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Battle Worlds: Kronos

Posted: March 21st, 2013, 10:27
by Thompy
I have a feeling some here are going to have a crisis.

[media]http://www.youtube.com/watch?v=hBDL1j-01PQ[/media]

Kickstarter.

Re: Battle Worlds: Kronos

Posted: March 21st, 2013, 12:14
by buzzmong
:boogie:

Re: Battle Worlds: Kronos

Posted: March 21st, 2013, 12:40
by Dog Pants
Mentioning Battle Isle and Advance Wars in the opening paragraph has grabbed my interest.

Re: Battle Worlds: Kronos

Posted: March 21st, 2013, 20:32
by FatherJack
I enjoyed Advance Wars, but it was square tiles, not hexagons - I've never really got on with hexagons as the whole front attack/back attack/flanking thing isn't so straightforward as well as the movement being more complex.

Re: Battle Worlds: Kronos

Posted: March 21st, 2013, 20:36
by Dog Pants
It's interesting that while hexagons appear to offer more opportunity for movement, if you take into account diagonal movement you actually get more out of squares. I was under this misconception for a long time.

Re: Battle Worlds: Kronos

Posted: March 21st, 2013, 22:48
by buzzmong
Dog Pants wrote:It's interesting that while hexagons appear to offer more opportunity for movement, if you take into account diagonal movement you actually get more out of squares. I was under this misconception for a long time.
:above:
Depends on the game, but yes, squares have directions, hexs (obviously) have just the six.

However, that artifical movement limit can make for more interesting conflicts as it makes running away harder.

Re: Battle Worlds: Kronos

Posted: March 25th, 2013, 20:31
by Thompy
Interview on RPS. Sounds good. I played Advance Wars a ton and I haven't been into RTS since Westwood's C&Cs, although just single player in both. I really want a multiplayer game outside of MMOs I can get into. I'm bummed by no base building though - I like base building - but hopefully that doesn't include defense structures.

Re: Battle Worlds: Kronos

Posted: March 25th, 2013, 20:40
by Dog Pants
Problem with base building is that economy takes precedent over tactics. Hence the tank/zerg rush tactic being so effective.

Re: Battle Worlds: Kronos

Posted: April 2nd, 2013, 15:37
by Dog Pants
Backed. I just love having surprise Kickstarter games come out and not cost me anything in the distant future, and I'm a sucker for a turn based strat (not actually strategic, it's tactical).

Re: Battle Worlds: Kronos

Posted: April 21st, 2013, 17:39
by Dog Pants
6 days to go and it's busted its target. Next stretch goal is a free iPad/Android version for backers, which is quite cool. I could have it on my phone.