Civilization V Tips
Posted: October 3rd, 2010, 12:39
I'm starting this as much to get some tips off you guys as anything else. I've found a few things to be handy though;
Science Victory:
This one's pretty simple - research like hell and be the first one to launch a colony ship. I've found it to be the easiest way to win because you'll be researching anyway. Currently I'm experimenting with blitzing the tech tree - progressing as far as I can into one branch then catching up quick-time with the old techs. This way you can hit key techs and enter new eras faster, and even use other civs in research treaties to catch up with the other lines.
Conquest Victory:
This is achieved by being the last civ in possession of your original capital. You don't have to be the one who took all the others' cities, only to be the last man standing. Obviously you need a decent military for this, and a good navy is invaluable too for bombarding cities. Worth bearing in mind that beating City-States isn't necessary and in fact might lead to them ganging up on you. While I've never seen one that got aggressive, they could be more useful as suppliers of resources - strategic to keep your armies growing and luxury to stop your people getting war-weary. There's probably more knowledgeable people than me about Conquest in 5punkland though, so I'll say no more.
Culture Victory
Complete five Policy trees then build the Utopia wonder. Since the amount of Culture required to earn new Policies increases by 30% with each city you have, smaller empires with populous cities work best. Obviously Culture generating buildings are essential, but some Policies increase your Culture proportionally to your Happiness, so Happiness generating buildings are good too (and also generate Golden Ages as a bonus). It's not difficult in theory, but you need to keep the pressure on all game in order to generate enough Culture and being sidetracked by a war could lead to you falling short.
Diplomatic Victory
I'm finding this one tricky. You have to build the UN, call a vote, and win by majority. The trick is to get the City-States on side, because the other Civilisations will vote for themselves. Completing their little quests is going to be the easiest way to do this, and obviously if you build the UN you get to control when the vote is initiated so you can bribe the shit out of them beforehand. Be prepared to have an effective military, as you'll be acting as Team America: World Police. Liberating a city-state from another Civ will earn you a vote regardless of how much they like you, as will liberating another Civ's capital city. Getting City-States on-side will often involve eliminating their competitors or helping them against other Civs.
Science Victory:
This one's pretty simple - research like hell and be the first one to launch a colony ship. I've found it to be the easiest way to win because you'll be researching anyway. Currently I'm experimenting with blitzing the tech tree - progressing as far as I can into one branch then catching up quick-time with the old techs. This way you can hit key techs and enter new eras faster, and even use other civs in research treaties to catch up with the other lines.
Conquest Victory:
This is achieved by being the last civ in possession of your original capital. You don't have to be the one who took all the others' cities, only to be the last man standing. Obviously you need a decent military for this, and a good navy is invaluable too for bombarding cities. Worth bearing in mind that beating City-States isn't necessary and in fact might lead to them ganging up on you. While I've never seen one that got aggressive, they could be more useful as suppliers of resources - strategic to keep your armies growing and luxury to stop your people getting war-weary. There's probably more knowledgeable people than me about Conquest in 5punkland though, so I'll say no more.
Culture Victory
Complete five Policy trees then build the Utopia wonder. Since the amount of Culture required to earn new Policies increases by 30% with each city you have, smaller empires with populous cities work best. Obviously Culture generating buildings are essential, but some Policies increase your Culture proportionally to your Happiness, so Happiness generating buildings are good too (and also generate Golden Ages as a bonus). It's not difficult in theory, but you need to keep the pressure on all game in order to generate enough Culture and being sidetracked by a war could lead to you falling short.
Diplomatic Victory
I'm finding this one tricky. You have to build the UN, call a vote, and win by majority. The trick is to get the City-States on side, because the other Civilisations will vote for themselves. Completing their little quests is going to be the easiest way to do this, and obviously if you build the UN you get to control when the vote is initiated so you can bribe the shit out of them beforehand. Be prepared to have an effective military, as you'll be acting as Team America: World Police. Liberating a city-state from another Civ will earn you a vote regardless of how much they like you, as will liberating another Civ's capital city. Getting City-States on-side will often involve eliminating their competitors or helping them against other Civs.