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Left for Dead 2 custom maps

Posted: August 15th, 2010, 20:40
by HereComesPete
On the advice of valve Berk, FJ, Roman and myself tried a custom campaign last night by the name of 2 evil eyes.

You need to install L4D2 add-on support in the tools tab of steam.

Then head here and grab the campaign.

I have also grabbed Death Aboard 2 and City 17 to try out.

Berk Edit: The maps we're playing with come from Here

Re: Left for Dead 2 custom maps

Posted: August 19th, 2010, 18:01
by Dr. kitteny berk
HereComesPete wrote:I have also grabbed Death Aboard 2 and City 17 to try out.
So did I, took ages to download, so I mirroared them

Posted: August 19th, 2010, 22:14
by Dr. kitteny berk
Apparently I'm a twat, downloaded the l4d1 C17 mod :facepalm:

Posted: August 19th, 2010, 23:28
by HereComesPete
Death aboard= okay, a few good bits a few horrible bits.

City 17= excellent conversion done, no slow bits, lots of screaming.

Posted: August 19th, 2010, 23:30
by Dr. kitteny berk
HereComesPete wrote:City 17= excellent conversion done, no slow bits, lots of screaming.
:above:

Get from http://www.sclclan.net/ftp/index.php?di ... %202/Maps/

is fast.

Posted: August 20th, 2010, 1:27
by FatherJack
:above: Got them all, for future easiness. Hope we can try them out sometime.

Posted: August 20th, 2010, 9:53
by HereComesPete
:above: I just grabbed the first page of downloads, I'll grab the second in a bit.

Posted: August 20th, 2010, 11:57
by TheJockGit
Dr. kitteny berk wrote:Apparently I'm a twat, downloaded the l4d1 C17 mod :facepalm:
:lol: have you fixxored and reupped them yet?

Posted: August 20th, 2010, 12:16
by Dr. kitteny berk
neigh

Posted: August 20th, 2010, 13:55
by Dr. kitteny berk
TheJockGit wrote: :lol: have you fixxored and reupped them yet?
http://www.5punkisdown.com/addons.rar


yep

Posted: August 20th, 2010, 14:41
by TheJockGit
w00t... cheers Mr Berk, much easier to download than doing them individually. :w00t:

Posted: August 22nd, 2010, 18:21
by Legoshoes
The guy who made the Hoodoo map for L4D2 asked if he could use my sound mods. I switched every special infected voice with TF2 characters.
[media]http://www.youtube.com/watch?v=J6IrtAkUhHI[/media]
Works pretty well on the Hoodoo map.

Posted: August 26th, 2010, 21:21
by Dr. kitteny berk

Posted: August 26th, 2010, 22:29
by Dr. kitteny berk
Dr. kitteny berk wrote:New map
too difficult, static special spawns. meh.

Posted: August 26th, 2010, 23:03
by FatherJack
Dr. kitteny berk wrote:too difficult, static special spawns. meh.
Yeah, it did smell a bit of "only playtested with bots". Who of course let you have all the good guns if you've clumsily forgotten not to make them single-instance.

It was well-named I guess, given that when you thought you were nearing a checkpoint, you actually had to traverse a zig-zag gauntlet to reach your goal.