Terraria
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Terraria
So, who's looking forward to the Terraria release today?
It's sort of a 2D minecraft-a-like, in the way that you collect resources from a randomly generated landscape, build a base, craft items using the materials.
[media]http://www.youtube.com/watch?v=w7uOhFTrrq0[/media]
The big differences are:
Monsters can and will attack your base at night. Zombies slam your doors open on red-moons, horrible nether-creatures infect the landscape with a plague that will eventually spread everywhere unless you push it back. There are also a ridiculous amount of monsters in the game, ranging from zombies and slimes, to monsterous netherbeasts and flying eyes of cthulhu.
You don't lose your equipment upon death. Seems a little strange when you're running around with a wooden sword and an axe, but some of the late game items take forever to acquire, and the devs thought it would be a real kicker to lose them afterwards. We're talking jetpacks, rocket launchers, laser rifles, power armour.
http://www.terraria.org/
http://terrariaonline.com/threads/early ... ions.3261/
It's sort of a 2D minecraft-a-like, in the way that you collect resources from a randomly generated landscape, build a base, craft items using the materials.
[media]http://www.youtube.com/watch?v=w7uOhFTrrq0[/media]
The big differences are:
Monsters can and will attack your base at night. Zombies slam your doors open on red-moons, horrible nether-creatures infect the landscape with a plague that will eventually spread everywhere unless you push it back. There are also a ridiculous amount of monsters in the game, ranging from zombies and slimes, to monsterous netherbeasts and flying eyes of cthulhu.
You don't lose your equipment upon death. Seems a little strange when you're running around with a wooden sword and an axe, but some of the late game items take forever to acquire, and the devs thought it would be a real kicker to lose them afterwards. We're talking jetpacks, rocket launchers, laser rifles, power armour.
http://www.terraria.org/
http://terrariaonline.com/threads/early ... ions.3261/
its out http://store.steampowered.com/app/105600/
some reason only the trailer shows up when searching for it
edit: steam was just being slow its there now, £5.99 or £4.50 each for a 4 pack seems reasonable
some reason only the trailer shows up when searching for it
edit: steam was just being slow its there now, £5.99 or £4.50 each for a 4 pack seems reasonable
Yeah, it certainly does and a poor choice of words on my part. What I meant was that it doesn't contain the elements of Minecraft I really like and I feel are the essence of the game. The building of interesting structures part mostly. The construction in Terriara seems purely functional. However it does have a lot of what's missing from Minecraft; genuine, oldschool gameplay.Grimmie wrote:Check out the playthrough videos the devs posted, it looks like it could have all the bits minecraft seems to miss.
I think I was turned off by the game because people were saying it's Minecraft 2D, which it isn't. It's got some ideas from Minecraft but it looks like a proper game in it's own right.
Anyway, bought.
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- Site Owner
- Posts: 9597
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For mining and such it destroys the block the curser is on, you just need to be within a certain radius. For combat it hurts the enemies if they hit the weapon during its animation, where you are clicking bears no relation to the animation except for ranged stuff.FatherJack wrote:I watched the videos and perhaps it's just me, but I found the 'swing' animation hugely distracting. Not only did it look poor, but the trajectory of the pick/sword/whatever seemed to bear no correlation to the blocks being destroyed.
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- Turret
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I too found the "Windmill of Death" wierd as hell to start with. Its amazing how fast you get used to things being wierd/shit though, as I had completely forgotten about it again till you said that.FatherJack wrote:I watched the videos and perhaps it's just me, but I found the 'swing' animation hugely distracting. Not only did it look poor, but the trajectory of the pick/sword/whatever seemed to bear no correlation to the blocks being destroyed.
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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It's just so freakin' good.
Here's our server, "Bums".
Server details are in the Waugh Room, or prod me on Xfire for them.
<img src="http://img.photobucket.com/albums/v241/ ... 1305892538" width="1200">
Running Terraria widescreen is pretty simple.
Download http://dl.dropbox.com/u/598322/TerrariaWrapper.exe and put it in your steamapps\common\terraria\ folder.
Create a shortcut to TerrariaWrapper, open its properties and put in a command-line argument. -width 1000 -height 800 for example.
Run the shortcut, hey presto.
Here's our server, "Bums".
Server details are in the Waugh Room, or prod me on Xfire for them.
<img src="http://img.photobucket.com/albums/v241/ ... 1305892538" width="1200">
Running Terraria widescreen is pretty simple.
Download http://dl.dropbox.com/u/598322/TerrariaWrapper.exe and put it in your steamapps\common\terraria\ folder.
Create a shortcut to TerrariaWrapper, open its properties and put in a command-line argument. -width 1000 -height 800 for example.
Run the shortcut, hey presto.
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- Shark
- Posts: 253
- Joined: February 25th, 2008, 19:36