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Global Agenda early thoughts

Posted: December 31st, 2010, 13:18
by HereComesPete
Okay, it's a motps. Crap tutorial, a few missions to bump you very quickly to the levels needed for the multiplayer bits. The massively is seemingly non-existent and the crafting/faction warring almost unfathomable.

The skirmish/battleground modes are hectic, mostly filled with people who have no clue and very enjoyable.

The Dungeons are great fun, a few different types per level, funneling through some mobs to a final boss that generally spanks you until you get strategy fixed as per usual.

It seems nothing special, but add some armour dyes, stupid hair cuts and jetpacks and suddenly you've got a flawed but addictive game that's fast paced and fun whether you're putting down turrets and shields, standing there firing a huge stream of bullet death or sneaking round the back to stab everyone up.

If you buy it, give someone a shout to drag you through the crappy desert area and then get to the main city for the fun times.

fix'd for spaz hands.

Re: Global Agenda early thoughts

Posted: December 31st, 2010, 14:40
by spoodie
HereComesPete wrote:HT massively is seemingly non-existent
:?

I'm still tempted to give it a go and it doesn't sound too bad. How easy is it teaming up with randoms?

Posted: December 31st, 2010, 14:45
by shot2bits
the quests at the start seemed to have a few people knocking about so probably not too hard to find some people there, me and pnut had a random healer join us at some point

all the stuff after that if your not in a group when you join a que it just dumps you in a random team, or you can tout yourself in LFG but i dunno what thats like for picking up a decent team

Posted: December 31st, 2010, 14:48
by Roman Totale
I might give this a go. Don't mind going Medic either if they're in short supply.

Posted: December 31st, 2010, 15:02
by buzzmong
What the hell is "HT" in this context?

Posted: December 31st, 2010, 15:18
by Grimmie
Heavyflow Tampons

Posted: December 31st, 2010, 15:37
by spoodie
Oh I see now. It should be classed as an <strike>M</strike>MO.

So are we going to end up with new people making medics and having too many now?

Posted: December 31st, 2010, 15:49
by Joose
spoodie wrote:Oh I see now. It should be classed as an <strike>M</strike>MO.

So are we going to end up with new people making medics and having too many now?
I was going to make a medic. So probably, yeah. I'll make something else.

Posted: December 31st, 2010, 19:42
by spoodie
It's pretty awkward using the powers in high number slots. I can't press 7 while using WASD and the mouse, I don't have enough hands.

Posted: December 31st, 2010, 21:59
by HereComesPete
I've re-bound mine utilising the buttons near the most used.