World Of Goo Sale Offers Fascinating Results
Posted: October 20th, 2009, 16:00
World Of Goo Sale Offers Fascinating Results
As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that's the upper [...]
Author: John Walker
Category: RockPaperShotgun 2D-Boy feature pricing World-of-Goo
Publish Date: Tue, 20 Oct 2009 11:58:05 +0000
As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that's the upper limit.) Originally this was intended to last for a week, but has now been extended to 25th October. And being a rather open sort they've announced how many copies they've sold so far, and indeed how much people have been paying, along with much more. It's an unprecedented amount of detailed sales information. Its significance shouldn't be underplayed.
(...)
Read the rest of World Of Goo Sale Offers Fascinating Results (965 words)
Posted by botherer. |
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Post tags: 2D-Boy, feature, pricing, World-of-Goo
This article is from Rock, Paper, Shotgun. If you're reading it on any other website, they're stealing it from us without permission.
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Source: Rock, Paper, Shotgun
As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that's the upper [...]
Author: John Walker
Category: RockPaperShotgun 2D-Boy feature pricing World-of-Goo
Publish Date: Tue, 20 Oct 2009 11:58:05 +0000
As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that's the upper limit.) Originally this was intended to last for a week, but has now been extended to 25th October. And being a rather open sort they've announced how many copies they've sold so far, and indeed how much people have been paying, along with much more. It's an unprecedented amount of detailed sales information. Its significance shouldn't be underplayed.
(...)
Read the rest of World Of Goo Sale Offers Fascinating Results (965 words)
Posted by botherer. |
111 comments |
Donate or subscribe to RPS |
Post tags: 2D-Boy, feature, pricing, World-of-Goo
This article is from Rock, Paper, Shotgun. If you're reading it on any other website, they're stealing it from us without permission.
Read more... - Read comments...
Source: Rock, Paper, Shotgun