Fallout: New Vegas
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- Robotic Bumlord
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Fallout: New Vegas
Absolutely loving this so far. Just wished they'd ironed out the bugs before release.
Anyone else playing it?
Anyone else playing it?
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- Site Owner
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- Berk
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I've hit level 24 and not even gotten to the Strip yet.
I love these Fallout environments that are massive and full of places to go and things to see.
I just finished. The game would be GOTY material if it wasn't so broken. I've tried all the tricks but my FPS still falls over and dies constantly. The worst is at Camp McCarran at the tents outside the terminal. It's literally only 2-3FPS when I'm looking at the tents.
Also, Deathclaws are still tough to kill now that they're armored and I don't have that many AP bullets. And FUCK CAZADORES. I'm finally able to do enough damage to take them out before it's a problem but they were raping me a lot with their speed and really dangerous attacks. You just cannot run away from them no matter what you do. Even sidestepping their attacks like you can with radscorpions is nearly impossible. shooting from cliffs doesn't really work either because they can fly up smaller ones.
I love these Fallout environments that are massive and full of places to go and things to see.
I just finished
Spoiler:
Also, Deathclaws are still tough to kill now that they're armored and I don't have that many AP bullets. And FUCK CAZADORES. I'm finally able to do enough damage to take them out before it's a problem but they were raping me a lot with their speed and really dangerous attacks. You just cannot run away from them no matter what you do. Even sidestepping their attacks like you can with radscorpions is nearly impossible. shooting from cliffs doesn't really work either because they can fly up smaller ones.
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- Robotic Bumlord
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- Location: Manchester, UK
Ditto re the Strip. In fact most of the northern region is undiscovered for me at the moment. Having far too much fun just roaming.
Deathclaws - hate the bastards. However, it is only now you mention that I forgot about using AP ammo (I don't think I've switched ammo types once yet).
Cazadores are a bit easier for me now. The Spotter perk helps so you can whittle them down from a distance (though I will cut Boone's face off if he squats in front of me one more time whilst I'm shooting things).
Crafting - hmm, not really done much of it to be honest. Too fiddly remembering to pick up the right things.
Deathclaws - hate the bastards. However, it is only now you mention that I forgot about using AP ammo (I don't think I've switched ammo types once yet).
Cazadores are a bit easier for me now. The Spotter perk helps so you can whittle them down from a distance (though I will cut Boone's face off if he squats in front of me one more time whilst I'm shooting things).
Crafting - hmm, not really done much of it to be honest. Too fiddly remembering to pick up the right things.
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- Berk
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There really aren't any good craftable weapons really in this game. The only returning weapon is the Bottlecap Mine, other than that I only know of a couple of other weapons that you can make. The rest of the stuff are comsumables or ammo. I find it rather annoying. I want my dart gun.Roman Totale wrote:Ditto re the Strip. In fact most of the northern region is undiscovered for me at the moment. Having far too much fun just roaming.
Deathclaws - hate the bastards. However, it is only now you mention that I forgot about using AP ammo (I don't think I've switched ammo types once yet).
Cazadores are a bit easier for me now. The Spotter perk helps so you can whittle them down from a distance (though I will cut Boone's face off if he squats in front of me one more time whilst I'm shooting things).
Crafting - hmm, not really done much of it to be honest. Too fiddly remembering to pick up the right things.
Yeah, I'm loving it. I'm not too far in yet, still working on the area around Novac. Random exploring seemed quite dangerous at first so I've not done much of it. Now I'm a bit tougher I'll have to go back and seek out all those little triangles.
My only real complaint is that the inventory seems even more cumbersome this time around. What with all increased crafting options and the cards to collect. I can't even be bothered with the campfire stuff.
My only real complaint is that the inventory seems even more cumbersome this time around. What with all increased crafting options and the cards to collect. I can't even be bothered with the campfire stuff.
I've already got two endings,
My biggest problem so far is that I couldn't find any energy weapons powerful enough to penetrate the armor of stuff like Deathclaws or Centurions. I might restart the game again as a bullet guy.
Thankfully though, laser is great against persistent stuff like Cazadores, although you really don't have to worry about anything below a DT of 15 after you recruit Lily. Anything higher than that and I've got the same problem as in the last paragraph. At one time I kited a Giant Radscorpion from New Vegas all the way to Novac and shot its face with 100-150 MF cells from a Plasma Rifle when the sniper in the tower decided to help me out, thus ruining my work by instantly raping the remaining 25% of its health.
The lack of penetration is even worse if you get dropped into the endgame without any. I've been an energy guy from the start and really, nothing at all took damage from the ginormous plasma cannon I dubbed the mobile deathstar. At least Boone were raping face, it still looks to me that the game heavily favors guns and explosives over energy weapons.
What I sort of miss from this game is the overly weird vaults. Vault 21 was a good idea but other than that I can't think of any interesting ones - unlike in Fallout 3, Tranquility Lane and the Gary Vault were pure awesome.
I liked Mr. House's public image, the way the game did it
Also, you don't need to collect the cards really, you get a deck gratis in Goodsprings. (although I found it out at level 25 by the time I had a full Gomorrah, Tops AND Ultra-Luxe deck)
Oh, and I stumbled upon an alien landing.
Spoiler:
Thankfully though, laser is great against persistent stuff like Cazadores, although you really don't have to worry about anything below a DT of 15 after you recruit Lily. Anything higher than that and I've got the same problem as in the last paragraph. At one time I kited a Giant Radscorpion from New Vegas all the way to Novac and shot its face with 100-150 MF cells from a Plasma Rifle when the sniper in the tower decided to help me out, thus ruining my work by instantly raping the remaining 25% of its health.
The lack of penetration is even worse if you get dropped into the endgame without any. I've been an energy guy from the start and really, nothing at all took damage from the ginormous plasma cannon I dubbed the mobile deathstar. At least Boone
Spoiler:
What I sort of miss from this game is the overly weird vaults. Vault 21 was a good idea but other than that I can't think of any interesting ones - unlike in Fallout 3, Tranquility Lane and the Gary Vault were pure awesome.
I liked Mr. House's public image, the way the game did it
Spoiler:
A problem I didn't seem to have with Fallout 3, and I do now, is that for some magical unexplicable reason, I'm always at almost full weight. I mean seriously, I'm carrying like 3 guns, 3 armors, shitton of weightless aid, no junk and a modest amount of ammo, and I'm always at 190/200.spoodie wrote:My only real complaint is that the inventory seems even more cumbersome this time around. What with all increased crafting options and the cards to collect. I can't even be bothered with the campfire stuff.
Also, you don't need to collect the cards really, you get a deck gratis in Goodsprings. (although I found it out at level 25 by the time I had a full Gomorrah, Tops AND Ultra-Luxe deck)
Oh, and I stumbled upon an alien landing.
I didn't, I must have missed something. Not that I'm too bothered about playing Caravan, whatever it is. Once you get all cards for a deck do they stack, that'd be handy.Baliame wrote:Also, you don't need to collect the cards really, you get a deck gratis in Goodsprings. (although I found it out at level 25 by the time I had a full Gomorrah, Tops AND Ultra-Luxe deck)
If what I read is right, all cards go into your main caravan deck, but due to a bug (though it could be "working as intended") they only stack up into your caravan deck after you've placed all the loose ones in a container and picked them up again. The trick to caravan is that you don't have to use just one deck of cards, you can use many.spoodie wrote: I didn't, I must have missed something. Not that I'm too bothered about playing Caravan, whatever it is. Once you get all cards for a deck do they stack, that'd be handy.
I could be wrong, but got the above from the Fallout: New Vegas <a href="http://fallout.wikia.com/wiki/Fallout:_ ... s">wiki</a>.
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- Weighted Storage Cube
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Which was one of my biggest complaints of F3, it essentially forced you to carry multiple guns and armour for repair purposes. Not happy to see NV does the same, I thought the repair kits might fix that problem.Baliame wrote: A problem I didn't seem to have with Fallout 3, and I do now, is that for some magical unexplicable reason, I'm always at almost full weight. I mean seriously, I'm carrying like 3 guns, 3 armors, shitton of weightless aid, no junk and a modest amount of ammo, and I'm always at 190/200.
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- Berk
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That's odd because I'm carrying about 10 guns, 1 Mk. 2 Combat Armor, 2 situational light uniforms, some Aid items that have weight, and a ton of weightless items and I'm usually around 150/200. I usually have my follower as a packmule as well. Boone can carry 250kg, of which I generally have 80kg of gear for him (mostly the reinforced Metal Armor he wears and the repair spares I need), so he can hold a bunch of shit.buzzmong wrote:
Which was one of my biggest complaints of F3, it essentially forced you to carry multiple guns and armour for repair purposes. Not happy to see NV does the same, I thought the repair kits might fix that problem.
My problem is that with standard ammo and such, even at level 24 with 80 points in Guns, armored enemies are nearly impossible to kill without massive kiting and running away. Even with AP ammo, taking out Deathclaws is very difficult to do. Vendors don't have much AP ammo for sale and pretty much none for the high powered guns that would actually benefit from it like in .308 or .44 Magnum. I had a grand total of 12 .308 AP bullets, and to kill Deathclaw it takes like 4-5 if you get lucky. It's pretty fucking annoying when you never find any and finding any to buy is unusual at best.
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- Berk
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Yeah I believe it's called Jury Rigging, which basically means you can repair anything with an item of the same category, e.g.: Cowboy Repeaters can repair Trail Carbines, Wasteland Settler Outfits can repair Merc Charmer Outfits, etc.FatherJack wrote:Isn't there a perk that lets you use similar items to repair instead of the exact ones? That would have been handy in Fallout 3.
spoodie wrote: I didn't, I must have missed something. Not that I'm too bothered about playing Caravan, whatever it is. Once you get all cards for a deck do they stack, that'd be handy.
It's the very first quest you'd stumble upon if the game was clearer, find Ringo in the Goodsprings Petrol Station.
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- Robotic Bumlord
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- Joined: October 24th, 2004, 0:27
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I'm glad I went Guns over Energy Weapons - they just seem so much more satisfying when they turn someone's head to mush.
Weight is an on/off problem for me. I took one extra point in Strength right at the start, purely to have extra carrying capacity. Combined with the extra carry perk I can now go up to 270. Again though, the irritating thing with crafting comes in - do I keep it or do I ditch it? Generally the only things I will make space for (other than guns/armour) are Sunset Sarsparilla and Cigarette cartons/packets - the former for their health, caps, star caps; and the latter because they generally offer the best weight vs resale value.
Generally though, despite the bugs, I like this a lot more than F3. The landscape, settings, stories, quests and general humour all just seem to work better. I think it's the lighting. Whenever I think back to F3 I just think "grey". And "rubble".
Weight is an on/off problem for me. I took one extra point in Strength right at the start, purely to have extra carrying capacity. Combined with the extra carry perk I can now go up to 270. Again though, the irritating thing with crafting comes in - do I keep it or do I ditch it? Generally the only things I will make space for (other than guns/armour) are Sunset Sarsparilla and Cigarette cartons/packets - the former for their health, caps, star caps; and the latter because they generally offer the best weight vs resale value.
I do love the Wasteland Wanderer perk. It's the only one I took at creation as the rest all seemed a bit poo. That said, although it's funny, I think saying that it's "not for the faint hearted" is a bit misleading.Baliame wrote:Oh, and I stumbled upon an alien landing.
Generally though, despite the bugs, I like this a lot more than F3. The landscape, settings, stories, quests and general humour all just seem to work better. I think it's the lighting. Whenever I think back to F3 I just think "grey". And "rubble".
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- Berk
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I have been picking up a lot of the random junk because it can be used in crafting though now I can see that I can't craft a lot of them because my survival skill is pretty low. I instinctively started collecting tin cans because they were great for the Nuka-Grenades but those aren't in New Vegas as far as I can tell so I've got like 150 cans in my safe in Novac.
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- Robotic Bumlord
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Oh, another thing I've done that seems to work well: get the perk that lets add additional SPECIAL points and ramp up your Intelligence. You get more skill points to spend whenever you level. I'm level 22/23 and I've got Guns, Speech and Lockpicking, with Science and Medicine not far behind.
Fuck Survival.
Fuck Survival.