Neverwinter Nights 2 - PC (beardtiemgo!)

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Neverwinter Nights 2 - PC (beardtiemgo!)

Post by Joose »

Neverwinter Nights 2 - PC

Introduction
Neverwinter Nights 2 is the long awaited sequal to (surprisingly enough) Neverwinter Nights. Set in the Dungeons and Dragons campaign setting of Forgotten Realms, it makes a pretty reasonable stab at putting the entire 3.5 ruleset into a computer game...blah blah blah. Look, the only people interested in the details beyond that are the beardy types, who almost certainly know it already. Standard AD&D storyline, insert elves here. Lets get on with it.

Gameplay
Anyone familiar with the original NWN will be pretty familiar with the way this plays right from the off. The actual interface and such are almost identical with its predecessor, and, in fact, with most other D&D based RPG's. There's a limit to how many ways you can do this kind of game, and as they have already hit on one that works very well, why change? The most notable improvements over the original are a specially made "quick cast" menu, for easy spell access, and the ability to move bits of the interface around a bit, so you can lay things out in a way more pleasing to you.

But that lots not really important to the actual gameplay. Its an interface, it lets you control things, it works, but its not going to set your pants on fire with joy. What may induce trouser-fire is the richness of the game. Its utterly fucking crammed with content. Seriously. The original was always lauded as being the most complete D&D game ever, but this seems to have all the content the previous one did, plus about half as much again. I'm not talking about length of the story or anything like that. I mean sheer volume of stuff. I'll give an example: races.

In the original game, you had a fair choice of the standard fantasy cliche races. Human, elf, dwarf, halfling, half-elf or half-orc. In this one, theres also gnomes and Planetouched (a race of people descended from angels and demons. Nothing to do with Dan Brown, though). But it doesn't stop there, as many of the races have sub-races, each significantly different from each other. You dont just chose "elf" any more, there's Sun Elves, Moon Elves, Wood Elves and the Drow (Emo Elves). There's Shield Dwarves, Gray Dwarves, Rock Gnomes, Deep Gnomes, Lightfoot halflings, Strongheart halflings, Aasimar (Angel like fellas) and Tieflings (dodgy demonic fellas). That's more than double the choice on character creation, and that's just on race. At this point in playing the game for the first time, I had to go off to change my undies and have a brief lie down.

Its not just that they have crowbarred in more stuff, either. The stuff that was already there has been given a spit and polish. Creatures in RPG's often have the problem of being nothing more than generic angry bags of hitpoints, with the graphics being the only thing to really set them apart. NWN made a fairly valiant effort at getting around this, giving many of the guys the skills and abilities that they had in the pen and paper game. However, it wasn't quite there. to be honest, neither is NWN2, but its a step closer, and miles better than most RPG's. To give an example: Trolls now work properly. In the pen and paper game, trolls had insanely good health regeneration, they were the Wolverines of the fantasy setting. You could chop the buggers heads off, and they would (albeit slowly) grow a new body for it. The only way you could finish them off for good was with fire or acid. Stab em till they fall over, then singe em to keep them from getting up again. NWN didn't have this, meaning the trolls were little more than gangly buggers with a lot of hit points. In NWN2, they are a lot more interesting: If you don't have acid or fire about your person, your only recourse is to stab em and run. Makes things a bit harder, sure, but stuff like that adds a whole lot more to the setting of the game.

You'll probably have noticed that I haven't really mentioned how good the story is, which would seem a weird ommision for an RPG. Well, the campaign is pretty good so far (I'm only through half of act 1). I feel a lot less "on the rails" than I did in NWN1, and things are a lot more varied and interesting. I don't feel like I'm just on some silly wild goose chase like I did in the original running around trying to find the bloody creatures. The characters you team up with are a great improvement over the original, more approaching the characters in the Baldurs Gate games than the instantly forgettable buggers from NWN. The story itself is fairly standard RPG fair though;well written, but all done before (so far. There could be an alien invasion or something coming up. But I doubt it.) However, as the first NWN proved, this isn't so much a game as an example of the technology. I've not had a play around with the toolset myself yet, but I've heard good things about it, and if the original was anything to go by, there will shortly be a squagillion fan made modules to play through, with something in there to suit almost any RPG tastes.

That's not to say the official campaign isn't good though. It is.

Sights and Sounds
Like Nickface mentioned elsewhere, it looks pretty much the same as NWN, just with an EQ2-style makeover. I don't think that quite does it justice though. From a purely technical point of view, yes, its about comparable to EQ2. Unlike EQ2, there's a lot more artistic skill gone into this. The characters actually have character to them, there's detail to the world that makes it seem rich and interesting, rather than just shiny. The spell effects kick ass though, they really do look pretty.

The sound is a little less impressive. Its no real improvement over the sound in the original game. No, scratch that. It is the sound from the original game. There's some new music (I think) but all the voice acting is exactly the bloody same. Even the shouting noises in the background have been directly lifted from the rioting noises in the original. Seriously lazy, but to be honest, not exactly important to the game.

Stuff that sucks
Um...


No, gimmie a sec, I'll think of something...

Aha! yes! The sound is exactly the same as....oh, wait, I've done that. Erm...

Well, sometimes the controls are a bit spazzy. Its mildly easier to accidentally click the ground near someone when trying to attack them, meaning you run straight past and they get a free hit in. But it only happens on and off.

Nope, that's it.

Conclusion
Basically, if you liked the original, odds are you will love this. If you hate RPG's, its not likely to interest you. If you like RPG's, but for some reason didn't like the original...well, you're probably a cupcake :lol:

Official Werd of Joose: Its NWN1, but more so. With a makeover.

Score : :starfull: :starfull: :starfull: :starfull: :starfull: :starfull: :starfull: :starfull: :starhalf: :starempty:

EDIT: Christ, that went on a bit.
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Post by spoodie »

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Post by Nickface »

here's the full text of the original review:
http://www.penny-arcade.com/docs/nwn2review.html

Edit: Also, I endorse Joose's review 110%.
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Post by Joose »

Yup, I read an article the editor in charge of that whole fiasco wrote. Very honest of him, really.
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Post by FatherJack »

I am liking this game quite a lot, while it's difficult to describe what I like about without making it sound like a beardyparadise, there's a lot about it that's just generally quite good - but perhaps not four-and-a-half-years better than NWN1.

It ran appallingly until I did as the 1.03 patcher suggested and turned off water effects - then I was able to up the res and the textures and discover people were actually wearing chainmail, not just blurry grey tunics.

I hated the control method at first, but have sort of found it workable by having Z and X reverse-rotate the cam and clicking where I want to go - still a but prone to clicking past the enemies as mentioned in the review, and the "attack nearest" key doesn't seem to function at all*. Outdoors is generally fine, but indoors is a bit of a pain - not enough walls go invisible and you have to almost look vertically down, making it hard to see what's coming.

A lot more speech with in-game scenes shown at a random camera angle add a lot to the interest you take in your sidekick's stories - NWN1 was all text for these bits and just turned into boring clickfests to unlock the quests.

Having four people in the party is nice, until reading the NWN2 manual (yes, I know - it took rather a long time to patch) I hadn't actually realised you could have three in the second expansion to NWN1, as I'd gotten a bit bored of the same-old near the end of NWN1 and about half-way through the first expansion.

* Edit: fixed this, it was bound to \ which is unrecognised on a UK keyboard, although it's actually "target nearest" and you have to press T to attack. Works rather well for off-screen enemies, though - just done the bandit camp mission and the little sneakers were hiding all over the place.
Last edited by FatherJack on November 11th, 2006, 1:57, edited 2 times in total.
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Post by Anhamgrimmar »

Is it as good/in depth/well written as Planescape torment? i played that game so many times its untrue, and despite playing and enjoying baldurs gate 1+2 and expansions, neverwinter nights, icewind dale, and all the expansion packs, i've still not come across a game that engrossed me quite as much
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Post by FatherJack »

Anhamgrimmar wrote:Is it as good/in depth/well written as Planescape torment? i played that game so many times its untrue, and despite playing and enjoying baldurs gate 1+2 and expansions, neverwinter nights, icewind dale, and all the expansion packs, i've still not come across a game that engrossed me quite as much
I'm embarrased to say I never played any of those other games. I played all the turn-based RPGs, I played FPSs and I played ActionRPGs on the consoles, but for some reason RTSs and real-time-battle RPGs of that time period just didn't grab me.

They occupied a middle ground between aiming and blasting in action games and the contemplative beard-stroking of a chess-like turn-based game. Either I'd be bored by their slowness, or panicked by the sudden strategic decisions I'd have to make. I think my hatred of a demo of Diablo is what turned me off the genre, plus a couple of forays into the fledgling 3D first-person RPG gametype.

I was annoyed that I knew I could beat these early level skeletons or whatever in either a sharp-shooting FPS contest, or with the correct weapons and spells and a thoughtful strategem - but I didn't seem able to do both at the same time. Either I couldn't click to swing my puny weapon fast enough, or I was overwhelmed strategically by numbers.
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Post by Joose »

FatherJack wrote: I'm embarrased to say I never played any of those other games. I played all the turn-based RPGs, I played FPSs and I played ActionRPGs on the consoles, but for some reason RTSs and real-time-battle RPGs of that time period just didn't grab me.

They occupied a middle ground between aiming and blasting in action games and the contemplative beard-stroking of a chess-like turn-based game. Either I'd be bored by their slowness, or panicked by the sudden strategic decisions I'd have to make. I think my hatred of a demo of Diablo is what turned me off the genre, plus a couple of forays into the fledgling 3D first-person RPG gametype.

I was annoyed that I knew I could beat these early level skeletons or whatever in either a sharp-shooting FPS contest, or with the correct weapons and spells and a thoughtful strategem - but I didn't seem able to do both at the same time. Either I couldn't click to swing my puny weapon fast enough, or I was overwhelmed strategically by numbers.
Umm...Im not sure whether you'll cry or something at this revelation, but the baldurs gate and icewind dale games all had a pause key. This made it kind of halfway between turn based and not, as you could pause things, assign actions, and unpause. Meant you had the time for a turn based style thinkyplan, but if it were just a couple of gobbos you could wade in and cleave their heads off.

I think NWN (both of em) has the same thing, but I rarely use it, so im not sure.
Is it as good/in depth/well written as Planescape torment?
Um...from what ive seen so far, not really, no. But thats one hell of a lofty aim. It gets closer to Planescape, story wise, than many other RPG's do.
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Post by tandino »

I too am 100% in agreement with this review, good effort. Though I don't know if it's just me but sometimes I notice controls being a little sluggish or non-responsive when casting spells or clicking enemies to attack.

Also the context menu in the options screen always defaults back to 0.55 once you leave and re-enter the options screen.

Another, small but incredibly irritating thing I've noticed is that whenever I start the game, it somehow turns my speaker settings (in control panel and Creative EAX) from 5.1 to 2.1/desktop. This removes ALL bass from in game sound and music. It makes my sub woofer cry. Any ideas?

Ta for the review Joose, good work.

[EDIT]

Sorted this now re: speakers. If you have 5.1 surround, You need to add this line to the .ini file in your
C:\Documents and Settings\Your name\My Documents\Neverwinter Nights 2 folder, under the [Sound Options] section:

Code: Select all

Speaker Type=4
Now I have ultra Bassey lightning!
Last edited by tandino on November 11th, 2006, 17:01, edited 1 time in total.
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Post by Nickface »

And I said this before, but if anyone is having a problem with very, very shitty frame rates and playing with the water effects doesn't help, you may want to try disabling ingame chat with NWN2 in Xfire.

You go to "Tools," "Options," "Games," Select NWN2, click the advanced options, and uncheck the box. :aww:
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Post by FatherJack »

Joose wrote:Umm...Im not sure whether you'll cry or something at this revelation, but the baldurs gate and icewind dale games all had a pause key. This made it kind of halfway between turn based and not, as you could pause things, assign actions, and unpause. Meant you had the time for a turn based style thinkyplan, but if it were just a couple of gobbos you could wade in and cleave their heads off.
Yeah, the NWNs both have it and I do use it from time to time. I didn't know the others did at the time, just went on game descriptions and magazine reviews, so it's a shame I missed them. They look too old to play now - I did try Planescape and the BG2 demo about a year ago, but just couldn't get on with them. Mostly the low res and troublesome controls I think - I've been spoiled by fancy graphics and sleek interfaces.

Edit: and Nickface's tip about turning off XFire is good, I did it before even playing the game and it's been generally okay with the water FX off. Loading takes a while, though.
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Post by Chickenz »

NWN2 always catches my eye when i see it in teh shops but i always walk past it. Would anyone be willing to do a video review to persuade me.
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Post by deject »

M4niachicken wrote:NWN2 always catches my eye when i see it in teh shops but i always walk past it. Would anyone be willing to do a video review to persuade me.
It's rendering now. :)
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Post by Chickenz »

lol wtf???? i posted that a couple of days ago!!!! whys it just come up now?
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Post by Roman Totale »

I feel a beardy purchase coming on....
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Post by Nickface »

Roman Totale wrote:I feel a beardy purchase coming on....
Beardy Purchaes = Beardy games 5cheduled. ((Insert Beard Emoticon Here))
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Post by Woo Elephant Yeah »

Is this the right icon for the game? If so let me know and I'll add it to the 5cheduler

Image
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Post by friznit »

I have employed my laptop of broominess +2 to go out and get this for me. Does it have the same multiplayer options as NWN? The only time I came close to completing the first game (expansions and various haks included) was when I ran through it with a mate.
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Post by Woo Elephant Yeah »

/Added to the 5cheduler
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Post by FatherJack »

I had a quick look at the MP options last night, but didn't join any games.

There doesn't seem to be the 'level up' tool from the previous one, so you have to find a server with the appropriate level for your characters, that are only levelled up in-game.

There do seem to be at least five or six game modes, although not sure what they all do: story, story lite plus a few more tournament-like ones to name a few.

It still has the LAN option, so ham & cheese may get dusty versions talking.
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