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Tracks Of Their Tears: Open TTD Goes 1.0

Posted: April 7th, 2010, 16:00
by News Reader
Image Tracks Of Their Tears: Open TTD Goes 1.0
Aron Persson brings news that Open TTD - the 6+-year-in-making Open Source clone of Chris Sawyer's Transport Tycoon Deluxe - has reached that ever-alluring 1.0. Well done them. It's far more than a straight copy, featuring a hefty list of additions, from maps 64x as big, 255-player multiplayer and... oh, just go have a [...]

Author: Kieron Gillen
Category: RockPaperShotgun free indie Open TTD
Publish Date: Wed, 07 Apr 2010 14:00:50 +0000

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Aron Persson brings news that Open TTD - the 6+-year-in-making Open Source clone of Chris Sawyer's Transport Tycoon Deluxe - has reached that ever-alluring 1.0. Well done them. It's far more than a straight copy, featuring a hefty list of additions, from maps 64x as big, 255-player multiplayer and... oh, just go have a look at the list. If you've got any interest in planes and trains and automobile and - er - cargo, it's got to be a must-download, surely? You can get the 1.0 from here. And now we celebrate their achievement by linking to some user-footage from last year inappropriately soundtracked with a eurodance version of the Final Countdown.

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Source: Rock, Paper, Shotgun
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Posted: April 7th, 2010, 16:21
by buzzmong
Oh god, now you no longer need the original TTD files to play.

I will not be downloading this otherwise I will fail my degree.

Posted: April 7th, 2010, 16:54
by HereComesPete
buzzmong wrote:Oh god, now you no longer need the original TTD files to play.

I will not be downloading this otherwise I will fail my degree. Again.

Fix'd. :P

Posted: April 7th, 2010, 17:20
by Grimmie
Uh oh. UH OH. UH OH. UH OH.

[media]http://www.youtube.com/watch?v=cTbJCEBE6Ak[/media]

Posted: April 7th, 2010, 17:32
by Stoat
Grimmie wrote:Uh oh. UH OH. UH OH. UH OH.
What just happened?

Posted: April 7th, 2010, 17:34
by Grimmie
I just downloaded the installer. You may not hear from me til June, if the rumours about this game are true.

Posted: April 7th, 2010, 19:00
by FatherJack
I installed it and didn't know what to do. There's a wiki, which looks like it needs reading, first. I've gotten so soft with modern games that tell you how to do stuff as you play.

Posted: April 7th, 2010, 19:26
by Grimmie
Haha yeah, I spent ten minutes looking for a tutorial before realising there wasn't one.

Posted: April 7th, 2010, 20:21
by buzzmong
It's also a (-n earlier) Chris Saywer game, it'll be rather intuitive.

Now can people stop posting so it'll go away and I can forget about it for the next month or so.

Posted: April 8th, 2010, 0:49
by FatherJack
I thought the compulsion of this game was exaggeration, given the closest I usually get to city planner nerddom is Caesar or Grand Ages - I never liked Sim City and the only Tycoon game I got on with was Rollercoaster.

However I've just put six hours into doing the 'getting started' thing from the wiki, which is just connecting a mine to a power station. Trying to stuff ten trains down one track using signals and junctions, it's a masterclass in how even the simplest tasks can be complicated to absurdity when you give the player enough rope.

Posted: April 8th, 2010, 0:55
by Dr. kitteny berk
:lol: It's the one game I'm actually scared of, it eats far, far more time than it should.

Posted: April 8th, 2010, 6:28
by Grimmie
More worrying, Ctrl + Alt + C opens up a cheat menu with all sorts of monies in it.
You could quite happily spend all of it on covering the map in trains.

Posted: April 8th, 2010, 6:30
by Dr. kitteny berk
No more freezing the process and going at it with memory editors? :shock: :)


*downloads*

Posted: April 8th, 2010, 8:12
by friznit
Berk tricked me into downloading this last week, therefore I can legitimately blame him for everything that has ever gone wrong in my life. I've already alienated Scotland by refusing to blow stuff up with the Jocks.

Posted: April 8th, 2010, 8:14
by Dr. kitteny berk
There was no tricking involved, I told you it was an evil timesink, you downloaded it. :)

I think it was more than a week ago though.

Posted: April 8th, 2010, 11:37
by HereComesPete
It seems like a week or two, but it was actually last year.

Posted: April 8th, 2010, 19:32
by TheJockGit
friznit wrote:Berk tricked me into downloading this last week, therefore I can legitimately blame him for everything that has ever gone wrong in my life. I've already alienated Scotland by refusing to blow stuff up with the Jocks.
You are forgiven... for now, as long as you blow stuff up with me at some other point in time. :)

Posted: April 9th, 2010, 0:10
by shot2bits
this game intrigues and confuses me, i tried the getting started thing and ended up with a train going back and forth between the coal mine and the depot instead of to the power station, i will try this again sometime in a better state of mind

Posted: April 9th, 2010, 0:36
by shot2bits
gah! with a less spastic route and knowing which button was the auto track button, i now have a working train system and bus system, and im starting to see why its so addictive

and i was going to go to bed.....

Posted: April 9th, 2010, 6:27
by Grimmie
I was going to play this last night, but ended up reading all about track and signal designs on the tutorial Wiki.