Eclipse Phase: Transhuman
Posted: September 5th, 2013, 14:06
Transhuman is the first expansion book for EP that I recommend everyone with any interest in playing EP gets. Its basically a players guide for EP, with things like alternative character generation rules (which, cunningly, result in characters that are totally compatable with the regular chargen rules, meaning it totally doesnt matter what process you use to make your characters!), some additional content (new morphs and suchlike)and, most helpfully in my opinion, some advice for new players about making characters.
Character creation is quite a bit different in EP to most games, not just in the way it works but in the things you should be focussing on. The big one is the split between gear and stats: traditionally gear is as important (or more important) than your stats, which is why games like D&D put such a big emphasis on teh lootz. In EP you could (and probably will) lose everything up to and including your physical body at some point. This means someone who goes through character generation picking out the most badass combat morph with implants up the wazoo (mabe literally) and pimped out high tech weaponry is going to be severely boned if, for example, their expensive body is thrown into the sun on their first outing (I have not played an awful lot of EP, but I have seen that exact thing actually happen. Death by Sun is not the most unusual way to croak in EP either.). A character who spent more of their character generation stuff on attributes, skills and reputation will just use thier wiley ways and great many friends to supply them with a shiny new (but not too shiny new) morph and resleave from backup, basically no worse off for having died a superheated fiery death. Captain Death Robot would probably be better off scrapping their character and rolling up a new one.
This is all covered in more detail in the book, along with other similarly good advice and explanations. Grab it, its free (Creative Commons FTW).
Also, my name is in the back as one of the kickstarter backers
Character creation is quite a bit different in EP to most games, not just in the way it works but in the things you should be focussing on. The big one is the split between gear and stats: traditionally gear is as important (or more important) than your stats, which is why games like D&D put such a big emphasis on teh lootz. In EP you could (and probably will) lose everything up to and including your physical body at some point. This means someone who goes through character generation picking out the most badass combat morph with implants up the wazoo (mabe literally) and pimped out high tech weaponry is going to be severely boned if, for example, their expensive body is thrown into the sun on their first outing (I have not played an awful lot of EP, but I have seen that exact thing actually happen. Death by Sun is not the most unusual way to croak in EP either.). A character who spent more of their character generation stuff on attributes, skills and reputation will just use thier wiley ways and great many friends to supply them with a shiny new (but not too shiny new) morph and resleave from backup, basically no worse off for having died a superheated fiery death. Captain Death Robot would probably be better off scrapping their character and rolling up a new one.
This is all covered in more detail in the book, along with other similarly good advice and explanations. Grab it, its free (Creative Commons FTW).
Also, my name is in the back as one of the kickstarter backers