Breaking the stalemate
Posted: September 10th, 2011, 9:39
We all know that forum beardy games can stall quite often when the players flounder. Happens all the time in SLA and it's frustrating for the GM and the players. I think about why it happens sometimes, and I've come to the conclusion that it's down to the format and the disjointed way information is presented. Now, there's not a huge amount to be done about that apart from spazzing back through and re-reading what's happened. I'll admit, I can't be arsed with that (or more accurately don't have the time), so I've been trying to think of other ways to be poked in the right direction. Because I know that as a player it can be hard to see the right path when it takes days to get the clues together, and as a GM I'd like to be able to offer clarity without giving away the answers. So I'm petition you fellow 5punkers to voice your opinions and suggestions on how forum beardygames could be made clearer. In the meantime I've had an idea, which I call 'Phone Haynes'.
For my SLA campaign I'd like to offer a service where you can phone Haynes (by xfiring or PMing me) to clear up questions and confusion over what's going on, and maybe get a bit of feedback on options and plans. It's something I don't mind doing anyway, but by making it semi-in-character I have mental limitations on what information I can give and the caveat that Haynes might not necessarily have all the facts himself. So it takes away the feel of cheating by asking the GM and allows the GM to offer guidance and weigh up the pros and cons of a plan. It also allows the GM to fill in gaps in player knowledge about the setting that the character would know. I'd like to integrate it into the game somehow (in a D&D game for example it could be a magic mirror to speak to an old wizard or librarian) so that it feels less like going to the GM for help, but for now the basic idea is there.
For my SLA campaign I'd like to offer a service where you can phone Haynes (by xfiring or PMing me) to clear up questions and confusion over what's going on, and maybe get a bit of feedback on options and plans. It's something I don't mind doing anyway, but by making it semi-in-character I have mental limitations on what information I can give and the caveat that Haynes might not necessarily have all the facts himself. So it takes away the feel of cheating by asking the GM and allows the GM to offer guidance and weigh up the pros and cons of a plan. It also allows the GM to fill in gaps in player knowledge about the setting that the character would know. I'd like to integrate it into the game somehow (in a D&D game for example it could be a magic mirror to speak to an old wizard or librarian) so that it feels less like going to the GM for help, but for now the basic idea is there.