutorial at all, did you? Also, there's one button to aim and one to fire. This is not unusual even for games designed explicitly with k&m in mind.
FatherJack wrote:I can't think how making the hacking more complicated would have made it better - the character is supposed to be the master hacker, not the player - adding some minigame layer to represent the hacking would surely just make it a chore.
This is exactly correct. You are "hacking" things all over the shop, all the fucking time, frequently in the middle of a fight. Making those hacking attempts anything more than "push button to hack thing" would be both boring and slow. Reloading a gun in real life is a series of actions, but games reduce it to "press R". Conversation in anything other than an RPG is normally reduced to "press use to conversation". Crafting items is often reduced to "press thing to receive thing". Complaining that they have similarly reduced the majority of the hacking to a single button press is absurd. This isn't a game about hacking, this is a game about a hacker.
Anyway, my conclusion remains much the same as it was initially: Its not the paradigm shifting, next gen awesomeness that some people were expecting but it is a solid and enjoyable free roaming GTA style game.
One caveat to that: a lot of people are having technical issues. I'm not (apart from the occasional "cant connect to uPlay" issue on loading), and not because I am super special, I think I'm just lucky. I imagine I would be less forgiving if I were.