2013 in MMOs
Posted: February 15th, 2013, 12:53
So far we have seen two big releases and two pay models move to pay to win microtransactions (GW2, TSW - TSW and SWTOR moved to microtransactions) whilst I could wax lyrical about why either game went that way I havn't got enough electrons to do that rant full justice, so here are the upcoming MMOs for the remainder of the year:
Neverwinter
This offering comes from the people who brought us City of Heroes/Villains, however they also brought us Champions Online and Star Trek Online - hopefully they have learned from past mistakes and are putting them to bed with this latests.
Set in the D&D universe, after a disaster called the spellplague (and D&D players know what this is?) this single faction game has six different playable races and (from what I can tell from their forums) four distinct archetypes that can be deviated into various specialities - you know the drill, spellcasting damage, spellcasting healing, tanking and sneaky cupcake.
The creators need to sort their website out, too little information.
Graphically the game does nothing exciting, going down the WoW route of being available to play by a lot of people irregardless of how old their system is and the game footage I have seen appears bland and generic - yet the reports coming from recent beta have been positive...perhaps the intricacies of the unrevealed class mechanics, or the crafting system, or any other bit of information we obviously don't need to know is enough to make the game stand out.
The Elder Scrolls Online
I so wanted to just put "Go fuck yourselves" for the description of this.
A blatant cash in by Bethesda, I am only left wondering how they managed to leave it so long before this was attempted.
It is Tamriel 1000 years ago and three factions are at war for the throne of Tamriel. Again information is sparse, I found it easier to find out about their convention tour dates than I did about how their class mechanics work. In fact, I know nothing about their class mechanics other than you can block (which is quite a technical achievement when you think what is involved) they appear to be claiming that you can do what you damn well want with the classes - wear what you want and wield what you want - but I think this would leave the game about as balanced as Tribes:Ascend (although the idea of a plate wearing mage is pretty damn appealing). Bethesda also seem to be putting a pretty strong emphasis on story here, with many areas being phased to various stages of story. Whilst this is nice it has lead to some party confusion in WoW and should be handled with care.
A point worth mentioning is their "mega shard" idea, you don't choose a shard on creating your character, everbody is on the same shard. This hints at heavy instancing of the game world and heavy use of phasing tech...
Graphically at least on a par with GW2.
Wildstar
The most appealing of this years offerings, Wildstar is pretty blatant about what it is and, as an RPS writer pointed out, is not afraid to show it off.
The most MMO of these MMOs, Wildstar is set on a distant planet being fought over by two different factions. At this point in time each faction has one race yet to reveal but what has been seen so far is characterful and fun.
The game purports be be turning levelling on its head with the various ways you can gain XP (these are called "paths" but I hope you are not locked into one or the other) so far the Solder (fighting quests) and explorer (ooh looky) have been revealed which does nothing that GW2 hasn't already done however they have yet to reveal the details about their scientist (puzzle?) and Settler (home improvements?) paths.
Classes are generic MMO with a sci-fi twist and like the two previous mentions, it does seem to rely on the MMO "Trinity" of Tank, Healer, DPS.
Graphically the game is very cartoony, but that fits in quite well with the general feel of not quite taking itself seriously.
This game is kinda like your queer Uncle Derrick who was trying to hide his sexuality then came out and started wearing leather chaps and calling everyone sweety. It looks like MMO+ and fuck everyone else.
Defiance
I'm impressed with Trion, their first offering was Rift and I have never seen an MMO burst out of the gates with as much polish and fresh ideas as that one did. I am hoping that this bizarre combo of tv show/mmo-shooter is just as good.
Built in conjunction with sy-fy (I fucking hate that spelling) this game is set on earth post some apocalyptic event (alien ships exploded in space?) that transforms the world into a futuristic wild west - think more Mad Max than Robot Yul Brynner - the events unfolding on the TV show will have a direct impact on the world that the players explore and likewise occasionally the events of the game will cross over to the show (though don't expect to see 1337sniperkillerheadshotbangfuckImacunt making an appearance) this SHOULD lead to a pretty good storyline, but we shall see.
Gameplay wise the game is pretty standard in its missions, Trion have put in dynamic events again and going off my experience with Rift these should be pretty special. Combat is pretty much 3rd person until you move your weapon into the aim. I have no clue how abilities work.
Graphically the game is pretty sound, not busting 690s or anything but it seems quite pretty.
I've pre-ordered this already.
Firefall
It's the future and we've got jetpacks!
I have beta access to this and played it once then never again. Speaks volumes.
I will patch this and try and put up a fair description, last time I played the PvE aspect was almost an afterthought - which is possibly was, I know there is a large focus on competitive play here.
This isn't everything I know there are others due to be released this year (Marvel Heroes, Otherland...) I will update this post when I can.
Neverwinter
This offering comes from the people who brought us City of Heroes/Villains, however they also brought us Champions Online and Star Trek Online - hopefully they have learned from past mistakes and are putting them to bed with this latests.
Set in the D&D universe, after a disaster called the spellplague (and D&D players know what this is?) this single faction game has six different playable races and (from what I can tell from their forums) four distinct archetypes that can be deviated into various specialities - you know the drill, spellcasting damage, spellcasting healing, tanking and sneaky cupcake.
The creators need to sort their website out, too little information.
Graphically the game does nothing exciting, going down the WoW route of being available to play by a lot of people irregardless of how old their system is and the game footage I have seen appears bland and generic - yet the reports coming from recent beta have been positive...perhaps the intricacies of the unrevealed class mechanics, or the crafting system, or any other bit of information we obviously don't need to know is enough to make the game stand out.
The Elder Scrolls Online
I so wanted to just put "Go fuck yourselves" for the description of this.
A blatant cash in by Bethesda, I am only left wondering how they managed to leave it so long before this was attempted.
It is Tamriel 1000 years ago and three factions are at war for the throne of Tamriel. Again information is sparse, I found it easier to find out about their convention tour dates than I did about how their class mechanics work. In fact, I know nothing about their class mechanics other than you can block (which is quite a technical achievement when you think what is involved) they appear to be claiming that you can do what you damn well want with the classes - wear what you want and wield what you want - but I think this would leave the game about as balanced as Tribes:Ascend (although the idea of a plate wearing mage is pretty damn appealing). Bethesda also seem to be putting a pretty strong emphasis on story here, with many areas being phased to various stages of story. Whilst this is nice it has lead to some party confusion in WoW and should be handled with care.
A point worth mentioning is their "mega shard" idea, you don't choose a shard on creating your character, everbody is on the same shard. This hints at heavy instancing of the game world and heavy use of phasing tech...
Graphically at least on a par with GW2.
Wildstar
The most appealing of this years offerings, Wildstar is pretty blatant about what it is and, as an RPS writer pointed out, is not afraid to show it off.
The most MMO of these MMOs, Wildstar is set on a distant planet being fought over by two different factions. At this point in time each faction has one race yet to reveal but what has been seen so far is characterful and fun.
The game purports be be turning levelling on its head with the various ways you can gain XP (these are called "paths" but I hope you are not locked into one or the other) so far the Solder (fighting quests) and explorer (ooh looky) have been revealed which does nothing that GW2 hasn't already done however they have yet to reveal the details about their scientist (puzzle?) and Settler (home improvements?) paths.
Classes are generic MMO with a sci-fi twist and like the two previous mentions, it does seem to rely on the MMO "Trinity" of Tank, Healer, DPS.
Graphically the game is very cartoony, but that fits in quite well with the general feel of not quite taking itself seriously.
This game is kinda like your queer Uncle Derrick who was trying to hide his sexuality then came out and started wearing leather chaps and calling everyone sweety. It looks like MMO+ and fuck everyone else.
Defiance
I'm impressed with Trion, their first offering was Rift and I have never seen an MMO burst out of the gates with as much polish and fresh ideas as that one did. I am hoping that this bizarre combo of tv show/mmo-shooter is just as good.
Built in conjunction with sy-fy (I fucking hate that spelling) this game is set on earth post some apocalyptic event (alien ships exploded in space?) that transforms the world into a futuristic wild west - think more Mad Max than Robot Yul Brynner - the events unfolding on the TV show will have a direct impact on the world that the players explore and likewise occasionally the events of the game will cross over to the show (though don't expect to see 1337sniperkillerheadshotbangfuckImacunt making an appearance) this SHOULD lead to a pretty good storyline, but we shall see.
Gameplay wise the game is pretty standard in its missions, Trion have put in dynamic events again and going off my experience with Rift these should be pretty special. Combat is pretty much 3rd person until you move your weapon into the aim. I have no clue how abilities work.
Graphically the game is pretty sound, not busting 690s or anything but it seems quite pretty.
I've pre-ordered this already.
Firefall
It's the future and we've got jetpacks!
I have beta access to this and played it once then never again. Speaks volumes.
I will patch this and try and put up a fair description, last time I played the PvE aspect was almost an afterthought - which is possibly was, I know there is a large focus on competitive play here.
This isn't everything I know there are others due to be released this year (Marvel Heroes, Otherland...) I will update this post when I can.