Formula One Series - PS3
Posted: May 17th, 2010, 20:44
Formula One: Championship Edition - PS3
Introduction
This is the game they talk about on the telly, which the new F1 drivers use to learn the circuits now that testing is banned. One of the best collection of circuits in any racing series and some damn fast cars. It's based around the 2006 season, so there's no Hamilton or Vettel yet, and both Schumachers are still racing.
Gameplay
In Quick Race, Time Trials, Race Weekend and Championship you select an existing driver and 'be' them for the duration, but in Career mode - which spans five full seasons - you enter yourself, first having to trial at a lower team to get your first drive.
A full race weekend in this game really highlights how much the testing ban must be hurting the teams in F1 now, as it is extensive. On Friday there are two hour-long (real time) practice sessions where you go through a series of adjustments on the car - there's only just enough time to get them all done fully, but you can skip ahead if impatient. On Saturday there's another hour of practice, followed by the three knockout qualifying rounds, then the race on Sunday. You really get a chance to learn the circuits during the testing, though it can seem at odds if you select a short race length (as low as 3 laps). Pit stops must be made depending on selections or strategy.
It features the usual array of selectable driver aids, auto-braking, big green line to follow etc to tune the game to the level you find challenging.
Sights and Sounds
Looks pretty good and represents what you need to see without being state of the art. Car damage is well done with bits breaking off realistically and they have some great sounds in there with the cars sounding like a bag of spanners if you meddle too far in the setup.
Stuff that sucks
The pit stops are awful. Pit lane entry is hard enough where not only can you get jammed against the sides if you miss the entry a little, but some cars seem to stop right in front of you. The worst bit about them is stupid "interactive pit stop" QTE though - you have to press all the buttons when they pop up around the car to make your lazy bastard mechanics do anything. Not realising this, I went from 1st to 11th.
There's a bit of randomness in the job offers. Supposedly on passing the trials you get a job offer as second driver, however Toro Rosso still didn't want me, Midland F1 offered me the #2 seat, but Super Aguri offered me the first driver position.
Conclusion
Not flawless, and comparatively old - its replacement is due in September.
This game is all about the circuits. Ordinarily in a racing game I'll want to do as few laps as possible and there'll be tracks I hate, not so here. I almost see it more as a tool to learn the circuits and actually enjoy doing the practice laps - after all, depending on the realism level you've selected, the bit they normally show on the telly of your weekend may be very short indeed.
Score : 8/10
Introduction
This is the game they talk about on the telly, which the new F1 drivers use to learn the circuits now that testing is banned. One of the best collection of circuits in any racing series and some damn fast cars. It's based around the 2006 season, so there's no Hamilton or Vettel yet, and both Schumachers are still racing.
Gameplay
In Quick Race, Time Trials, Race Weekend and Championship you select an existing driver and 'be' them for the duration, but in Career mode - which spans five full seasons - you enter yourself, first having to trial at a lower team to get your first drive.
A full race weekend in this game really highlights how much the testing ban must be hurting the teams in F1 now, as it is extensive. On Friday there are two hour-long (real time) practice sessions where you go through a series of adjustments on the car - there's only just enough time to get them all done fully, but you can skip ahead if impatient. On Saturday there's another hour of practice, followed by the three knockout qualifying rounds, then the race on Sunday. You really get a chance to learn the circuits during the testing, though it can seem at odds if you select a short race length (as low as 3 laps). Pit stops must be made depending on selections or strategy.
It features the usual array of selectable driver aids, auto-braking, big green line to follow etc to tune the game to the level you find challenging.
Sights and Sounds
Looks pretty good and represents what you need to see without being state of the art. Car damage is well done with bits breaking off realistically and they have some great sounds in there with the cars sounding like a bag of spanners if you meddle too far in the setup.
Stuff that sucks
The pit stops are awful. Pit lane entry is hard enough where not only can you get jammed against the sides if you miss the entry a little, but some cars seem to stop right in front of you. The worst bit about them is stupid "interactive pit stop" QTE though - you have to press all the buttons when they pop up around the car to make your lazy bastard mechanics do anything. Not realising this, I went from 1st to 11th.
There's a bit of randomness in the job offers. Supposedly on passing the trials you get a job offer as second driver, however Toro Rosso still didn't want me, Midland F1 offered me the #2 seat, but Super Aguri offered me the first driver position.
Conclusion
Not flawless, and comparatively old - its replacement is due in September.
This game is all about the circuits. Ordinarily in a racing game I'll want to do as few laps as possible and there'll be tracks I hate, not so here. I almost see it more as a tool to learn the circuits and actually enjoy doing the practice laps - after all, depending on the realism level you've selected, the bit they normally show on the telly of your weekend may be very short indeed.
Score : 8/10