2011 Anticipatronomatic
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2011 Anticipatronomatic
I may have missed it, but I've not seen an anticipated games list for 2011 since the "what's coming out this year" thread that FJ put up last September. So I'm going to list the ones I'm looking forward to in 2011: The Year of the Sequel
Elder Scrolls <s>3</s> Skyrim - Because it doesn't have Oblivion gates.
DeuSex <s>3</s> HumanRevolution - Will no doubt be a disappointing console ported generic FPS shooter with ooh look I can turn invisible.
Dead Island. Coop fps on an open world zombie infested island. Need I say more?
Cities in Motion - possibly. I have nothing to lose.
Shogun Two Turtle War <s>2 or 7</s> - Japanese sea creature armageddon. I'll refuse to have anything to do with it but the game will end up on my hardrive mewling to be played. Like all the other ones. It's not my fault.
Witcher 2 - I think it's actually out. I'll probably get it when I'm bored enough.
And cos they should be on a list of 2011 games although I doubt I'll personally have anything to do with them:
Crysis 2 - a disappointing console ported generic FPS shooter with ooh look I can turn invisible. ("The player has the freedom of a large number of choices including OMGUPGRADINZ WEAPONlol")
SWTORMMORPG - It's Star Wars. It's Bioware. It's MMO. It's not WoW. Oh well.
Two Worlds 2 - feature fixed sequel to the non-Nip fantasy RPG. Apparently has coop and a 'village mode', whatever the fuck one of those is.
No doubt a few I've missed off the list, but the likes of DAO2 for some reason just don't appeal. Once I got over the excellent story and voice acting, DAO felt too much like a grind to the finish, even though it was unarguably a great game.
Elder Scrolls <s>3</s> Skyrim - Because it doesn't have Oblivion gates.
DeuSex <s>3</s> HumanRevolution - Will no doubt be a disappointing console ported generic FPS shooter with ooh look I can turn invisible.
Dead Island. Coop fps on an open world zombie infested island. Need I say more?
Cities in Motion - possibly. I have nothing to lose.
Shogun Two Turtle War <s>2 or 7</s> - Japanese sea creature armageddon. I'll refuse to have anything to do with it but the game will end up on my hardrive mewling to be played. Like all the other ones. It's not my fault.
Witcher 2 - I think it's actually out. I'll probably get it when I'm bored enough.
And cos they should be on a list of 2011 games although I doubt I'll personally have anything to do with them:
Crysis 2 - a disappointing console ported generic FPS shooter with ooh look I can turn invisible. ("The player has the freedom of a large number of choices including OMGUPGRADINZ WEAPONlol")
SWTORMMORPG - It's Star Wars. It's Bioware. It's MMO. It's not WoW. Oh well.
Two Worlds 2 - feature fixed sequel to the non-Nip fantasy RPG. Apparently has coop and a 'village mode', whatever the fuck one of those is.
No doubt a few I've missed off the list, but the likes of DAO2 for some reason just don't appeal. Once I got over the excellent story and voice acting, DAO felt too much like a grind to the finish, even though it was unarguably a great game.
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I did a brief list on the disco board a while back, which still represents the titles I'm most interested in, which I've made rather longer:
January: Little Big Planet 2 (already out)
The original annoyed and delighted me in equal measure, I tend to spend a whole day on it, then not touch it for ages. will wait for a big price drop.
February: Dungeons (already out, and bought)
Not really as good as Dungeon Keeper in truth. Tricky to get your head around the idea of the game and a bit repetitive.
March: Dragon Age 2 (preordered), Shogun 2, Brink, Yakuza 4, Deus Ex 3
Can't get enough Dragon Age, despite there being some parts of the original I had to replay several times to win, I still found it worth it.
Shogun appeals, but not sure I have room for another Total War game - none so far have contained all the elements from the series I enjoyed while avoiding things that frustrated.
Brink just looks interesting, a game where you can actually do the tricks you only get to see yourself do in cutscenes in other games.
Yakuza 4 is beating people up while exploring a detailed rendering of Tokyo's red-light district, kind of a modern successor to Shenmue.
Deus Ex 3, well even if it's only as good as 2 it'll be a game I spend a lot of time with, of course I'm hoping for more.
April: Portal 2
Don't know what this is doing on my list. I think it's some sort of puzzle game.
May: Witcher 2, Dungeon Siege 3
I only fairly recently discovered that the first Witcher was actually a very good game once you got over the timing of the combat, but luckily for me that means I haven't had to wait with anticipation as long for the sequel.
Very interested to see what Dungeon Siege looks like now after six or so years - the series has always stood out to me as a great example of pioneering control methods and clever game design.
September: Rage
Since DooM 4 is nowhere to be seen, this is the first chance to witness id's latest engine. Looks a good game, too.
November: Skyrim
Looking forward to this more than anything else.
?: Mass Effect 3
Interested to see how my choices in the last two games will affect what happens in this one. Then I can finally replay the first two and try out different things without being scared of buggering up my awesome Kitty Shephard.
L.A. Noire (May) looks interesting, although it seems another cheeky reskin of GTA like Red Dead Redemption was, that was still a damnably good game.
I wouldn't say I'm particularly looking forward to another Battlefield, Crysis, or Guild Wars, more waiting to see if they improve on things I wasn't keen on.
BaCon distilled what I found the fun bits out of Battlefield and produced a more immediate, fun experience, with less long lonely walks across empty spaces after all the vehicles had been nicked. The vehicles, both the seeming lack of accessible ones, yet the abundance of them in other player's hands are what eventually ruined BeeF for me.
Crysis ran poorly, which didn't help, but was mostly just a normal shooter with a few clumsy-to-use gimmicks. The gimmicks worked ok in multiplayer, where you could hide invisibly at a checkpoint you were holding, but mostly only served to allow you to get yourself surrounded in singleplayer.
I still love the idea of Guild Wars - a sub free MMO with robot plebs to take an-adventuring with you if you lacked friends, but it wasn't perfect. I never found a character combination that was very effective at all, and the NPC helpers were rubbish. With its linear nature, that just meant you were forever stuck in the same place. The instanced nature of the journeys between the towns just compounded this - so lonely, with no random passers-by to help you out and every time you went back to town the sodding monsters all respawned in the exact same places.
I played a demo of the first Two Worlds and didn't like it at all - combat seeming to just be button-mashing surrounded by hordes of baddies - just like any of a dozen other console titles most of which don't pretend to be RPGs.
Dead Island I'm certainly keeping an eye on, even if it isn't very clear what sort of game it is yet.
True Crime: Hong Kong from my September post is still without a release date - I'm hoping for good things from it, kind of a combination of Driver, GTA and Yakuza.
January: Little Big Planet 2 (already out)
The original annoyed and delighted me in equal measure, I tend to spend a whole day on it, then not touch it for ages. will wait for a big price drop.
February: Dungeons (already out, and bought)
Not really as good as Dungeon Keeper in truth. Tricky to get your head around the idea of the game and a bit repetitive.
March: Dragon Age 2 (preordered), Shogun 2, Brink, Yakuza 4, Deus Ex 3
Can't get enough Dragon Age, despite there being some parts of the original I had to replay several times to win, I still found it worth it.
Shogun appeals, but not sure I have room for another Total War game - none so far have contained all the elements from the series I enjoyed while avoiding things that frustrated.
Brink just looks interesting, a game where you can actually do the tricks you only get to see yourself do in cutscenes in other games.
Yakuza 4 is beating people up while exploring a detailed rendering of Tokyo's red-light district, kind of a modern successor to Shenmue.
Deus Ex 3, well even if it's only as good as 2 it'll be a game I spend a lot of time with, of course I'm hoping for more.
April: Portal 2
Don't know what this is doing on my list. I think it's some sort of puzzle game.
May: Witcher 2, Dungeon Siege 3
I only fairly recently discovered that the first Witcher was actually a very good game once you got over the timing of the combat, but luckily for me that means I haven't had to wait with anticipation as long for the sequel.
Very interested to see what Dungeon Siege looks like now after six or so years - the series has always stood out to me as a great example of pioneering control methods and clever game design.
September: Rage
Since DooM 4 is nowhere to be seen, this is the first chance to witness id's latest engine. Looks a good game, too.
November: Skyrim
Looking forward to this more than anything else.
?: Mass Effect 3
Interested to see how my choices in the last two games will affect what happens in this one. Then I can finally replay the first two and try out different things without being scared of buggering up my awesome Kitty Shephard.
L.A. Noire (May) looks interesting, although it seems another cheeky reskin of GTA like Red Dead Redemption was, that was still a damnably good game.
I wouldn't say I'm particularly looking forward to another Battlefield, Crysis, or Guild Wars, more waiting to see if they improve on things I wasn't keen on.
BaCon distilled what I found the fun bits out of Battlefield and produced a more immediate, fun experience, with less long lonely walks across empty spaces after all the vehicles had been nicked. The vehicles, both the seeming lack of accessible ones, yet the abundance of them in other player's hands are what eventually ruined BeeF for me.
Crysis ran poorly, which didn't help, but was mostly just a normal shooter with a few clumsy-to-use gimmicks. The gimmicks worked ok in multiplayer, where you could hide invisibly at a checkpoint you were holding, but mostly only served to allow you to get yourself surrounded in singleplayer.
I still love the idea of Guild Wars - a sub free MMO with robot plebs to take an-adventuring with you if you lacked friends, but it wasn't perfect. I never found a character combination that was very effective at all, and the NPC helpers were rubbish. With its linear nature, that just meant you were forever stuck in the same place. The instanced nature of the journeys between the towns just compounded this - so lonely, with no random passers-by to help you out and every time you went back to town the sodding monsters all respawned in the exact same places.
I played a demo of the first Two Worlds and didn't like it at all - combat seeming to just be button-mashing surrounded by hordes of baddies - just like any of a dozen other console titles most of which don't pretend to be RPGs.
Dead Island I'm certainly keeping an eye on, even if it isn't very clear what sort of game it is yet.
True Crime: Hong Kong from my September post is still without a release date - I'm hoping for good things from it, kind of a combination of Driver, GTA and Yakuza.