SLA Industries: Horror on the Orentzako Azkarra
Posted: February 7th, 2011, 19:48
This was run during Bead-Bash as a standalone scenario with semi-pregenerated characters. As a result we didn't have much in the way of combat characters, but we did have a damn fine looking crew, with almost everyone spending their advantage points on good looks. Set on a SLA Navy Ion Frigate on picket duty, our player characters form part of the 75-man crew:
Shada - Communications Tech
Roman - Plant Tech Chief
Grimmie - Medical Officer
Pnut - Mechanical Systems Chief
Pete - Electronic Systems Chief
Berk - Security Officer
Joose - Pilot
Chapter 1
Scene 1 - Contact
The scenario begins with the characters at their respective stations, when an alert goes out that a ship in distress has come out of super-light-speed nearby. Technical and medical crews start to prepare for a rescue while Joose wheels the ship towards the stricken vessel. The small ship starts to cartwheel through space, seemingly out of control. As Joose steers the warship towards the tumbling vessel, another ship drops into space. The computer flags it as a hostile DarkNight gunship - easy pickings for the characters' ship. Battle stations sound as Joose expertly puts the larger vessel into a Newtonian physics sideways slide so that the flank gunners can bring their 180mm quad gauss cannon to bear on the enemy. Undaunted, the gunship hurls itself at the cargo ship, pelting it with a hail of machinegun fire. The battle is short, but as a second volley of HE rounds hurtles towards the DarkNight ship it makes to escape into super-light-speed. It doesn't make it, torn apart by explosions from the salvo.
As the debris spins off into space the pilot is left mulling over the course of the gunship. Nobody else noticed, but the course it was taking as it started to accelerate wasn't an escape attempt, it was a suicidal ramming attempt. Also unknown to the rest of the crew, Shada's sociopathic Comms Tech had hacked the ship's inbound communications and hear the enemy ship's final message:
"Hold your fire, hold your fire! They'll kill us all!..."
Scene 2 - Boarding
Approaching the seemingly derelict freighter, the crew of the SLA ship prepare to board. Joose skillfuly manoeuvres the docking clamp into place and brings the other ship under control. Meanwhile, Berk and Grimmie wait in the airlock to deal with the crew in whichever capacity is required. Berk enters through the bullet-scarred hatch first and scouts the ship out. The hold is damaged and open to the vaccuum, while a smear of blood in the crew corridor goes ominously unexplained. The crew is found in the cockpit, swollen, pale and dead from vacuum exposure. Berk steals their furry dice and Grimmie checks them over. Wherever that blood came from, it wasn't theirs.
With the other ship secure, the bodies are taken into the nearby quarantine suite and Roman, Pete and Pnut go in to assess the damage. Roman and Pete work the inside of the ship (and Pete tries to work the inside of Roman's female character), while Pnut takes a space walk to check the hull. Those back on their home ship, meanwhile, find themselves suddenly locked into whatever room or corridor they are in as the bulkheads come slamming down and a depressurisation warning is announced by the ship's William Shatner-sounding computer. Seconds before, Pnut sees an explosion rip a hole in the side of the frigate from his position in space, a body in medical uniform being sucked out of it. Seconds later everyone realises that Pete's character and the computer sound remarkably similar. It takes a full ten minutes before the doors are opened again, but Pnut doesn't sit idlely by and skips over the the hole to peer in. Unfortunately his suit is too bulky for him to get back inside the ship, so he continues to float.
Scene 4 - Sabotage
Berk, Pete, Roman, and the now back aboard Pnut head into the wrecked quarantine suite to investigate. The room is the one the bodies of the freighter crew were in, and they remain there strapped to their gurney. Analysis of the explosion reveals that the compressed air system was sabotaged, although they can't decide whether it was the medical orderley who died who was responsible. As they each investigate in their own ways, Shada decides to start messing with the comms. Berk's security officer finally snaps when white noise is piped into his office, and heads up for a confrontation. Finding the room empty but the cupboard curiously ajar, Berk casually locks Shada in his hiding place.
Scene 5 - The Enemy Within
After a short rest and some crazy dialogue between Pete's character and the computer, who end up in some sort of compliment feedback loop, Grimmie heads up to the operating room to perform an autopsy on the bodies of the freighter crew. When he arrives he finds the room engulfed in flame and the guard who was watching the bodies dead. Again, sabotage is obvious and again there was overrides to the computer system.
Scene 6 - Manhunt
The crew is organised into search parties of those with alibis in order to winkle out the saboteur. As it happens, investigation is not required. After working slowly through their allocated decks, talking to the odd crew member they find, the team find their man when he opens fire on them from the cover of the water processing tanks. Berk, Pnut and Grimmie are hit and badly injured.
As Pete tries to stop the bleeding on Grimmie and Pnut, Berk ignores his wound and takes Roman to the balcony above. Outflanking their attacker, and with Berk shaking from the pain and blood loss, Roman takes aim on the oblivious gunman and nails him with a burst from Grimmie's pistol.
The ship's nurse, the only remaining medical staff, arrives quickly with Kick Start and stabilises the injured players. The dead shooter is found to be a fellow crewman.
Shada - Communications Tech
Roman - Plant Tech Chief
Grimmie - Medical Officer
Pnut - Mechanical Systems Chief
Pete - Electronic Systems Chief
Berk - Security Officer
Joose - Pilot
Chapter 1
Scene 1 - Contact
The scenario begins with the characters at their respective stations, when an alert goes out that a ship in distress has come out of super-light-speed nearby. Technical and medical crews start to prepare for a rescue while Joose wheels the ship towards the stricken vessel. The small ship starts to cartwheel through space, seemingly out of control. As Joose steers the warship towards the tumbling vessel, another ship drops into space. The computer flags it as a hostile DarkNight gunship - easy pickings for the characters' ship. Battle stations sound as Joose expertly puts the larger vessel into a Newtonian physics sideways slide so that the flank gunners can bring their 180mm quad gauss cannon to bear on the enemy. Undaunted, the gunship hurls itself at the cargo ship, pelting it with a hail of machinegun fire. The battle is short, but as a second volley of HE rounds hurtles towards the DarkNight ship it makes to escape into super-light-speed. It doesn't make it, torn apart by explosions from the salvo.
As the debris spins off into space the pilot is left mulling over the course of the gunship. Nobody else noticed, but the course it was taking as it started to accelerate wasn't an escape attempt, it was a suicidal ramming attempt. Also unknown to the rest of the crew, Shada's sociopathic Comms Tech had hacked the ship's inbound communications and hear the enemy ship's final message:
"Hold your fire, hold your fire! They'll kill us all!..."
Scene 2 - Boarding
Approaching the seemingly derelict freighter, the crew of the SLA ship prepare to board. Joose skillfuly manoeuvres the docking clamp into place and brings the other ship under control. Meanwhile, Berk and Grimmie wait in the airlock to deal with the crew in whichever capacity is required. Berk enters through the bullet-scarred hatch first and scouts the ship out. The hold is damaged and open to the vaccuum, while a smear of blood in the crew corridor goes ominously unexplained. The crew is found in the cockpit, swollen, pale and dead from vacuum exposure. Berk steals their furry dice and Grimmie checks them over. Wherever that blood came from, it wasn't theirs.
With the other ship secure, the bodies are taken into the nearby quarantine suite and Roman, Pete and Pnut go in to assess the damage. Roman and Pete work the inside of the ship (and Pete tries to work the inside of Roman's female character), while Pnut takes a space walk to check the hull. Those back on their home ship, meanwhile, find themselves suddenly locked into whatever room or corridor they are in as the bulkheads come slamming down and a depressurisation warning is announced by the ship's William Shatner-sounding computer. Seconds before, Pnut sees an explosion rip a hole in the side of the frigate from his position in space, a body in medical uniform being sucked out of it. Seconds later everyone realises that Pete's character and the computer sound remarkably similar. It takes a full ten minutes before the doors are opened again, but Pnut doesn't sit idlely by and skips over the the hole to peer in. Unfortunately his suit is too bulky for him to get back inside the ship, so he continues to float.
Scene 4 - Sabotage
Berk, Pete, Roman, and the now back aboard Pnut head into the wrecked quarantine suite to investigate. The room is the one the bodies of the freighter crew were in, and they remain there strapped to their gurney. Analysis of the explosion reveals that the compressed air system was sabotaged, although they can't decide whether it was the medical orderley who died who was responsible. As they each investigate in their own ways, Shada decides to start messing with the comms. Berk's security officer finally snaps when white noise is piped into his office, and heads up for a confrontation. Finding the room empty but the cupboard curiously ajar, Berk casually locks Shada in his hiding place.
Scene 5 - The Enemy Within
After a short rest and some crazy dialogue between Pete's character and the computer, who end up in some sort of compliment feedback loop, Grimmie heads up to the operating room to perform an autopsy on the bodies of the freighter crew. When he arrives he finds the room engulfed in flame and the guard who was watching the bodies dead. Again, sabotage is obvious and again there was overrides to the computer system.
Scene 6 - Manhunt
The crew is organised into search parties of those with alibis in order to winkle out the saboteur. As it happens, investigation is not required. After working slowly through their allocated decks, talking to the odd crew member they find, the team find their man when he opens fire on them from the cover of the water processing tanks. Berk, Pnut and Grimmie are hit and badly injured.
As Pete tries to stop the bleeding on Grimmie and Pnut, Berk ignores his wound and takes Roman to the balcony above. Outflanking their attacker, and with Berk shaking from the pain and blood loss, Roman takes aim on the oblivious gunman and nails him with a burst from Grimmie's pistol.
The ship's nurse, the only remaining medical staff, arrives quickly with Kick Start and stabilises the injured players. The dead shooter is found to be a fellow crewman.