On Dungeons and their Dragons: A Hiatus Tale
Posted: June 27th, 2013, 15:55
Hey dungeoneers.
I'm not really sure how to put this, but I guess you can probably tell by the ~8 month hiatus on my latest adventure that my interest in the story is flagging a little bit.
Having watched other people run campaigns I've realised I'm sort of running a kill X monster in Y location with Z setback, and I want to avoid doing that. I want to make some rich NPCs for you to interact with, and flesh out towns better than "They're corrupt" or "They have a big library" or "They're farmers".
I'm not really one-hundred percent sure on how I'm going to do that yet, however. Maybe I need to read more, or sit down and write down a couple of long arcs first.
I love the team, I'd hate to see Glib', Forenrond, Thor and Orovan (and an honourable mention to Thororar and Bart) put to waste by a total story re-set, so I thought maybe we could throw a few ideas around between us and get the campaign back on track.
Ideally the team would find a purpose other than "Good natured friends helping people out whilst having a wander", so that I can focus on a particular sort of adventure path instead of throwing random hooks at you and hoping you enjoy them.
Do you want to be thrust into perilous situations to recover magic items or artefacts? Do you want to be mercenaries, or crusaders against the evil horses bubbling under the surface of the lands? Do you seek fame or fortune? Are you all friends of the forest and want to re-locate somewhere more rural, or city folk looking to rub shoulders with royalty?
We could go crazy, advance you a few levels, and do a time-skip to when your team's a little more battle-hardened, but that might blow all the fun out of lower level character building. I dunno.
If you're all still interested I'll try and get the current game finished, but in the meantime I'd love some input, feedback, direction - whatever you have to offer!
I'm not really sure how to put this, but I guess you can probably tell by the ~8 month hiatus on my latest adventure that my interest in the story is flagging a little bit.
Having watched other people run campaigns I've realised I'm sort of running a kill X monster in Y location with Z setback, and I want to avoid doing that. I want to make some rich NPCs for you to interact with, and flesh out towns better than "They're corrupt" or "They have a big library" or "They're farmers".
I'm not really one-hundred percent sure on how I'm going to do that yet, however. Maybe I need to read more, or sit down and write down a couple of long arcs first.
I love the team, I'd hate to see Glib', Forenrond, Thor and Orovan (and an honourable mention to Thororar and Bart) put to waste by a total story re-set, so I thought maybe we could throw a few ideas around between us and get the campaign back on track.
Ideally the team would find a purpose other than "Good natured friends helping people out whilst having a wander", so that I can focus on a particular sort of adventure path instead of throwing random hooks at you and hoping you enjoy them.
Do you want to be thrust into perilous situations to recover magic items or artefacts? Do you want to be mercenaries, or crusaders against the evil horses bubbling under the surface of the lands? Do you seek fame or fortune? Are you all friends of the forest and want to re-locate somewhere more rural, or city folk looking to rub shoulders with royalty?
We could go crazy, advance you a few levels, and do a time-skip to when your team's a little more battle-hardened, but that might blow all the fun out of lower level character building. I dunno.
If you're all still interested I'll try and get the current game finished, but in the meantime I'd love some input, feedback, direction - whatever you have to offer!