WHFRP: Through the Drakwald
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Re: WHFRP: Through the Drakwald
Well, it does have an ability to charge, but it's a fairly enclosed space and you pretty much took each other by surprise so it's more trotting at you. It's only a few meters away, the temple is only a small one-room jobby, easily enough for you to dash inside and close with it.
Re: WHFRP: Through the Drakwald
Buzz? Don't make me google yawning animals.
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Re: WHFRP: Through the Drakwald
Considering my track record with hitting things, I don't particularly want to rush in. It's also not the done thing as an Elf.
I shall infact take up a defensive stance, and hopefully next turn it'll be sticking its head through the doorway so I'll have got a framed target to jab at.
I shall infact take up a defensive stance, and hopefully next turn it'll be sticking its head through the doorway so I'll have got a framed target to jab at.
Larandar wrote:I seem to recall reading that a red flag would be handy in a situation like this...can't think of why
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Re: WHFRP: Through the Drakwald
Is it close enough for me to flail at wildly?
If so I shall flail at it wildly.
Roll(1d100)+0:
29,+0
Total:29
Er...my skill is 29. So is that a hit? I think its a hit.
If so I shall flail at it wildly.
Roll(1d100)+0:
29,+0
Total:29
Er...my skill is 29. So is that a hit? I think its a hit.
Re: WHFRP: Through the Drakwald
That is a hit. Also remember that the more of you there are in combat the easier it is to hit. Roll some damage please.
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Re: WHFRP: Through the Drakwald
ooh! Damage:
Roll(1d10)+0:
2,+0
Total:2
oh.
Roll(1d10)+0:
2,+0
Total:2
oh.
Re: WHFRP: Through the Drakwald
Don't forget damage bonus guys! (Like I did).
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Re: WHFRP: Through the Drakwald
Oh yes! in that case, I think I get a 5!
Re: WHFRP: Through the Drakwald
It seems to notice that one but it just makes it angrier. So it tries to gore you but misses utterly.
Next round, FJ please!
Next round, FJ please!
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Re: WHFRP: Through the Drakwald
Reloads and shoots:
Am I at a minus 20 for it being in melee?
BS: 52 - 20 = 32
Roll(1d100)+0:
27,+0
Total:27
Roll(1d10)+3:
7,+3
Total:10
Am I at a minus 20 for it being in melee?
BS: 52 - 20 = 32
Roll(1d100)+0:
27,+0
Total:27
Roll(1d10)+3:
7,+3
Total:10
Alice wrote:'Ave some of that, Pig..er..Face!
Re: WHFRP: Through the Drakwald
Yeah, that looked painful. Buzz, fancy a go? You'll be on +10 for joining in with Joose.
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Re: WHFRP: Through the Drakwald
So, +10 for a half action to aim and a +10?
WS: 28 + 20 = 48
Roll(1d100)+0:
39,+0
Total:39
Roll(1d10)+2:
6,+2
Total:8
Oh yeah.
WS: 28 + 20 = 48
Roll(1d100)+0:
39,+0
Total:39
Roll(1d10)+2:
6,+2
Total:8
Oh yeah.
Re: WHFRP: Through the Drakwald
It's +20 for aiming, but you hit either way. It's starting to look beaten up now.
Joose?
Joose?
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- Turret
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Re: WHFRP: Through the Drakwald
LETS DO THIS!
Roll(1d100)+0:
85,+0
Total:85
LETS NOT DO THIS RIGHT NOW!
Roll(1d100)+0:
85,+0
Total:85
LETS NOT DO THIS RIGHT NOW!
Re: WHFRP: Through the Drakwald
Piggy time!
*Rolls*
Bah. It snorts and squeals and thrashes about ineffectively.
Next round, FJ gotiem!
*Rolls*
Bah. It snorts and squeals and thrashes about ineffectively.
Next round, FJ gotiem!
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Re: WHFRP: Through the Drakwald
I think I'm at -20 for shooting into melee, but not sure whether him being outnumbered gives me a +10, or if that's just for the melee guys.
BS: 52 - 20 = 32
Roll(1d100)+0:
25,+0
Total:25
Roll(1d10)+3:
10,+3
Total:13
BS: 52 - 20 = 32
Roll(1d100)+0:
25,+0
Total:25
Roll(1d10)+3:
10,+3
Total:13
Alice wrote:Woo, really got hold of that one, it's gonna leave a mark!
Re: WHFRP: Through the Drakwald
And leave a mark it does. The boar stumbles and lands on its side trying to get up. Also, I'd say you probably only get the bonus in melee to represent your opponent having to split his attention and posturing.
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Re: WHFRP: Through the Drakwald
Doesn't FJ get to use Ulric's Fury rule for rolling a 10 on the damage roll as well? Or is that melee only?
Re: WHFRP: Through the Drakwald
I'd forgotten about that. Don't see why ranged attacks shouldn't get it too. I don't think Ulric has a particular aversion to helping slingers smite the shit out of people.
FJ, you may roll to hit again. If you do you can roll an additional D10 for damage (and if you roll another 10 you get to roll again, and so on).
FJ, you may roll to hit again. If you do you can roll an additional D10 for damage (and if you roll another 10 you get to roll again, and so on).
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Re: WHFRP: Through the Drakwald
Okay, here goes:
Roll(1d10)+3:
2,+3
Total:5
Roll(1d10)+3:
2,+3
Total:5