WHFRP: Through the Drakwald

For games played by men (and women) with beards, such as tabletop RPGs.

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FatherJack
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Re: WHFRP: Through the Drakwald

Post by FatherJack »

Search vs Int: 29
Roll(1d100)+0:
89,+0
Total:89
Alice wrote:*sniff* I think the smoke has gotten in my eyes.
buzzmong
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Re: WHFRP: Through the Drakwald

Post by buzzmong »

32/2 = 16
Roll(1d100)+0:
20,+0
Total:20

Oh, ffs. Finally a decent roll which would have been beautiful on pretty much every other roll I've done and it's on one of my hardest targets ever.
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

I'm thinking of giving you guys 10,000 xp just so you might pass a roll. Joose, can you save us from blundering blindly round a ruined town?
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Re: WHFRP: Through the Drakwald

Post by Joose »

I shall try!

Roll(1d100)+0:
16,+0
Total:16

I...I think that may be a success...just. Its half my int, which is 32 right? So does the fact I equalled the score a pass or a fail?
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Re: WHFRP: Through the Drakwald

Post by buzzmong »

It's equal or lower according to the book, which means...shockingly, one of us has passed a roll! :w00t:
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

It is indeed a pass. The village looks to have been looted many times in the years since it was abandoned, and there's barely a thing to be found which is useful, let alone valuable. However, in the more intact ruins of a small temple of Shalya you spot a small stone idol on a stand. It's dirty and has moss growing on it, but its eyes glint in the light coming in from the doorway. One other thing strikes you as notable about the temple, and that's the very strong animal smell in there.
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

You braving the smell to go in or giving up on the idea? Bear in mind you can't see much in there without going in.
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Re: WHFRP: Through the Drakwald

Post by Joose »

Hey guys, I think I found something!
I'll stick my head in and peer around.
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

In a dark corner, among the rubble and vegetation, you can see something large and furry stirring. You don't spot much else of interest, but then the large stirring furry thing is quite a distraction.
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Re: WHFRP: Through the Drakwald

Post by buzzmong »

Larandar wrote:What do you see, short one?
I'm going to pull out my sword just in case.
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Re: WHFRP: Through the Drakwald

Post by Joose »

I'll get my weapon out too.
There's something horrible in here. I can see fur and smell something foul!
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Re: WHFRP: Through the Drakwald

Post by FatherJack »

Alice wrote:Shall we go in and introduce overselves? I can see somefing shiny in there that I bet someone's just left there accidentally and it'd be a real shame not to recover it for them.
She'll load up her sling in case.
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

It's looking like you are, so lets say the commotion brings said hairy monster out to you. From the corner you hear a mighty SQUEEEEEEEEEEEEEE! as a large boar comes angrily bursting out of the darkness.

Initiative please.
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Re: WHFRP: Through the Drakwald

Post by FatherJack »

Initiative, Agility 50

Roll(1d10)+50:
8,+50
Total:58
buzzmong
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Re: WHFRP: Through the Drakwald

Post by buzzmong »

Agility 48.

Roll(1d10)+48:
6,+48
Total:54
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Re: WHFRP: Through the Drakwald

Post by Joose »

Roll(1d10)+37:
2,+37
Total:39

:|
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

That makes the order:

Alice
Larandar
Ulrich
Boar

FJ, fire away.
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Re: WHFRP: Through the Drakwald

Post by FatherJack »

Okay, since the sling's already out I'll go for an aimed shot:

BS: 52 + 10 = 62
Roll(1d100)+0:
43,+0
Total:43

Roll(1d10)+3:
1,+3
Total:4
Alice wrote:Take that, porkchop!
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Re: WHFRP: Through the Drakwald

Post by Dog Pants »

Doesn't really seem to bother it. Buzz, you're up.
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Re: WHFRP: Through the Drakwald

Post by buzzmong »

So, it's running at us right? What sort of distance are we talking? And yes, I'm well aware I went to the doorway to have a look :)
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