I'd tried a few of the MMONGS out there, LOTRO kept my interest for all of one day before it fucked me off and I got bored. Global agenda held me for a few evenings before the lagg bummed me out, Guild Wars was more succesful but now my HoM is full I have little to do there either. Then there was Rift, which I really did not want to buy and even more I really did not want to like it.
Quite how I bought it I have no idea, I walked into Game and the next thing you know I am walking out clutching a shiny new Rift box - the bit in the middle is a bit of a blur and I suspect it would be best to leave it as such.
Anyhoo, installed the game, patched up and entered the game.
As I said I didn't want to like the game, spells and swords are not my cup of tea - guns and aliens please! (or shotguns and zombies - TSW) but when I looked at the clock later on and realised I had been playing for 2 hours I knew it was going to be an uphil struggle.
As many people have pointed out in reviews and whatnot, the game is not exactly groundbreaking, the storyline isn't exactly unique and the mechanics are very familiar to anyone who has played any MMO in the past. What makes Rift so good is that everything it does it does well.
Take the class system, there are four classes to pick from but what you are doing is really chosing a subset from which to really build your own class. In WoW you would choose your class and then you would be confied to that class's talent trees, in Rift you are confined to that class but you get a choice about what talent trees you would like, for example: a rogue might decide he wants to be a ranger, so he takes the ranger talent tree, he decides that he also wants to be fairly proficient when mobs get close to him so he also takes the blademaster tree and finally he decides to help out his teammates by buffing people in groups so he takes the bard who can dish out enhancements to his teammates. Alternatively he might go a bit Emo and decide he is going to sneak around and stab people in the back - he chooses the appropriate talent trees to help him do that.
These talent trees are what specify your abilities too, each skill unlocked as you put more points into the relevant tree.
Not groundbreaking, but its a fucking good idea.
Take the merchant, there is a button that sells all your useless crap to him without you having to think about it - in WoW you have to download another fucking programme to do that.
The UI is entirely customisable, no need to download a new UI, just alter it in game yourself
ALL BADGERS HAVE ARSES!
Like people have said before, Rift isnt ground breaking, its very very familiar. But it's that fact that it does everything better and with more style that makes it stand apart, I think this is going to be my game to go to until GW:2 and TSW/SWTOR come out.
Blightweald Server
Names *needs updating*
Hounds/Upnorf/Dunwoody/Corbulo/Leathers = Anery
Tchanol = Joose
Torpig/Coreflood/Soncho = Dog Pants
Idyot/Dubb = Spoodie
Gilbberig = Roman
Clowt - Sheriff
Taintpole - Pete








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