I Keep Meaning To Play That.
Posted: November 29th, 2013, 7:48
Some time around the beginning of the week I mentioned a bunch of games I was hoping to have another look at after they've had a bunch of updates. In these dark times of Steam sales it's some consolation to do that, either because you're trying not to spend too much money, or because you don't have any money to spend on them. It felt good, so I thought I would put it to the floor. Think of a few games which you've been meaning to get around to having another look at, then go away and give it a good old play. Then report back whether it was worth it.
I returned to World of Tanks. I haven't played it since they introduced the British tech tree, and there's a hell of a lot been added since then. For one thing, I had about double the amount of garage slots I started with thanks to a new nation's (Chinese) noob tank being added and, for reasons unknown, three or four premium tanks being added to my account. So that was nice, although it takes me an hour just to play one game with the four or five tanks I'm developing at the moment so I haven't tried any of them.
Checking the tech tree I noticed two things. Firstly, there are approximately a squillion new tanks. Some even nestled between tanks I've previously unlocked, leaving me with a rather patchy looking path. Secondly, it's been flipped 90 degrees, which is a little confusing as I'm struggling to easily distinguish the different paths (i.e. MBT, SPG, AT). I expect it's to fit all the tanks in.
The game itself is prettier than I remember. I knew that anyway from articles on gaming sites, but I did notice the sky textures and lighting in particular. The biggest difference I spotted was the new (well, not really that new any more, but new to me) physics engine. Rather than slopes just acting like brick walls I found my Leopard could climb onto rocky outcrops and leap down verges. This was good for me as a favourer of light tanks, it game me a lot more mobility. Other than that it was just how I remember it, and that's pretty good. With the game having reached maturity quite some time ago there are a lot of veteran players kicking about, but I didn't notice it being any harder than it always was, or have any difficulty finding matches. I just noticed a lot of pretty premium paint jobs.
I returned to World of Tanks. I haven't played it since they introduced the British tech tree, and there's a hell of a lot been added since then. For one thing, I had about double the amount of garage slots I started with thanks to a new nation's (Chinese) noob tank being added and, for reasons unknown, three or four premium tanks being added to my account. So that was nice, although it takes me an hour just to play one game with the four or five tanks I'm developing at the moment so I haven't tried any of them.
Checking the tech tree I noticed two things. Firstly, there are approximately a squillion new tanks. Some even nestled between tanks I've previously unlocked, leaving me with a rather patchy looking path. Secondly, it's been flipped 90 degrees, which is a little confusing as I'm struggling to easily distinguish the different paths (i.e. MBT, SPG, AT). I expect it's to fit all the tanks in.
The game itself is prettier than I remember. I knew that anyway from articles on gaming sites, but I did notice the sky textures and lighting in particular. The biggest difference I spotted was the new (well, not really that new any more, but new to me) physics engine. Rather than slopes just acting like brick walls I found my Leopard could climb onto rocky outcrops and leap down verges. This was good for me as a favourer of light tanks, it game me a lot more mobility. Other than that it was just how I remember it, and that's pretty good. With the game having reached maturity quite some time ago there are a lot of veteran players kicking about, but I didn't notice it being any harder than it always was, or have any difficulty finding matches. I just noticed a lot of pretty premium paint jobs.