Review your Steam library
Posted: May 25th, 2013, 11:42
I was scanning through my Steam library, just thinking for a second about each game I had (or at least those I've played), and I thought it might be interesting to write a one-line review of them here and compare notes. We might find some gems in there we didn't know about. So here goes.
AI War: Fleet Command - A space 4X game, turned out to be real-time combat and I bounced off it in less than an hour.
Amnesia: The Dark Descent - Nicely atmospheric, then the monsters turned up and I lost interest.
Anno 1404 - I started to flounder a bit when I played it the first time and have never mustered the time to re-learn how to play it and have another go.
Audiosurf - I loved playing to my own playlist, but ultimately I'm just not very good at it.
Beat Hazard - See above. I don't even like shoot-em-ups so I must have bundled this.
Ben There, Dan That - Witty old school point-and-click. I enjoyed it but got stuck.
The Binding of Isaac - Like Smash TV designed by a deranged psychiatrist. It's pitched at a nice difficulty level and I was pleasantly surprised by how much I enjoyed it.
Blood Bowl: Chaos Edition - I think I've mentioned this before. I love the translation from the board game, but if the rules don't click you won't enjoy it.
Borderlands 2 - I really wanted to like this, but I just got bored of clicking on mutants. Same as the first game.
Castle Story - A lot of potential in this Early Access, but it really needs to work on the ease of building things as the hardest part at the moment is wrestling your workers into doing what you want.
Company of Heroes - Resource-light RTS, brutal and atmospheric. As with almost every RTS I've ever played, I stopped at a defender mission.
Counter-Strike: Source - You either play CS:S religiously or you die a lot in it. I'm in the latter category.
Crayon Physics Deluxe - Great concept, but it seemed to fail to realise most of it. Either that or I was just shit at it.
Dead Rising 2 - It's kind of okay, but it always feels like there's something trying to stop you just having fun with the zombies.
Dead Space - The atmosphere is spot on, but a crappy combat system and falling back on throwing monsters at you eventually overcomes any interest.
DEFCON - I love the idea, but I absolutely suck at this.
Defense Grid: The Awakening - Pretty good for a tower defence game, and it does that thing where you can see the scores of your Steam buddies for e-peen points.
Demigod - I think this early MOBA is pretty good. Not as deep as the big boys of the genre, but accessible and pleasant (both things the rest of the genre tend not to be).
Deus Ex: Human Revolution - The cyber-renaissance theme really appeals to me, but concessions to console play styles and a weighting towards stealth tactics eventually bored me of the gameplay.
Dishonored - I like this, but unfortunately I struggle to find time when I can concentrate on it. Nicely paced and clever.
Don't Starve - I like the feel of this survival game, but revealing the whole 'tech' tree from the beginning took away the feeling of progression and gave me the impression it was actually pretty shallow.
Dota 2 - I liken Dota to golf. I suck most of the time, but I play for the scarce moments when I pull off something wonderful and it all becomes worth it. Only with 5punkers, but maybe against randoms.
Dragon Age: Origins - One of the best narratives in years. I felt a connection with some of the NPCs that I can't recall feeling in any other game. The combat was a chore towards the end though.
Dungeons of Dredmore - I've had a moderate amount of fun with this but I've not really taken the time to learn the intricacies, and as such I'm not very good.
The Elder Scrolls V: Skyrim - I've had more play out of this than half my library put together, but as with every other open world RPG I just ended up feeling frustrated by its limitations.
Endless Space - A surprise hit for me. Replacing real-time combat with a hands-off tactical system and having a less military and more Civilisation approach has really appealed. It destroys hours of my time.
Frozen Synapse - The simultaneous turn based system is beautifully simple. The game isn't deep, but the combat is perfect.
FTL: Faster Than Light - An interesting take on Rogue-likes. It feels quite narrow in scope as you play the same mission every time, but the combination of gambling on your upgrades and tense combat makes for a good game.
Ghost Master - It's a nice idea, feeling a bit like a cross between Evil Genius and The Sims. I found that the puzzles became a bit obscure though.
Global Agenda - I didn't play any dungeons so I probably missed the point, but while I liked the shooty jetpacks take on an MMO it still felt like an MMO, with all the grind and lack of originality that entails.
Grand Theft Auto IV - Seems to be taking itself a bit too seriously by this point. It's not a bad story and the gameplay is decent enough, but it's nothing new and it keeps wanting to pull you away from your fun by nagging you with missions.
Grand Theft Auto: San Andreas - In their quest to make each iteration bigger and better, they went too big with SA. I just got lost in it all eventually.
Grand Theft Auto: Vice City - The best of the series by miles. The city is the perfect size, the 80s setting is spot on, and the music is brilliant.
Gratuitous Space Battles - Create your ships, give them vague orders at the start of the battle, then sit back and watch. It's interesting to set everything up and watch, but it's a hard game.
Gratuitous Tank Battles - Play as either side in this tower defence game, with your own custom units. Ultimately too hard for me.
Greed Corp - Funny little turn based game about territory control. Not bad, but it's only got a few hours interest in it.
Half-Life 2 (et al) - A definitive moment in story driven FPS games. Flows brilliantly, stays interesting, and the episodes maintain the high quality of the base game.
Hotline Miami - I was genuinely surprised by this top down shooter. It's fast, but requires tactical planning and reflexes to win. The psychadelic 80s theme adds a brilliant atmosphere.
Left 4 Dead /2 - An interesting and successful experiment in co-op gaming, but it left me somewhat cold. Mainly because I struggled to get a game.
Legend of Grimrock - A well polished version of the old tile based adventure games like Bard's Tale and Eye of the Beholder. It's lost none of its appeal since the early 90s, but also carries the same difficulty.
Leviathan: Warships - Well designed turn based naval combat. Doesn't take itself seriously, but feels a bit shallow.
Machinarium - Lovely point-and-click with a great art style and a cute story that reminds me a little of Beneath A Steel Sky.
Magicka - I found the combat system more of a curiosity than actually enjoyable, and as with other co-op releases it suffered from me not being able to get a game.
Men of War - Touted as a brilliant, gritty, Second World War RTS, I found it ugly and unintuitive, and bounced off it after a couple of missions.
Mirror's Edge - The reviews did nothing to make me interested in this, but when I bought it on sale and had a go I found that the parkour gameplay and general lack of combat was great fun. If occasionally frustrating (usually with forced combat).
Monaco - I've enjoyed what I've played of this clever little heist game, but it just seems to lack a spark that compels me to keep playing.
Mount & Blade: Warband - I get the feeling that if I spent some time on this I would find it to be more like what I wanted other open world RPGs to be. But I just never found the time.
Natural Selection 2 - I like and dislike this in equal measures. When it clicks for me I love it, but for the most part I find myself being tediously killed over and over again.
Neverwinter Nights 2: Platinum - Engrossing isometric RPG. I was enjoying it but got distracted and now can't seem to justify the time to spend on it.
Orcs Must Die /2 - Great fun for a little blast, but at harder levels takes a bit too much skill for my spazzy hands.
Overlord II - I liked the premise, but after only an hour it all started to feel a bit tedious.
Penumbra: Overture - The precursor to Amnesia: Dark Descent. It's older and uglier, but only slightly inferior. Also has the same monster problem.
Planetside 2 - I can't get enough of this huge scale FPS. It feels like a living battlefield. It does a decent job of being free too, but the items are a bit pricey if you do feel the need to pay, and it can be hard to pick up for new players.
Plants Vs Zombies - I have this on about three different formats now. I've played scores of hours of it. The cute, perfectly pitched take on tower defence is on of my favourite games ever.
Portal - The archetypical first person puzzle game, which for me none have surpassed. It also has great character.
Portal 2 - I felt the game wasn't quite as fresh and smart as the original, but it made up for that with a fun and witty story.
Proteus - Wandering round the stylised world I'm not really sure what I'm there for, but it's a nice change of pace. Shame there's not a bit more to see, but apparently there is a hidden story behind it all which I haven't found yet.
Psychonauts - Great style and writing, and a well pitched difficulty level made this one of the few platform games I've ever really enjoyed.
Puzzle Quest - A Bejewelled-like match three game with a weird RPG meta-game. Not bad to kill a bit of time.
Red Orchestra 2 - Balls-hard shooter. I struggled with it, but I appreciate its originality. I hear that they might have broken it with a patch to make it more COD-like though.
Revenge of the Titans - Not bad little tower defence game with cute graphics, but I got ground down by a slightly too steep difficulty curve (for me).
RIFT - What I consider the peak of the WoW generation of MMOs. Takes every good idea from every other similar MMO and combines them. Not very original, and eclipsed by GW2, but a good game.
Saints Row: The Third - Fucking crazy GTA-like which doesn't interfere with your pissing about like GTAIV did. Good fun.
Samorost 2 - A weird sort of point-and-click puzzle game. Reminds me of Gobliiins for the Amiga. I liked it, but I got stuck.
Scribblenauts Unlimited - Type things in to create them in world and solve puzzles with them. It was touted as being hugely flexible so I paid over the odds for a US import, but I found it fell well short of my expectations.
The Ship - With the right players it's a brilliant take on competitive first person games, but too often descends into people just killing each other for a laugh.
Sid Meier's Civilization V - A different take on the series, updated, simplified in some areas and elaborated in others. I think it's the best so far, but it still suffers from over-aggressive AI.
SimCity 4 Deluxe - The last version of the great series in its current form. Just as compelling as the original, but looking a bit dated now.
SiN Episodes: Emergence - This was a pilot for a possible episodic release of the old shooter, which didn't sell well enough to prompt further games. A shame, I liked its colourful setting and well paced combat.
Sins of a Solar Empire: Rebellion - At the end of the first tutorial I nearly fell asleep waiting for my ships to destroy some enemy ships. I get the feeling the combat will detract from the game for me.
Solar 2 - Weird game where you steer an astral body, developing it from asteroid to planet to solar system. Having little civilisations develop on your planets and attack other planets with space ships is cute. Fun for a few hours.
Space Empires IV Deluxe - A deep and entertaining 4X game that ultimately suffers from steamroller AI.
Spirits - A funny little puzzle game where you steer woodland spirits about in a similar way to Lemmings. Nice, but I got stuck.
Stacking - I like the imagery of this, but I found myself at a point where there seemed to be so many things to try to do to solve your problem that I just got overwhelmed and never went back to it.
The Stanley Parable - An interesting sidenote in first person games, for its narrator and vaguely puzzle-y gameplay. I didn't find it as revelatory as most made it out to be.
Star Wars: KOTOR - I came to this waaay late, and bounced off the combat system.
Starvoid - Obscure creep-less MOBA-like sci-fi game. Not bad actually, if very light on characters (and the name makes me think of a hungry Tremors worm).
Super Meat Boy - I can see the appeal, but I'm fucking rubbish at skill games like this so I didn't play it that much.
Team Fortress 2 - Great twitch team-based FPS. Seems to have got crazier and crazier since it went free, although I'm not a fan of the crate economy.
Terraria - I didn't get into this at first, then I persevered a bit and really got into it, then I played co-op and saw pretty much everything the game had to offer done by someone else, so I stopped.
Time Gentlemen, Please! - Point-and-click by the same guys as Ben There, Dan That. Witty, old school, and a bit more mental. Reminds me of Day of the Tentacle.
Titan Quest - I don't really like the Greek setting, but it's a decent enough ARPG.
Torchlight - Cartoony ARPG which does the gear treadmill pretty well and keeps you interested. Has a lot of good ideas they should have had in Diablo 2, not stymied by the problems of Diablo 3.
Towns - I like this slow-time building game. It's the closest I've seen to scratching the Dwarf Fortress itch. PC Gamer gave it about 70%, then retracted the review a month later for unfairly criticising a game still in development.
TrackMania United - Trackmania have always been racing games in their purest arcade form. This version is free.
Trials 2: Second Edition - One of those side-on motorbike games that have recently emerged off the back of Newgrounds games. It's not bad, but bloody hard.
Universe Sandbox - Not a game, it's a sort of astro-physics simulation which you can piss about with. I found it interesting for half an hour or so, your mileage may vary.
Unreal Tournament 2004 - Old school twitch shooting. I always preferred UT to Quake in the arena FPS category. People playing this have been doing so for 10 years now, so you will get battered.
Vampire: The Masquerade - Bloodlines - This is a great first person story driven semi-RPG. It's knocking on a bit now, but it's worth looking into for the investigation over gunfights slant.
VVVVVV - Gravity manipulation platformer. Not bad, but I'm not really a platform game fan.
The Walking Dead - I really liked the interactive story concept, but was a bit let down by some badly explained QTEs. I'd go back to it, but I can't get enough peace and quiet to do it justice.
Warframe - I found it to be very uninspiring. Dull combat, unoriginal locations and enemies, confusing progression.
Wargame: European Escalation - I love this authentic take on 80s cold war RTS, but after a few levels they start chucking a lot at you and it can be overwhelming. Too overwhelming for me, in the end.
WH40K: Dawn of War II (et al) - I really preferred the lack of base building to its predecessor. It's not as tactical as it thinks it is, and the story is all "SPACE MAHRINE HUUUAR!", but it's a good take on an RTS.
Warlock - Master of the Arcane - A strategic empire building game that looks too much like Civ V for its own good. It's good at what it does, but concentrating on constant war makes it a bit repetitive after a few games.
Weird Worlds: Return to Infinite Space - Lovely little spaceship RPG/4X thing. The combat is a bit weak, but the random maps replay well.
Wings of Prey - This is a decent air combat game which gives you plenty of options to tailor between arcade and sim. Still a bit hard for me though.
World of Goo - Brilliant little puzzle game. Characterful, clever, and never impossible.
Worms Reloaded - Back to 2D worms, this one recaptures the fun of the original with more modern, cartoony graphics.
X-COM: Terror From The Deep - Old school turn based tactical combat. The XCOM series are great games, but this one was notoriously hard.
X3: Terran Conflict - Feels like Elite, but I was absolutely clueless in what I was doing. Flew about a bit then gave up.
XCOM: Enemy Unknown - A great, modern realisation of the classic. It isn't a faithful recreation, and has some controversial design decisions, but it stands on its own merits and does the originals justice.
AI War: Fleet Command - A space 4X game, turned out to be real-time combat and I bounced off it in less than an hour.
Amnesia: The Dark Descent - Nicely atmospheric, then the monsters turned up and I lost interest.
Anno 1404 - I started to flounder a bit when I played it the first time and have never mustered the time to re-learn how to play it and have another go.
Audiosurf - I loved playing to my own playlist, but ultimately I'm just not very good at it.
Beat Hazard - See above. I don't even like shoot-em-ups so I must have bundled this.
Ben There, Dan That - Witty old school point-and-click. I enjoyed it but got stuck.
The Binding of Isaac - Like Smash TV designed by a deranged psychiatrist. It's pitched at a nice difficulty level and I was pleasantly surprised by how much I enjoyed it.
Blood Bowl: Chaos Edition - I think I've mentioned this before. I love the translation from the board game, but if the rules don't click you won't enjoy it.
Borderlands 2 - I really wanted to like this, but I just got bored of clicking on mutants. Same as the first game.
Castle Story - A lot of potential in this Early Access, but it really needs to work on the ease of building things as the hardest part at the moment is wrestling your workers into doing what you want.
Company of Heroes - Resource-light RTS, brutal and atmospheric. As with almost every RTS I've ever played, I stopped at a defender mission.
Counter-Strike: Source - You either play CS:S religiously or you die a lot in it. I'm in the latter category.
Crayon Physics Deluxe - Great concept, but it seemed to fail to realise most of it. Either that or I was just shit at it.
Dead Rising 2 - It's kind of okay, but it always feels like there's something trying to stop you just having fun with the zombies.
Dead Space - The atmosphere is spot on, but a crappy combat system and falling back on throwing monsters at you eventually overcomes any interest.
DEFCON - I love the idea, but I absolutely suck at this.
Defense Grid: The Awakening - Pretty good for a tower defence game, and it does that thing where you can see the scores of your Steam buddies for e-peen points.
Demigod - I think this early MOBA is pretty good. Not as deep as the big boys of the genre, but accessible and pleasant (both things the rest of the genre tend not to be).
Deus Ex: Human Revolution - The cyber-renaissance theme really appeals to me, but concessions to console play styles and a weighting towards stealth tactics eventually bored me of the gameplay.
Dishonored - I like this, but unfortunately I struggle to find time when I can concentrate on it. Nicely paced and clever.
Don't Starve - I like the feel of this survival game, but revealing the whole 'tech' tree from the beginning took away the feeling of progression and gave me the impression it was actually pretty shallow.
Dota 2 - I liken Dota to golf. I suck most of the time, but I play for the scarce moments when I pull off something wonderful and it all becomes worth it. Only with 5punkers, but maybe against randoms.
Dragon Age: Origins - One of the best narratives in years. I felt a connection with some of the NPCs that I can't recall feeling in any other game. The combat was a chore towards the end though.
Dungeons of Dredmore - I've had a moderate amount of fun with this but I've not really taken the time to learn the intricacies, and as such I'm not very good.
The Elder Scrolls V: Skyrim - I've had more play out of this than half my library put together, but as with every other open world RPG I just ended up feeling frustrated by its limitations.
Endless Space - A surprise hit for me. Replacing real-time combat with a hands-off tactical system and having a less military and more Civilisation approach has really appealed. It destroys hours of my time.
Frozen Synapse - The simultaneous turn based system is beautifully simple. The game isn't deep, but the combat is perfect.
FTL: Faster Than Light - An interesting take on Rogue-likes. It feels quite narrow in scope as you play the same mission every time, but the combination of gambling on your upgrades and tense combat makes for a good game.
Ghost Master - It's a nice idea, feeling a bit like a cross between Evil Genius and The Sims. I found that the puzzles became a bit obscure though.
Global Agenda - I didn't play any dungeons so I probably missed the point, but while I liked the shooty jetpacks take on an MMO it still felt like an MMO, with all the grind and lack of originality that entails.
Grand Theft Auto IV - Seems to be taking itself a bit too seriously by this point. It's not a bad story and the gameplay is decent enough, but it's nothing new and it keeps wanting to pull you away from your fun by nagging you with missions.
Grand Theft Auto: San Andreas - In their quest to make each iteration bigger and better, they went too big with SA. I just got lost in it all eventually.
Grand Theft Auto: Vice City - The best of the series by miles. The city is the perfect size, the 80s setting is spot on, and the music is brilliant.
Gratuitous Space Battles - Create your ships, give them vague orders at the start of the battle, then sit back and watch. It's interesting to set everything up and watch, but it's a hard game.
Gratuitous Tank Battles - Play as either side in this tower defence game, with your own custom units. Ultimately too hard for me.
Greed Corp - Funny little turn based game about territory control. Not bad, but it's only got a few hours interest in it.
Half-Life 2 (et al) - A definitive moment in story driven FPS games. Flows brilliantly, stays interesting, and the episodes maintain the high quality of the base game.
Hotline Miami - I was genuinely surprised by this top down shooter. It's fast, but requires tactical planning and reflexes to win. The psychadelic 80s theme adds a brilliant atmosphere.
Left 4 Dead /2 - An interesting and successful experiment in co-op gaming, but it left me somewhat cold. Mainly because I struggled to get a game.
Legend of Grimrock - A well polished version of the old tile based adventure games like Bard's Tale and Eye of the Beholder. It's lost none of its appeal since the early 90s, but also carries the same difficulty.
Leviathan: Warships - Well designed turn based naval combat. Doesn't take itself seriously, but feels a bit shallow.
Machinarium - Lovely point-and-click with a great art style and a cute story that reminds me a little of Beneath A Steel Sky.
Magicka - I found the combat system more of a curiosity than actually enjoyable, and as with other co-op releases it suffered from me not being able to get a game.
Men of War - Touted as a brilliant, gritty, Second World War RTS, I found it ugly and unintuitive, and bounced off it after a couple of missions.
Mirror's Edge - The reviews did nothing to make me interested in this, but when I bought it on sale and had a go I found that the parkour gameplay and general lack of combat was great fun. If occasionally frustrating (usually with forced combat).
Monaco - I've enjoyed what I've played of this clever little heist game, but it just seems to lack a spark that compels me to keep playing.
Mount & Blade: Warband - I get the feeling that if I spent some time on this I would find it to be more like what I wanted other open world RPGs to be. But I just never found the time.
Natural Selection 2 - I like and dislike this in equal measures. When it clicks for me I love it, but for the most part I find myself being tediously killed over and over again.
Neverwinter Nights 2: Platinum - Engrossing isometric RPG. I was enjoying it but got distracted and now can't seem to justify the time to spend on it.
Orcs Must Die /2 - Great fun for a little blast, but at harder levels takes a bit too much skill for my spazzy hands.
Overlord II - I liked the premise, but after only an hour it all started to feel a bit tedious.
Penumbra: Overture - The precursor to Amnesia: Dark Descent. It's older and uglier, but only slightly inferior. Also has the same monster problem.
Planetside 2 - I can't get enough of this huge scale FPS. It feels like a living battlefield. It does a decent job of being free too, but the items are a bit pricey if you do feel the need to pay, and it can be hard to pick up for new players.
Plants Vs Zombies - I have this on about three different formats now. I've played scores of hours of it. The cute, perfectly pitched take on tower defence is on of my favourite games ever.
Portal - The archetypical first person puzzle game, which for me none have surpassed. It also has great character.
Portal 2 - I felt the game wasn't quite as fresh and smart as the original, but it made up for that with a fun and witty story.
Proteus - Wandering round the stylised world I'm not really sure what I'm there for, but it's a nice change of pace. Shame there's not a bit more to see, but apparently there is a hidden story behind it all which I haven't found yet.
Psychonauts - Great style and writing, and a well pitched difficulty level made this one of the few platform games I've ever really enjoyed.
Puzzle Quest - A Bejewelled-like match three game with a weird RPG meta-game. Not bad to kill a bit of time.
Red Orchestra 2 - Balls-hard shooter. I struggled with it, but I appreciate its originality. I hear that they might have broken it with a patch to make it more COD-like though.
Revenge of the Titans - Not bad little tower defence game with cute graphics, but I got ground down by a slightly too steep difficulty curve (for me).
RIFT - What I consider the peak of the WoW generation of MMOs. Takes every good idea from every other similar MMO and combines them. Not very original, and eclipsed by GW2, but a good game.
Saints Row: The Third - Fucking crazy GTA-like which doesn't interfere with your pissing about like GTAIV did. Good fun.
Samorost 2 - A weird sort of point-and-click puzzle game. Reminds me of Gobliiins for the Amiga. I liked it, but I got stuck.
Scribblenauts Unlimited - Type things in to create them in world and solve puzzles with them. It was touted as being hugely flexible so I paid over the odds for a US import, but I found it fell well short of my expectations.
The Ship - With the right players it's a brilliant take on competitive first person games, but too often descends into people just killing each other for a laugh.
Sid Meier's Civilization V - A different take on the series, updated, simplified in some areas and elaborated in others. I think it's the best so far, but it still suffers from over-aggressive AI.
SimCity 4 Deluxe - The last version of the great series in its current form. Just as compelling as the original, but looking a bit dated now.
SiN Episodes: Emergence - This was a pilot for a possible episodic release of the old shooter, which didn't sell well enough to prompt further games. A shame, I liked its colourful setting and well paced combat.
Sins of a Solar Empire: Rebellion - At the end of the first tutorial I nearly fell asleep waiting for my ships to destroy some enemy ships. I get the feeling the combat will detract from the game for me.
Solar 2 - Weird game where you steer an astral body, developing it from asteroid to planet to solar system. Having little civilisations develop on your planets and attack other planets with space ships is cute. Fun for a few hours.
Space Empires IV Deluxe - A deep and entertaining 4X game that ultimately suffers from steamroller AI.
Spirits - A funny little puzzle game where you steer woodland spirits about in a similar way to Lemmings. Nice, but I got stuck.
Stacking - I like the imagery of this, but I found myself at a point where there seemed to be so many things to try to do to solve your problem that I just got overwhelmed and never went back to it.
The Stanley Parable - An interesting sidenote in first person games, for its narrator and vaguely puzzle-y gameplay. I didn't find it as revelatory as most made it out to be.
Star Wars: KOTOR - I came to this waaay late, and bounced off the combat system.
Starvoid - Obscure creep-less MOBA-like sci-fi game. Not bad actually, if very light on characters (and the name makes me think of a hungry Tremors worm).
Super Meat Boy - I can see the appeal, but I'm fucking rubbish at skill games like this so I didn't play it that much.
Team Fortress 2 - Great twitch team-based FPS. Seems to have got crazier and crazier since it went free, although I'm not a fan of the crate economy.
Terraria - I didn't get into this at first, then I persevered a bit and really got into it, then I played co-op and saw pretty much everything the game had to offer done by someone else, so I stopped.
Time Gentlemen, Please! - Point-and-click by the same guys as Ben There, Dan That. Witty, old school, and a bit more mental. Reminds me of Day of the Tentacle.
Titan Quest - I don't really like the Greek setting, but it's a decent enough ARPG.
Torchlight - Cartoony ARPG which does the gear treadmill pretty well and keeps you interested. Has a lot of good ideas they should have had in Diablo 2, not stymied by the problems of Diablo 3.
Towns - I like this slow-time building game. It's the closest I've seen to scratching the Dwarf Fortress itch. PC Gamer gave it about 70%, then retracted the review a month later for unfairly criticising a game still in development.
TrackMania United - Trackmania have always been racing games in their purest arcade form. This version is free.
Trials 2: Second Edition - One of those side-on motorbike games that have recently emerged off the back of Newgrounds games. It's not bad, but bloody hard.
Universe Sandbox - Not a game, it's a sort of astro-physics simulation which you can piss about with. I found it interesting for half an hour or so, your mileage may vary.
Unreal Tournament 2004 - Old school twitch shooting. I always preferred UT to Quake in the arena FPS category. People playing this have been doing so for 10 years now, so you will get battered.
Vampire: The Masquerade - Bloodlines - This is a great first person story driven semi-RPG. It's knocking on a bit now, but it's worth looking into for the investigation over gunfights slant.
VVVVVV - Gravity manipulation platformer. Not bad, but I'm not really a platform game fan.
The Walking Dead - I really liked the interactive story concept, but was a bit let down by some badly explained QTEs. I'd go back to it, but I can't get enough peace and quiet to do it justice.
Warframe - I found it to be very uninspiring. Dull combat, unoriginal locations and enemies, confusing progression.
Wargame: European Escalation - I love this authentic take on 80s cold war RTS, but after a few levels they start chucking a lot at you and it can be overwhelming. Too overwhelming for me, in the end.
WH40K: Dawn of War II (et al) - I really preferred the lack of base building to its predecessor. It's not as tactical as it thinks it is, and the story is all "SPACE MAHRINE HUUUAR!", but it's a good take on an RTS.
Warlock - Master of the Arcane - A strategic empire building game that looks too much like Civ V for its own good. It's good at what it does, but concentrating on constant war makes it a bit repetitive after a few games.
Weird Worlds: Return to Infinite Space - Lovely little spaceship RPG/4X thing. The combat is a bit weak, but the random maps replay well.
Wings of Prey - This is a decent air combat game which gives you plenty of options to tailor between arcade and sim. Still a bit hard for me though.
World of Goo - Brilliant little puzzle game. Characterful, clever, and never impossible.
Worms Reloaded - Back to 2D worms, this one recaptures the fun of the original with more modern, cartoony graphics.
X-COM: Terror From The Deep - Old school turn based tactical combat. The XCOM series are great games, but this one was notoriously hard.
X3: Terran Conflict - Feels like Elite, but I was absolutely clueless in what I was doing. Flew about a bit then gave up.
XCOM: Enemy Unknown - A great, modern realisation of the classic. It isn't a faithful recreation, and has some controversial design decisions, but it stands on its own merits and does the originals justice.