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ArmA II: Test Server

Posted: January 20th, 2010, 13:04
by friznit
Second server up for testing new addons, maps and other shit that would confuse the more casual players. In other words, it's a place where me and Berk can fuck about with toys without screwing up the normal server and making it hard to join.

Things I want to try:
  • Panthera Map - Up and working, with a slightly older unfettled version of Domination map
  • Unified Sahrani (ArmA1) Map (CAA Addons)
  • ACE2 - Requires effort to set up. Maybe some other time.
  • Mando Missiles - Installed, works with the Mando version of Domi
  • Wargasm Game Mode - needs ACE
  • <s>Addonsynch</s> - not quite what I thought it was. It's more for keeping your addons up to date with the author than with the current server

Posted: January 21st, 2010, 9:00
by Dr. kitteny berk
I think the server move bummed this arma doohicky's addons up, so there.

Posted: January 21st, 2010, 13:35
by friznit
Seems to be working ok...

Newly fettled Domi map for normal server almost done

Posted: January 22nd, 2010, 7:07
by Dr. kitteny berk
Last nights mando playtest was interesting.

Seems like it has a few good features and cool toys, but is offset rather by a few bugs, and really difficult controls/needs the manual reading.

Obviously, not suited to 5punky play :P

Posted: January 22nd, 2010, 7:51
by Dr. kitteny berk
http://www.armaholic.com/page.php?id=9239 is fucking awesome, doesn't work on server though, complains about missing script

Posted: January 22nd, 2010, 8:11
by Dog Pants
ARMAII: Ordered.

Posted: January 22nd, 2010, 8:15
by Dr. kitteny berk
:boogie:

Posted: January 22nd, 2010, 10:01
by bomberesque
Dog Pants wrote:ARMAII: Ordered.
:excited: :excited: :boogie: :boogie: :likesitall:

Posted: January 22nd, 2010, 10:13
by friznit
Dog Pants wrote:ARMAII: Ordered.
RIP every helicopter in game :cry: :P

Posted: February 26th, 2010, 17:09
by Dr. kitteny berk

Posted: March 9th, 2010, 12:17
by friznit
:lol: There's mods for just about everything in this game. Now there's even STALKER in ARMA2

http://www.armaholic.com/page.php?id=9795

Edit: and a mod to integrate TS3 features into the game, making realistic radios (so you can't talk unless you have a long range radio) and using the 3D sound feature. That's just nuts...

http://www.armaholic.com/page.php?id=9783

Posted: March 10th, 2010, 13:45
by Dr. kitteny berk
That TS thing is shiny looking

Posted: April 5th, 2010, 12:44
by TheJockGit
That TS doohicky Could add a whole new dimension to the game if we get separated and such, I am assuming that if your respawn is too far away you loose touch with the rest of the squad?

Sounds cool.

Posted: April 6th, 2010, 0:08
by TheJockGit
Just been looking at some of the ACE2 mods and stuff and found this http://dev-heaven.net/wiki/six-bc

Sounds interesting if we can round up 122 players.. :?

Posted: April 6th, 2010, 0:14
by Dr. kitteny berk
we might have tested that a bit, seemed like it'd work well with a GM running things.

Posted: April 6th, 2010, 6:49
by Dr. kitteny berk
TheJockGit wrote:That TS doohicky Could add a whole new dimension to the game if we get separated and such, I am assuming that if your respawn is too far away you loose touch with the rest of the squad?

Sounds cool.
It could do, I reckon it's worth a play.

But realistically, as we're not going for super-accurate milsim, and as we generally only have enough for one squad, I reckon it'd offer more disadvantages than advantages.