256mb Vs 512mb Graphics Memory
Posted: January 16th, 2007, 13:40
Interesting article testing the amount of graphics memory actually used when playing a game
http://www.pureoverclock.com/review.php?id=33&page=1
e.g.
http://www.pureoverclock.com/review.php?id=33&page=1
e.g.
We saw that most games in medium to high quality settings used far more than 256MB to hold all the texture data, and so the overspill is already happening – you do need 512MB of VRAM to hold all the texture and geometry data in VRAM. The question is, does using system memory for some of this have an impact on performance, and the answer seems to be only in extreme cases where 100MB or larger spills into system memory.