The bad thing about Games
Posted: February 27th, 2005, 13:31
Nature is beautiful. Lie on the grass and look at each blade. You can think how each was composed and the think how each will be composted. Rummage through the grass and you're bound to find some little creature. Put it in your palm, marvel at it and then do something you're able to - kill it! Sit up now. Just look around you. You can see bushes, trees, flowers, all sorts of things. Can you see the way they're formed? It's beautiful, the way each has designed and evolved itself to be perfectly suited to survive in it's surroundings. Now stand up. Walk somewhere, preferably somewhere like a wood or a large field. Just marvel again at the wonder. Find a lake. Look, it's beautiful. The sky is so wonderfully blue, everywhere is lit by the great sun that radiates your skin. Breathe in deep. The air is so good. Now collapse. Close yours eyes.
Reopen your eyes. See the sea carress the beach. The sky is again powder-blue, the sea a living mirror and emerging from it isle after isle. The grass is so full of vitality and the trees so wonderfully random. The sun beats down again and you can feel it. The sea laps at your feet and the sand is so gorgeous. Birds emerge from the forests, fish swim in the clear waters. Rocks look awesome - truly putting you in awe - they've been here for millions of years and you, amongst other beings, have touched them and felt the rough beauty.
What's the difference between those two descriptions? They're in different locations, yes, but really, what is the difference? The first is the real world. It's simply amazing. The second is a game. It's also amazing. But what's the point? Today, the real world is like that description, but no matter how lovely and awe-inspiring it looks, I know there's a place even more captivating. This place is Far Cry and beautiful it is. I want to progress in the game, I really do, but I don't want to leave the Edens of the first levels. So to satisfy my need I play in the Sandbox. I create world after world of lush green and deep blue. Gorgeous environments that anyone would pay thousands to visit.
The bad thing about games is when the imitate life. They grab life, squeeze out the best bits and wrap it all up again. Place it in a box, give it to you in return on some paper money and leave you, hopeless. I'd love to go outside, but in here, the view is better.
Reopen your eyes. See the sea carress the beach. The sky is again powder-blue, the sea a living mirror and emerging from it isle after isle. The grass is so full of vitality and the trees so wonderfully random. The sun beats down again and you can feel it. The sea laps at your feet and the sand is so gorgeous. Birds emerge from the forests, fish swim in the clear waters. Rocks look awesome - truly putting you in awe - they've been here for millions of years and you, amongst other beings, have touched them and felt the rough beauty.
What's the difference between those two descriptions? They're in different locations, yes, but really, what is the difference? The first is the real world. It's simply amazing. The second is a game. It's also amazing. But what's the point? Today, the real world is like that description, but no matter how lovely and awe-inspiring it looks, I know there's a place even more captivating. This place is Far Cry and beautiful it is. I want to progress in the game, I really do, but I don't want to leave the Edens of the first levels. So to satisfy my need I play in the Sandbox. I create world after world of lush green and deep blue. Gorgeous environments that anyone would pay thousands to visit.
The bad thing about games is when the imitate life. They grab life, squeeze out the best bits and wrap it all up again. Place it in a box, give it to you in return on some paper money and leave you, hopeless. I'd love to go outside, but in here, the view is better.