deject wrote:
The 1911 was easily the best sidearm in terms of damage/fire rate. The only downside to it was the fairly long reload, but even compared to the Rex it wasn't bad. I'll have to try out the changes myself, but I think I might start using the M93 more, especially when I am using sniper rifles.
I am a bit worried about the shotguns though, considering how pathetic their range was to start, I hope they have made it so you can still hit things that are not directly in front of you.
Otherwise, as long as they avoid turning the changes into cosmetic ones, it looks good to me.
The 1911 only appeared really good because it was a lot better than the M92 and the MP443, I used it until I got the Rex. The 93R was just rubbish, I appreciate they culled the damage due to it's bursts but it was too far.
As for shotties Deej, it's the slugs they've changed, not buckshot. Slugs were a tad overpowered methinks, not the fault of the damage or weapon stats, more due to how the game handles first shot accuracy and drop, hence you could do no scope sniping with them really easily.
Actually re-reading that, they've changed it for only the pump actions. Bit odd as they were the hardest to use long range as unlike the semi autos, you can't do a quick follow up shot to correct your aim and score a headshot/finishing shot.