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So you all know...
Posted: November 25th, 2006, 21:18
by Hehulk
Revelations has been confermed for a release next tuesday. Patch notes
here.
Downtime begins 1am tuesday morning, scheduled to finish 1am wednesday morning, eve time. Remeber to set a long skill

Re: So you all know...
Posted: November 25th, 2006, 22:40
by northwesten
Posted: November 25th, 2006, 23:29
by Fear
The gang and chat invitation window no longer assumes focus when they pop up. This helps prevent the accidental blocking the person that invited you.
Well thank fuck for that. :-)
Posted: November 26th, 2006, 15:17
by Pass
Fear wrote:The gang and chat invitation window no longer assumes focus when they pop up. This helps prevent the accidental blocking the person that invited you.
Well thank fuck for that. :-)

finally.
Re: So you all know...
Posted: November 27th, 2006, 1:23
by FatherJack
Hehulk wrote:Remeber to set a long skill

/sticks on Industrial 5
/comes back later
Posted: November 27th, 2006, 3:32
by centerededgedesign
Hmmmm, for all of you with space for an alt on the account, they won't just be worthless shuttle pilots out of the box anymore! If I read the dev blog about starting sp's and the corresponding boost to anyone under that startign cap, whichever school you graduated from and the heritage choices you made could result in you getting some level 5 skills after Revelations comes online.
/me thinks about setting up an alt as a sales guru......
/me thinks, wait, no, a production guru.....
/me thinks again, NO, a pimp!
Posted: November 27th, 2006, 5:58
by bomberesque
oh, and for those who haven't lived through a major update before... CCP are famous for over extending their Down Times. Be sure not to set a skill due to finish an hour after Revelations is finished, you are likely to end up frustrated. I would suggest picking something that will train at least 6 hours past the advertised patch deployment comletion time.
A nice L5 or high ranking L4 should be just nice :D
Posted: November 27th, 2006, 10:16
by eRabbit
This is a big update, I've got my skills sorted for 10 days after the update

Posted: November 27th, 2006, 12:35
by Wiggy
While I remember rabbit, I've been looking for the formula that works out the mineral savings from researching a BPO. Someone said you had it, do you?

Posted: November 27th, 2006, 12:46
by Hehulk
I do
=ROUND((1+(Wastage Factor/(Mineral Efficiency+1)))*Item total;0)
Item Total means stuff like tritanium, megacyte, nocx, etc.
Posted: November 27th, 2006, 16:50
by eRabbit
Hulk's looks right, the one I use for the site includes production efficiency skill, when taking that out I get hulk's.
Posted: November 27th, 2006, 18:26
by Lee
I cant wait for revelations, It's 2am til 2am though btw
I take back all my previous statements about the hyperion being crap. With 8 ion blasters and two mag stabs you can still get the equivalent of a dual rep tank from one repper thanks to its bonus and 3x armour rep amount rigs. Or you could switch down to electrons and fit dual cap boosters and dual reppers giving the equivalent of 4 reppers, I tanked a carrier with ease in this setup

Posted: November 27th, 2006, 18:40
by Anhamgrimmar
bugger, my accounts have just run out, and wont be back up till late thursday. at least electronics upgrades V will be done by then......
/me reads smallprint about expired account skills not training, but it dont apply to TQ thank feck
Posted: November 27th, 2006, 21:38
by Hehulk
Lee wrote:I cant wait for revelations, It's 2am til 2am though btw
Ay, they changed it. given that it's silly am to silly am though I didn't see that it'd make much difference.
Posted: November 27th, 2006, 21:49
by Anhamgrimmar
sommat i've just noticed, any alts you make will get the new 800k skillpoints, but any alts you have ALREADY! will get boosted to 800k sp's automagically, if they presently have less than 800k sp's