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ArmA II: Test Server
Posted: January 20th, 2010, 13:04
by friznit
Second server up for testing new addons, maps and other shit that would confuse the more casual players. In other words, it's a place where me and Berk can fuck about with toys without screwing up the normal server and making it hard to join.
Things I want to try:
- Panthera Map - Up and working, with a slightly older unfettled version of Domination map
- Unified Sahrani (ArmA1) Map (CAA Addons)
- ACE2 - Requires effort to set up. Maybe some other time.
- Mando Missiles - Installed, works with the Mando version of Domi
- Wargasm Game Mode - needs ACE
- <s>Addonsynch</s> - not quite what I thought it was. It's more for keeping your addons up to date with the author than with the current server
Posted: January 21st, 2010, 9:00
by Dr. kitteny berk
I think the server move bummed this arma doohicky's addons up, so there.
Posted: January 21st, 2010, 13:35
by friznit
Seems to be working ok...
Newly fettled Domi map for normal server almost done
Posted: January 22nd, 2010, 7:07
by Dr. kitteny berk
Last nights mando playtest was interesting.
Seems like it has a few good features and cool toys, but is offset rather by a few bugs, and really difficult controls/needs the manual reading.
Obviously, not suited to 5punky play

Posted: January 22nd, 2010, 7:51
by Dr. kitteny berk
http://www.armaholic.com/page.php?id=9239 is fucking awesome, doesn't work on server though, complains about missing script
Posted: January 22nd, 2010, 8:11
by Dog Pants
ARMAII: Ordered.
Posted: January 22nd, 2010, 8:15
by Dr. kitteny berk
Posted: January 22nd, 2010, 10:01
by bomberesque
Posted: January 22nd, 2010, 10:13
by friznit
Dog Pants wrote:ARMAII: Ordered.
RIP every helicopter in game

Posted: February 26th, 2010, 17:09
by Dr. kitteny berk
Posted: March 9th, 2010, 12:17
by friznit

There's mods for just about everything in this game. Now there's even STALKER in ARMA2
http://www.armaholic.com/page.php?id=9795
Edit: and a mod to integrate TS3 features into the game, making realistic radios (so you can't talk unless you have a long range radio) and using the 3D sound feature. That's just nuts...
http://www.armaholic.com/page.php?id=9783
Posted: March 10th, 2010, 13:45
by Dr. kitteny berk
That TS thing is shiny looking
Posted: April 5th, 2010, 12:44
by TheJockGit
That TS doohicky Could add a whole new dimension to the game if we get separated and such, I am assuming that if your respawn is too far away you loose touch with the rest of the squad?
Sounds cool.
Posted: April 6th, 2010, 0:08
by TheJockGit
Just been looking at some of the ACE2 mods and stuff and found this
http://dev-heaven.net/wiki/six-bc
Sounds interesting if we can round up 122 players..

Posted: April 6th, 2010, 0:14
by Dr. kitteny berk
we might have tested that a bit, seemed like it'd work well with a GM running things.
Posted: April 6th, 2010, 6:49
by Dr. kitteny berk
TheJockGit wrote:That TS doohicky Could add a whole new dimension to the game if we get separated and such, I am assuming that if your respawn is too far away you loose touch with the rest of the squad?
Sounds cool.
It could do, I reckon it's worth a play.
But realistically, as we're not going for super-accurate milsim, and as we generally only have enough for one squad, I reckon it'd offer more disadvantages than advantages.