A question of Charisma
Posted: November 4th, 2013, 16:51
What are you guys thoughts around the Charisma stat?
I find it an odd one, for a number of reasons.
People often treat Charisma as essentially nothing more than a representation of a characters physical appearance. When that is used in games, Charisma pretty much becomes a dump stat for nearly everyone, except for that one guy who decides to max out their Charisma and then insists they are so fucking hawt that they could turn the Pope faaabulous. I don't think any stat that people either ignore or min/max is a good thing. I would also argue that this approach is just fundamentally wrong, although in some systems the Charisma stat *might* have something to do with looks, I don't think anyone has ever designed a game with this as their intention.
But then what is it for? I think it is supposed to be a character interaction thing, but it seems to be simultaneously trying to fill two roles that are at the same time too similar to split apart into separate stats but also too different to comfortably fit together. For example, in most systems that have a Charisma stat that stat is used for diplomacy, trade, lying and intimidation. But that means the creepy, slimy, two faced torture expert has the same stat as the lovely, friendly, honest trader. That seems broken to me, how good you are at bullshit shouldn't be directly associated with how good a first impression you give.
I think my problem with Charisma as a stat is just that: being good at lying also tends to make you look amazing, be good at singing and be a skilled negotiator. To my mind those things should not all be lumped together. However, whilst deception, performing and negotiation could all be split out as skills, looks and first impressions don't make sense as skills. But if you strip out some of it and leave Charisma to just cover those couple of things it emphasises the dump stat problem. Not interested in your characters looks? 1 Charisma for you!
The other problem I find with Charisma, and by extension all the Charisma based skills, is there are multiple ways of handling them even if everyone agrees on what they fundamentally mean. For example, in my opinion a diplomacy skill should be used as a kind of modifier to what the player says in character. Rolling really well can make up for the fact you as a player were a little lacking in tact, roll really badly and you could be a truly cunning linguist and still muff it up. That doesn't seem to be a universal understanding though. I've played with people who don't even attempt to give their character a voice ("I rolled a 40, did I persuade him to let us past?") and other people who will do entire bits of game critical dialogue and never consult the dice in any way. I don't have too much of a problem with the first approach, as although it saps some of the drama out of proceedings some people are just not good at the words, or comfortable improvising in character speech on the spot in front of an audience. Plus sometimes it just slows down a game for no benefit. The other extreme does bug me though, and for much the same reasons that the first doesn't. I don't have to be a powerlifter in real life to play a barbarian in D&D, and I don't have to be a genius to play a xenogeneticist in Eclipse Phase, so why should I have to be a skilled orator to play someone with a high Charisma stat?
Long story short; I have a bunch of problems with Charisma as an RPG stat. What I don't have are any solutions to the problem. I'm tempted to just remove the damn thing entirely.
I find it an odd one, for a number of reasons.
People often treat Charisma as essentially nothing more than a representation of a characters physical appearance. When that is used in games, Charisma pretty much becomes a dump stat for nearly everyone, except for that one guy who decides to max out their Charisma and then insists they are so fucking hawt that they could turn the Pope faaabulous. I don't think any stat that people either ignore or min/max is a good thing. I would also argue that this approach is just fundamentally wrong, although in some systems the Charisma stat *might* have something to do with looks, I don't think anyone has ever designed a game with this as their intention.
But then what is it for? I think it is supposed to be a character interaction thing, but it seems to be simultaneously trying to fill two roles that are at the same time too similar to split apart into separate stats but also too different to comfortably fit together. For example, in most systems that have a Charisma stat that stat is used for diplomacy, trade, lying and intimidation. But that means the creepy, slimy, two faced torture expert has the same stat as the lovely, friendly, honest trader. That seems broken to me, how good you are at bullshit shouldn't be directly associated with how good a first impression you give.
I think my problem with Charisma as a stat is just that: being good at lying also tends to make you look amazing, be good at singing and be a skilled negotiator. To my mind those things should not all be lumped together. However, whilst deception, performing and negotiation could all be split out as skills, looks and first impressions don't make sense as skills. But if you strip out some of it and leave Charisma to just cover those couple of things it emphasises the dump stat problem. Not interested in your characters looks? 1 Charisma for you!
The other problem I find with Charisma, and by extension all the Charisma based skills, is there are multiple ways of handling them even if everyone agrees on what they fundamentally mean. For example, in my opinion a diplomacy skill should be used as a kind of modifier to what the player says in character. Rolling really well can make up for the fact you as a player were a little lacking in tact, roll really badly and you could be a truly cunning linguist and still muff it up. That doesn't seem to be a universal understanding though. I've played with people who don't even attempt to give their character a voice ("I rolled a 40, did I persuade him to let us past?") and other people who will do entire bits of game critical dialogue and never consult the dice in any way. I don't have too much of a problem with the first approach, as although it saps some of the drama out of proceedings some people are just not good at the words, or comfortable improvising in character speech on the spot in front of an audience. Plus sometimes it just slows down a game for no benefit. The other extreme does bug me though, and for much the same reasons that the first doesn't. I don't have to be a powerlifter in real life to play a barbarian in D&D, and I don't have to be a genius to play a xenogeneticist in Eclipse Phase, so why should I have to be a skilled orator to play someone with a high Charisma stat?
Long story short; I have a bunch of problems with Charisma as an RPG stat. What I don't have are any solutions to the problem. I'm tempted to just remove the damn thing entirely.