Portal 2 PC metacritic score sabotaged

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Portal 2 PC metacritic score sabotaged

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Image Portal 2 PC metacritic score sabotaged
Fans have, in protest again Portal 2's consolification, sabotaged its metacritic score.Image

Category: News
Publish Date: Wed, 20 Apr 2011 11:41:00 +0100
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spoodie
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Post by spoodie »

People are retarded.
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Post by mrbobbins »

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spoodie
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Post by spoodie »

The console versions have an even lower user score and plenty of other idiotic complaints. If only there was an ignore button that covers all activity for that person on the whole of the Internet.
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Post by HereComesPete »

It is a bit short (twss) and whilst brilliant I did lose my smile for a bit when I saw the prices of the shit you can buy for the co-op robots.

Game play I would rate in the 90's but as a package I would knock it down for the fact that it should have been longer and it took them forever to bring it out.

But then I'd add points again for the ARG experience, I witnessed it from afar whilst afk at Johnsonbash, but I appreciate all the extra stuff they've put together to help sell/hype this game.

Marking it 0 because you smashed through it in two hours is just fucking stupid, especially when its due to the steam timer being broken.
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Post by deject »

You don't even have to look at the store though. It does absolutely nothing to affect gameplay in any way. I don't see why having it there would detract from the experience at all. TF2 has shown that people will pay a lot of money for this kind of stuff, so I don't see why it's a problem that it's there. You don't need to think about it at all.
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Post by Shada »

it's the same reason why day 1 DLC is bad. it should be in the game anyway, especially for games with short campaigns like Portal.
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Post by deject »

I totally disagree. It's purely cosmetic BS, there is no need to even open the store at all.
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Post by Thompy »

There's a fundamental difference between a micro-transaction store and major DLC. Putting off including the store for 3 months would make no sense.

However there is one bad thing about it: it sets a precedent. It makes no sense being there. Unlike TF2 or an MMO you can't really show off in a 2 player co-op. I'd actually be happy for Valve if they put it in just to have a laugh, but if this shows where every game is going to end up, whether you can ignore it or not, I feel the integrity of gaming will continue to decrease.
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Post by spoodie »

I was shocked when I saw the cost of items on TF2, so it didn't really surprise me when I saw the same on Portal 2. Hardly micropayments. But no one is forcing them on you and it can be argued that it helps pay for continued support of the game for the community. It is a worrying precedent though.

I got a hat, for completing the game I think. It's bait to get you hooked, they're hardcore hat dealers.
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Post by deject »

WereRabbit wrote:There's a fundamental difference between a micro-transaction store and major DLC. Putting off including the store for 3 months would make no sense.

However there is one bad thing about it: it sets a precedent. It makes no sense being there. Unlike TF2 or an MMO you can't really show off in a 2 player co-op. I'd actually be happy for Valve if they put it in just to have a laugh, but if this shows where every game is going to end up, whether you can ignore it or not, I feel the integrity of gaming will continue to decrease.
How though? It doesn't affect the gameplay at all, it doesn't affect the quality of what's there. I get that this idea of selling you more shit all the time can be really annoying, but it doesn't intrude at all into the game. This is not like Dragon Age without the Warden's Keep DLC where the game bugs you to buy something while you're playing, it's just there if you give a shit about it, off on the side, minding its own business.
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Post by Thompy »

deject wrote:
How though? It doesn't affect the gameplay at all, it doesn't affect the quality of what's there. I get that this idea of selling you more shit all the time can be really annoying, but it doesn't intrude at all into the game. This is not like Dragon Age without the Warden's Keep DLC where the game bugs you to buy something while you're playing, it's just there if you give a shit about it, off on the side, minding its own business.
For this game, no, it doesn't bother me in the slightest.

My point is, say in 5 years time every game has a store, some might not be intrusive to the game play, but some might, and all the time you'll be wondering if the next game you want will include it, and how it'll affect the game. Precedent is the word. The other thing is who buys this shit? I'm guessing most (I hope all :P) here do not. It's probably 13 yo kids which too much of their parents' money and rate Portal 2 as 0 on Metacritc. It's a bit sad to think that delvelopers/publishers, even Valve, will cater to that. The cynical point is, they're just in it for the money.

This isn't something I'm going to passionately argue or anything, I don't even believe it will happen, I just like to hypothesise doom. God that sounds cool.
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Post by deject »

I'll tell you, 5punkers are a small minority among gamers, and a lot of the sentiments we express are not echoed in many places. There are lots of people willing to pay money for hats and emotes.

I don't think it's cynical at all to say that Valve is in it for the money. Every business should be in it for the money. What Valve knows is that by making a really high quality product they'll make more money. If people are going to pay them lots of money for hats, I don't find it offensive or wrong that there is a hat store in the game.

I'm not saying that at some point someone will go too far with microtransactions, and I'm sure it's already happened. All I'm saying is that until someone does go to far with it, I think it's totally unfair to be knocking someone for doing it at all.
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Post by Thompy »

I think we're on the same wave length honestly, if I was reviewing Portal 2, the store wouldn't factor into it. 'Twas just musing on a possible future. And I do agree now, it's not wrong of Valve to use a current trend to make money, as long as they do it well, as they have done.
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Post by Dog Pants »

No, no, you've got a point. Valve are doing it without pushing it. You don't need hats, you can never buy a hat and it will not affect your game adversely. However not everyone is so scrupulous. Activision might decide that Modern Warfare 3 will cost £45 and require you to buy the best guns for £3 each. It's not outside the realms of possibility, and frustratingly there would still be millions of chimps who would buy it.
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Post by Roman Totale »

deject wrote:I totally disagree. It's purely cosmetic BS, there is no need to even open the store at all.
:above:

Day 1 DLC in the form of maps, weapons, companions etc sucks massive balls - those are things that affect the gameplay proper.

But DLC in the form hats and other assorted bling is purely asthetic - not buying it will not affect the game in the slightest.

Similarly you don't have to buy a spoiler, racing stripes and neon blue underlighting for any new car you buy - it's your choice and your money if you want to look <strike>like a tool</strike> cool.
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Post by buzzmong »

I can see why some people are in arms, but it's not core content on offer at all and quite frankly, if I hadn't clicked on "Robot Enrichment" out of curiosity I wouldn't have known there was a store in the game at all.
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Post by deject »

Dog Pants wrote:No, no, you've got a point. Valve are doing it without pushing it. You don't need hats, you can never buy a hat and it will not affect your game adversely. However not everyone is so scrupulous. Activision might decide that Modern Warfare 3 will cost £45 and require you to buy the best guns for £3 each. It's not outside the realms of possibility, and frustratingly there would still be millions of chimps who would buy it.
My point is, ifwhen that happens, then just don't buy that game. I'm not seeing what that would have to do with what Valve is doing? Using a sort of slippery slope kind of argument makes no sense whatsoever. If it offends you, then don't buy the game. It's pretty straight forward market economics. If the market doesn't want it, they won't pay for it and it won't get made. This trend towards micropayments and in-game storefronts is still developing and devs and publishers are still working out what is acceptable and what isn't.

Also, just as a reality check, if millions of people would pay for something, anything, then it's probably worth doing. At that point, if you don't like it, well that's just kinda too bad because it's going to happen either way.
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Post by Dog Pants »

Don't get me wrong, I don't care about the Portal 2 thing, but I think WereRabbit could have a point so I'm being devil's advocate.
deject wrote:Also, just as a reality check, if millions of people would pay for something, anything, then it's probably worth doing. At that point, if you don't like it, well that's just kinda too bad because it's going to happen either way.
Really? The Activision way is the right way? Because they sell millions of copies of every iteration of COD, and I don't buy them, and they keep making them and selling them. I think the slippery slope argument makes sense - I'm not saying it will happen, but I think it's possible. Remember that games are increasingly made for the lowest common denominator, and we are not those people. See also: television.
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Post by buzzmong »

Dog Pants wrote:Remember that games are increasingly made for the lowest common denominator, and we are not those people. See also: television.
Tele's not a valid comparison because of the high barrier of entry, comp games, as shown by the indie scene, have a low barrier of entry.

Although granted, your point seems to stand for AAA games.
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