D&D Coordination
Posted: January 5th, 2014, 13:54
While sorting out my gear with Grimmie it occurred to me that we could probably coordinate and consolidate what we carry so were not all over-encumbered. I imagine at the moment we have duplicates of various things that we probably only need one or two of, like torches and ropes and ten foot poles. So with that in mind, lets work out what we can all take and leave so we're not all humping loads of extra weight around the dungeons. We can also use this thread to strategise and get our skills meshing.
So, I'm carrying a fairly light load because I don't have a particularly high carry capacity. This is because I'm a flimsy, skinny half-elf. Most of my weight is armour and weapons unfortunately, but I also have a few potions for general party consumption (healing, resist venom, resist fire). That's pretty much my light carry weight, and since weight is particularly important for sneaking and hiding and climbing I'm keeping it that way. However, I arranged with Grimmie to get a leatherworker to make me a quick release backpack which I can drop as a free action. That has my silk rope, grapple, bedpack, and water, which doubles my carry weight. That's not a huge problem because I can ditch it to scout, fight, or climb. This means the rest of you probably don't need a rope each unless you want to tie up goblins.
So, I'm carrying a fairly light load because I don't have a particularly high carry capacity. This is because I'm a flimsy, skinny half-elf. Most of my weight is armour and weapons unfortunately, but I also have a few potions for general party consumption (healing, resist venom, resist fire). That's pretty much my light carry weight, and since weight is particularly important for sneaking and hiding and climbing I'm keeping it that way. However, I arranged with Grimmie to get a leatherworker to make me a quick release backpack which I can drop as a free action. That has my silk rope, grapple, bedpack, and water, which doubles my carry weight. That's not a huge problem because I can ditch it to scout, fight, or climb. This means the rest of you probably don't need a rope each unless you want to tie up goblins.
