Metagaming in beardygames
Posted: March 9th, 2010, 15:30
Videogames have had some sort of metagaming in them for years, and recently it's become a big part of MMOs. Crafting is a good example, but really I'm referring to anything that can be played without being directly involved with the job at hand. I've never really seen it in beardygames though, and I think it might add appeal. I can only assume that they are never included because they're either not considered interesting to tabletop players, or because they're too easily exploited.
However, I think they could be done fairly easily in most games, and having some active things to do in downtime would help the campaign flow rather than just being a series of adventures. All our games have downtime, but at the most they involve a few dice rolls. Personally I can see potential in expanding on downtime to involve player choices and skill checks that would lead to things that were advantageous within the adventures, but what do you guys think? Please discuss.
To give an example, in SLA I've been developing downtime rules for stuff like media footage, finance, and lifestyle choices. In other games you could create or modify equipment like MMO crafting (Frank does something like this in SR). None of these systems are interactive, but they could be if players wanted to get involved in that sort of thing.
However, I think they could be done fairly easily in most games, and having some active things to do in downtime would help the campaign flow rather than just being a series of adventures. All our games have downtime, but at the most they involve a few dice rolls. Personally I can see potential in expanding on downtime to involve player choices and skill checks that would lead to things that were advantageous within the adventures, but what do you guys think? Please discuss.
To give an example, in SLA I've been developing downtime rules for stuff like media footage, finance, and lifestyle choices. In other games you could create or modify equipment like MMO crafting (Frank does something like this in SR). None of these systems are interactive, but they could be if players wanted to get involved in that sort of thing.