S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shooter
Moderator: Forum Moderators
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shooter
UPDATE: RPS Article with some details on Survarium: http://www.rockpapershotgun.com/2012/04 ... ore-106031
http://www.shacknews.com/article/73504/ ... -survarium
[media]http://www.youtube.com/watch?v=Kl812VZv9VI[/media]
http://www.shacknews.com/article/73504/ ... -survarium
[media]http://www.youtube.com/watch?v=Kl812VZv9VI[/media]
Last edited by deject on April 28th, 2012, 6:15, edited 1 time in total.
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
-
- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
Well, if they couldn't secure the IP rights as per what Shacknews are reporting, then although sad for the loss of Stalker II, I suspect the team will at least make something rather interesting regardless and carry on the general theme.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I hope Survarium is good, but S.T.A.L.K.E.R. is an amazing setting and I wanted more of it.
-
- Mr Flibbles
- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
Balls, I wanted more broken Ukranian goodness.
Maybe not so much invisible baby cthulhu's though, those things were right fucking scary.
Maybe not so much invisible baby cthulhu's though, those things were right fucking scary.
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
On a more positive note the team that did the STALKER Complete 2009 mod are working on a 2012 edition. The Complete mod sounds more like an improving and polishing mod, rather than a game changing one, which sounds good to me. 100+ guitar tracks can't be wrong. Time to revisit the old dog, I think.
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
Playing through Complete 2009 atm, it's mostly just polishing and tweaking, quite pleasing all told, I recommend the realistic weapons mod to match though, makes it easier to die, but also means bad guys don't need 45 rounds in the chest to die, helps a great deal.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I found that the realistic weapons mod kinda breaks the game because the AI doesn't know how to deal with the changed damages. If you're getting in headshots like you should there shouldn't be a problem.Dr. kitteny berk wrote:Playing through Complete 2009 atm, it's mostly just polishing and tweaking, quite pleasing all told, I recommend the realistic weapons mod to match though, makes it easier to die, but also means bad guys don't need 45 rounds in the chest to die, helps a great deal.
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I've always been suspicious of realism mods and I can accept videogames being videogames.
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
It's less a realism thing, more just stops everything being super hard to kill mod.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
My problem with it is more that the AI has no way to react to the changed ballistics/damage model in the mod, so if you're outside of the default range the AI starts shooting at, you're a killing machine monster that is untouchable. Once you get close enough for the AI to start shooting then yeah it gets a lot harder, but it throws the difficulty all out of whack.
I never got the complaints about the combat being too hard though. I know the difficulty curve is wrong, especially early on when you just have a pistol, but once you get a scoped assault rifle the game is not that hard and that happens fairly early on. If you can aim, equipping a scope makes getting headshots super easy and unless you're up against the highly armored enemies like Monolith troops, one or two bullets to the face will take most human enemies down. The first fight you get into tends to be the hardest but this is because people ignore using stealth and the environment to methodically eliminate the bad guys. It takes some patience, but it's actually somewhat trivial to do that solo without even getting shot once.
I never got the complaints about the combat being too hard though. I know the difficulty curve is wrong, especially early on when you just have a pistol, but once you get a scoped assault rifle the game is not that hard and that happens fairly early on. If you can aim, equipping a scope makes getting headshots super easy and unless you're up against the highly armored enemies like Monolith troops, one or two bullets to the face will take most human enemies down. The first fight you get into tends to be the hardest but this is because people ignore using stealth and the environment to methodically eliminate the bad guys. It takes some patience, but it's actually somewhat trivial to do that solo without even getting shot once.
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I just shot a dog in the face several times with a pistol and at point blank range, it survived. I see what you mean. Still not using the mod though, I can put up with it, also what deject said.Dr. kitteny berk wrote:It's less a realism thing, more just stops everything being super hard to kill mod.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I assert that you probably did not hit it as much as you think. S.T.A.L.K.E.R. games are very poor at indicating hits, and even at point blank range it is easy to miss if you aren't used to the ballistics model. Shots that you would have expected to hit based on your experience with other FPS games will frequently miss like you're shooting blind.spoodie wrote:I just shot a dog in the face several times with a pistol and at point blank range, it survived. I see what you mean. Still not using the mod though, I can put up with it, also what deject said.Dr. kitteny berk wrote:It's less a realism thing, more just stops everything being super hard to kill mod.
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I fully accept and endorse your assertion. Also I was probably spazzing in a panic anyway.
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I think you're probably right deej, but I still don't really like it, it never felt quite right.
not sure if it's actually the ballistics model as such though, as even non-gamey-games like ARMA feel less wrong.
not sure if it's actually the ballistics model as such though, as even non-gamey-games like ARMA feel less wrong.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
Which is fair enough. If you don't like it, you don't like it. The gunplay isn't really the main focus of the game anyways.
The Complete mod is quite good though.
The Complete mod is quite good though.
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I'm not sure I like what they're saying in that video. What I enjoy about the STALKER games is the lonesome open road, in an eerie environment. It sounds to me like there'll be a lot more people around in Survarium.
-
- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
I'm not sure I buy the change to a F2P MMOFPS either. There are a few F2P MMO shooters on the way already but I just don't know if I like that. There is something to be said for a well crafted open world containing a great linear narrative campaign. I fear that the single player side will absolutely suffer from MMO-itis and be filled with immersion breaking things unless they go all out with the instancing and just have hub cities and maybe some free-roaming outside areas where people can mix it up with total freedom, fighting monsters, committing bandit genocide, etc.spoodie wrote:I'm not sure I like what they're saying in that video. What I enjoy about the STALKER games is the lonesome open road, in an eerie environment. It sounds to me like there'll be a lot more people around in Survarium.
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
A world full of illiterate dicks screaming in the chat and prancing around the town is just about the last thing the franchise needs, like deject says, immersion: broken.
-
- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Re: S.T.A.L.K.E.R. 2 dead, team reforming to make F2P shoote
On the mention of Stalker mods, I really enjoyed that mod that Berk posted, Amod or something? Was really good.
I've been hankering to replay SoC, so might try the latest complete mod.
I've been hankering to replay SoC, so might try the latest complete mod.