Fallout: New Vegas

Talk on any game/console that doesn't have its own forum, including browser-based games

Moderator: Forum Moderators

Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Fallout: New Vegas

Post by Roman Totale »

Absolutely loving this so far. Just wished they'd ironed out the bugs before release.


Anyone else playing it?
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

Not yet, waiting for the first big patch to hit.
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

I was going to wait until a patch, but I got it for my birthday. Only played it very briefly as I'm finishing up all the bits I missed in Fallout 3 first - I'd completely forgotten I'd even bought Point Lookout.
Shada
Shambler
Shambler
Posts: 645
Joined: October 24th, 2007, 20:55
Location: Manchester

Post by Shada »

playing it. repeatedly. for hours and hours and hours. modding it a bit too. it is amazing.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

I've hit level 24 and not even gotten to the Strip yet. :lol:

I love these Fallout environments that are massive and full of places to go and things to see.

I just finished
Spoiler:
Vault 22 and killing all the Fiends in Vault 3
. The game would be GOTY material if it wasn't so broken. I've tried all the tricks but my FPS still falls over and dies constantly. The worst is at Camp McCarran at the tents outside the terminal. It's literally only 2-3FPS when I'm looking at the tents.

Also, Deathclaws are still tough to kill now that they're armored and I don't have that many AP bullets. And FUCK CAZADORES. I'm finally able to do enough damage to take them out before it's a problem but they were raping me a lot with their speed and really dangerous attacks. You just cannot run away from them no matter what you do. Even sidestepping their attacks like you can with radscorpions is nearly impossible. shooting from cliffs doesn't really work either because they can fly up smaller ones.
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

Ditto re the Strip. In fact most of the northern region is undiscovered for me at the moment. Having far too much fun just roaming.

Deathclaws - hate the bastards. However, it is only now you mention that I forgot about using AP ammo (I don't think I've switched ammo types once yet).

Cazadores are a bit easier for me now. The Spotter perk helps so you can whittle them down from a distance (though I will cut Boone's face off if he squats in front of me one more time whilst I'm shooting things).

Crafting - hmm, not really done much of it to be honest. Too fiddly remembering to pick up the right things.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

Roman Totale wrote:Ditto re the Strip. In fact most of the northern region is undiscovered for me at the moment. Having far too much fun just roaming.

Deathclaws - hate the bastards. However, it is only now you mention that I forgot about using AP ammo (I don't think I've switched ammo types once yet).

Cazadores are a bit easier for me now. The Spotter perk helps so you can whittle them down from a distance (though I will cut Boone's face off if he squats in front of me one more time whilst I'm shooting things).

Crafting - hmm, not really done much of it to be honest. Too fiddly remembering to pick up the right things.
There really aren't any good craftable weapons really in this game. The only returning weapon is the Bottlecap Mine, other than that I only know of a couple of other weapons that you can make. The rest of the stuff are comsumables or ammo. I find it rather annoying. I want my dart gun. :(
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Yeah, I'm loving it. I'm not too far in yet, still working on the area around Novac. Random exploring seemed quite dangerous at first so I've not done much of it. Now I'm a bit tougher I'll have to go back and seek out all those little triangles.

My only real complaint is that the inventory seems even more cumbersome this time around. What with all increased crafting options and the cards to collect. I can't even be bothered with the campfire stuff.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

I've already got two endings,
Spoiler:
Yes Man and Mr. House. I'm reluctant to work with the NCR and the Legion pretty much because they're both asses.
My biggest problem so far is that I couldn't find any energy weapons powerful enough to penetrate the armor of stuff like Deathclaws or Centurions. I might restart the game again as a bullet guy.

Thankfully though, laser is great against persistent stuff like Cazadores, although you really don't have to worry about anything below a DT of 15 after you recruit Lily. Anything higher than that and I've got the same problem as in the last paragraph. At one time I kited a Giant Radscorpion from New Vegas all the way to Novac and shot its face with 100-150 MF cells from a Plasma Rifle when the sniper in the tower decided to help me out, thus ruining my work by instantly raping the remaining 25% of its health.

The lack of penetration is even worse if you get dropped into the endgame without any. I've been an energy guy from the start and really, nothing at all took damage from the ginormous plasma cannon I dubbed the mobile deathstar. At least Boone
Spoiler:
and the Securitrons
were raping face, it still looks to me that the game heavily favors guns and explosives over energy weapons.

What I sort of miss from this game is the overly weird vaults. Vault 21 was a good idea but other than that I can't think of any interesting ones - unlike in Fallout 3, Tranquility Lane and the Gary Vault were pure awesome.

I liked Mr. House's public image, the way the game did it
Spoiler:
I truly felt horrible about killing him first time around.
spoodie wrote:My only real complaint is that the inventory seems even more cumbersome this time around. What with all increased crafting options and the cards to collect. I can't even be bothered with the campfire stuff.
A problem I didn't seem to have with Fallout 3, and I do now, is that for some magical unexplicable reason, I'm always at almost full weight. I mean seriously, I'm carrying like 3 guns, 3 armors, shitton of weightless aid, no junk and a modest amount of ammo, and I'm always at 190/200.

Also, you don't need to collect the cards really, you get a deck gratis in Goodsprings. (although I found it out at level 25 by the time I had a full Gomorrah, Tops AND Ultra-Luxe deck)

Oh, and I stumbled upon an alien landing.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Baliame wrote:Also, you don't need to collect the cards really, you get a deck gratis in Goodsprings. (although I found it out at level 25 by the time I had a full Gomorrah, Tops AND Ultra-Luxe deck)
I didn't, I must have missed something. Not that I'm too bothered about playing Caravan, whatever it is. Once you get all cards for a deck do they stack, that'd be handy.
tandino
Ninja Pirate
Ninja Pirate
Posts: 1580
Joined: March 23rd, 2005, 15:20
Location: Liverpool UK
Contact:

Post by tandino »

spoodie wrote: I didn't, I must have missed something. Not that I'm too bothered about playing Caravan, whatever it is. Once you get all cards for a deck do they stack, that'd be handy.
If what I read is right, all cards go into your main caravan deck, but due to a bug (though it could be "working as intended") they only stack up into your caravan deck after you've placed all the loose ones in a container and picked them up again. The trick to caravan is that you don't have to use just one deck of cards, you can use many.

I could be wrong, but got the above from the Fallout: New Vegas <a href="http://fallout.wikia.com/wiki/Fallout:_ ... s">wiki</a>.
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

Baliame wrote: A problem I didn't seem to have with Fallout 3, and I do now, is that for some magical unexplicable reason, I'm always at almost full weight. I mean seriously, I'm carrying like 3 guns, 3 armors, shitton of weightless aid, no junk and a modest amount of ammo, and I'm always at 190/200.
.
Which was one of my biggest complaints of F3, it essentially forced you to carry multiple guns and armour for repair purposes. Not happy to see NV does the same, I thought the repair kits might fix that problem.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

buzzmong wrote:
Which was one of my biggest complaints of F3, it essentially forced you to carry multiple guns and armour for repair purposes. Not happy to see NV does the same, I thought the repair kits might fix that problem.
That's odd because I'm carrying about 10 guns, 1 Mk. 2 Combat Armor, 2 situational light uniforms, some Aid items that have weight, and a ton of weightless items and I'm usually around 150/200. I usually have my follower as a packmule as well. Boone can carry 250kg, of which I generally have 80kg of gear for him (mostly the reinforced Metal Armor he wears and the repair spares I need), so he can hold a bunch of shit.

My problem is that with standard ammo and such, even at level 24 with 80 points in Guns, armored enemies are nearly impossible to kill without massive kiting and running away. Even with AP ammo, taking out Deathclaws is very difficult to do. Vendors don't have much AP ammo for sale and pretty much none for the high powered guns that would actually benefit from it like in .308 or .44 Magnum. I had a grand total of 12 .308 AP bullets, and to kill Deathclaw it takes like 4-5 if you get lucky. It's pretty fucking annoying when you never find any and finding any to buy is unusual at best.
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

Isn't there a perk that lets you use similar items to repair instead of the exact ones? That would have been handy in Fallout 3.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

FatherJack wrote:Isn't there a perk that lets you use similar items to repair instead of the exact ones? That would have been handy in Fallout 3.
Yeah I believe it's called Jury Rigging, which basically means you can repair anything with an item of the same category, e.g.: Cowboy Repeaters can repair Trail Carbines, Wasteland Settler Outfits can repair Merc Charmer Outfits, etc.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

spoodie wrote: I didn't, I must have missed something. Not that I'm too bothered about playing Caravan, whatever it is. Once you get all cards for a deck do they stack, that'd be handy.

It's the very first quest you'd stumble upon if the game was clearer, find Ringo in the Goodsprings Petrol Station.
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

I'm glad I went Guns over Energy Weapons - they just seem so much more satisfying when they turn someone's head to mush.

Weight is an on/off problem for me. I took one extra point in Strength right at the start, purely to have extra carrying capacity. Combined with the extra carry perk I can now go up to 270. Again though, the irritating thing with crafting comes in - do I keep it or do I ditch it? Generally the only things I will make space for (other than guns/armour) are Sunset Sarsparilla and Cigarette cartons/packets - the former for their health, caps, star caps; and the latter because they generally offer the best weight vs resale value.
Baliame wrote:Oh, and I stumbled upon an alien landing.
I do love the Wasteland Wanderer perk. It's the only one I took at creation as the rest all seemed a bit poo. That said, although it's funny, I think saying that it's "not for the faint hearted" is a bit misleading.

Generally though, despite the bugs, I like this a lot more than F3. The landscape, settings, stories, quests and general humour all just seem to work better. I think it's the lighting. Whenever I think back to F3 I just think "grey". And "rubble".
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

I have been picking up a lot of the random junk because it can be used in crafting though now I can see that I can't craft a lot of them because my survival skill is pretty low. I instinctively started collecting tin cans because they were great for the Nuka-Grenades but those aren't in New Vegas as far as I can tell so I've got like 150 cans in my safe in Novac.
Roman Totale
Robotic Bumlord
Robotic Bumlord
Posts: 8475
Joined: October 24th, 2004, 0:27
Location: Manchester, UK

Post by Roman Totale »

Oh, another thing I've done that seems to work well: get the perk that lets add additional SPECIAL points and ramp up your Intelligence. You get more skill points to spend whenever you level. I'm level 22/23 and I've got Guns, Speech and Lockpicking, with Science and Medicine not far behind.

Fuck Survival.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Shiiit.

Energy Weapons is now awesome. I looted a Plasma Caster off a Silver Rush guy, it takes down Deathclaws in 3 shots.
Post Reply