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D&D Adventure #4: The Art of the Cudgel
Posted: October 1st, 2012, 16:06
by Grimmie
Right, I keep procrastinating because I haven't got all this planned out. I'm giving myself a deadline to get my shit together and get this started on skype. I can fill in the blanks in the weekdays between sessions.
Who's up for a quick 1 - 2 hour session to orient ourselves with the roll20 website and kick our adventure off?
I'll sort audio recording over Skype, but it'd be great if someone could record the session on-screen so people can also see what players see during the game, which would give us something interesting to put on YouTube.
How's Friday the 5th at 10pm?
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 1st, 2012, 16:40
by Dog Pants
Time's good for me. Any suggestions on how to record the screen? Or should I just google it?
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 1st, 2012, 16:47
by Grimmie
http://camstudio.org looks like the open-source option.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 1st, 2012, 16:51
by Dog Pants
Nice. Don't let me stop anyone else volunteering, but I'll record it nobody else wants to.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 1st, 2012, 20:06
by FatherJack
Time is good. My PC seems to be getting a bit old for reliable recording though.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 1st, 2012, 21:30
by Roman Totale
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 17:06
by Roman Totale
Glibberig wrote:Treasure! We all love treasure don't we? The majestic, almost alien gleam of platinum; the warm, rich light of gold as it dances across the cheeks of a buxom young lady; silver, clean and stark in your purse; and the rich, earthy tones of copper.
But you know, life is more than just about accumulating countless coins (though try telling that to a dragon. I mean, I did and he reformed his ways, but I mean just an average person like you). I learnt this lesson myself on one of my many adventures, and I will briefly recount the tale here.
I had wandered far and wide, eventually coming upon the small, isolated village of Rife. Never was a name more apt - the place was a plethora of perils, pitfalls and plagues. Historically a hive of the textile industry, the local speciality was their luxurious fine carpets and tapestries that adorned the walls of many a rich nobleman's dwelling.
Alas, one poor artisan had fallen under a curse: whatever scene his creations depicted would take on a life of their own. After the loss of his first wife and the fraying of his second, he turned to depression and despair. One day the mayor, taking pity upon the poor fellow, commissioned him to depict the defeat of the dread arch-necromancer, Al-Zulamuuli - an evil sorcerer who lived on after death and raised an army of the unliving.
Renewed by this task the artisan started work immediately. Due to scale of the project he started the central piece first - a depiction of Al-Zulamuuli himself. As you can no doubt guess, the curse took hold and the necromancer's evil returned, warping the fabric of reality itself (and maybe even wefting it).
Thank the Gods that I was on hand to intervene. After an epic battle that I am far too humble to recount until I am bought some more drinks, the evil woven warlock was defeated. Rejoicing and carrying me on their shoulders, the townsfolk fed and watered me for the next 8 nights.
Soon though it was time for me to depart. Before leaving, the mayor presented me with a small lockbox as a token of their appreciation. I thanked them and was on my way with the wind in my hair and a song in my heart. At the next village I opened the box, expecting the usual collection of gold coins, and was dismayed to find nothing in there but threads of fabric that looked eerily familiar. I was perplexed, and a little disappointed at my so called reward.
But it was here I learnt my lesson. For you see although it wasn't platinum, or gold, or silver, or copper, it was part of Rife's lich tapestry.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 17:22
by Dog Pants
Can we ban him from this next game?
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 17:37
by HereComesPete
Bravo Roman, that was beautiful.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 18:18
by Grimmie
Crying.

Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 18:39
by Grimmie
So, my world map's coming along nicely..
What have you done.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 19:03
by The Shutting Downs
I'm up for it if you want an insane, death god worshiping druid tagging along
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 19:13
by Dog Pants
Doesn't sound like a recipe for party harmony. A good aligned death god worshiping druid?
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 19:21
by The Shutting Downs
Chaotic Neutral aligned death god worshiping druid
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 19:55
by Dog Pants
Oh man, chaotic neutral. That's always fun.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 5th, 2012, 19:57
by The Shutting Downs
hence the last adventure with him attacking stuff with a dog and setting things on fire.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 6th, 2012, 1:29
by Grimmie
About two hours in to recording, Dog Pants realised he had the "Include audio" checkbox unticked.
In retrospect, 4 hours of us (read: me) fannying around probably wouldn't make the best listening anyway.
Expect a write-up when we're done!
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 6th, 2012, 7:14
by Dog Pants
Yeah, that was going to take some heavy editing anyway. It will probably make for better viewing once we're all familiar with the software and get a bit more proficient at running combat.
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 12th, 2012, 11:01
by Grimmie
Game tonight, lads?
Re: D&D Adventure #4: The Art of the Cudgel
Posted: October 12th, 2012, 11:40
by FatherJack
Yes!