Beardy tabletop RPG reviews.
Posted: November 14th, 2009, 20:52
Post reviews of pen-and-paper RPGs you've played here. There's a gazillion of them out there, and our veteran bearders have probably played a fair few. For those who haven't, you might see something you want to play or run. Allow me to begin.
Advanced Dungeons and Dragons
This is the daddy of the pen and paper game. It's a fairly simple system based on D20s, with the rules mainly centred around combat and spells, but it seems to fill the requirements of the settings. AD&D has many campaign settings published, although none neccessarily have to be used. All are fantasy based, from the typical to the bizarre. The basic game is, as befits a game of its age and following, very solid and pretty easy to play. It suits dungeon hacks and swords and sorcery, and is probably at least partly responsible for any fantasy stereotype you care to mention. There are basic classes such as fighter, rogue, cleric, mage, and they can be expanded upon with source books. Similarly there's a huge variety of monsters in several books, and there will always be something new and interesting out there to hack up. While some games suffer from players being overpowered, here there are a wealth of gribblies of all levels to munch on you, no matter how godlike you might think you are. The campaign settings probably warrant individual attention, so numerous and varied are they. The ones I've played are all second edition, and may not have survived to the current version.
Dark Sun
Dark Sun is an odd setting, based on a world scorched by the sun, where metal is a rare thing and magic is scorned. The lack of metal weapons and armour make the setting brutal, feeling sort of like a cross between Conan and Mad Max. Magic is (in some cases correctly) blamed for the desolate state of the planet, and so mages are secretive and often twisted and deranged.
Dragonlance
Dragonlance is fairly typical high fantasy stuff, and is based on an expansive collection of novels written for D&D publishers at the time TSR. Only slight deviations from the stereotype exist, such as the kender (a childlike race of unwitting kleptomaniacs) filling the niche that halflings would normally occupy.
Forgotten Realms
Forgotten Realms is about as close to standard fantasy as I recall playing. Several computer RPGs such as Baldur's Gate and Neverwinter Nights are set in Forgotten Realms.
Planescape
Planescape (of Planescape Torment fame) is a weird setting where players exist in a hub between planes. Demonic player characters exist, and the setting has a somewhat steampunk theme. Planescape can be accessed from all other settings, and even used to cross between them.
Ravenloft
Ravenloft is a very dangerous fantasy horror setting. Zombies, vampires and werewolves are the order of the day, making every adventure like a Hammer Horror. Ravenloft is reputedly impossible to leave, and from personal experience characters entering there from other settings usually end up dying there. Indeed the mists of Ravenloft encroach on all the other settings from time to time, drawing characters into its gothic horror.
Spelljammer
Spelljammer takes its name from the ships used in the setting to travel in space, which use the magical energies of a spellcaster. It's a very strange combination of fantasy and sci-fi which opens campaigns up to anything the DM cares to throw in, since the players can just land on a planet with it on, or even into another setting.
Advanced Dungeons and Dragons
This is the daddy of the pen and paper game. It's a fairly simple system based on D20s, with the rules mainly centred around combat and spells, but it seems to fill the requirements of the settings. AD&D has many campaign settings published, although none neccessarily have to be used. All are fantasy based, from the typical to the bizarre. The basic game is, as befits a game of its age and following, very solid and pretty easy to play. It suits dungeon hacks and swords and sorcery, and is probably at least partly responsible for any fantasy stereotype you care to mention. There are basic classes such as fighter, rogue, cleric, mage, and they can be expanded upon with source books. Similarly there's a huge variety of monsters in several books, and there will always be something new and interesting out there to hack up. While some games suffer from players being overpowered, here there are a wealth of gribblies of all levels to munch on you, no matter how godlike you might think you are. The campaign settings probably warrant individual attention, so numerous and varied are they. The ones I've played are all second edition, and may not have survived to the current version.
Dark Sun
Dark Sun is an odd setting, based on a world scorched by the sun, where metal is a rare thing and magic is scorned. The lack of metal weapons and armour make the setting brutal, feeling sort of like a cross between Conan and Mad Max. Magic is (in some cases correctly) blamed for the desolate state of the planet, and so mages are secretive and often twisted and deranged.
Dragonlance
Dragonlance is fairly typical high fantasy stuff, and is based on an expansive collection of novels written for D&D publishers at the time TSR. Only slight deviations from the stereotype exist, such as the kender (a childlike race of unwitting kleptomaniacs) filling the niche that halflings would normally occupy.
Forgotten Realms
Forgotten Realms is about as close to standard fantasy as I recall playing. Several computer RPGs such as Baldur's Gate and Neverwinter Nights are set in Forgotten Realms.
Planescape
Planescape (of Planescape Torment fame) is a weird setting where players exist in a hub between planes. Demonic player characters exist, and the setting has a somewhat steampunk theme. Planescape can be accessed from all other settings, and even used to cross between them.
Ravenloft
Ravenloft is a very dangerous fantasy horror setting. Zombies, vampires and werewolves are the order of the day, making every adventure like a Hammer Horror. Ravenloft is reputedly impossible to leave, and from personal experience characters entering there from other settings usually end up dying there. Indeed the mists of Ravenloft encroach on all the other settings from time to time, drawing characters into its gothic horror.
Spelljammer
Spelljammer takes its name from the ships used in the setting to travel in space, which use the magical energies of a spellcaster. It's a very strange combination of fantasy and sci-fi which opens campaigns up to anything the DM cares to throw in, since the players can just land on a planet with it on, or even into another setting.