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Kali info - Have clean underware to hand

Posted: October 24th, 2006, 14:19
by Hehulk
Sarmaul wrote:This thread will have screenshots, patches, movies, and so on. If you want to talk about Kali itself, go to the Official Discussion Thread.

Patch

25245-26098: http://ccp.vo.llnwd.net/o2/test/evepatc ... 8_test.exe

Information

T2 Ammo

* Hail is getting the speed penalty removed.

Tier 3 Battleships

* The targeting range of the Abaddon is wrong - it should be 80km.

Screenshots

Rigging Skillbooks

* Attributes: Salvaging
* Description: Salvaging
* Skills: Salvaging

* Descriptions: Jury Rigging, Energy Weapon Rigging, Drones Rigging, Hybrid Weapon Rigging, Electronic Superiority Rigging
* Skills: Jury Rigging, Energy Weapon Rigging, Drones Rigging, Hybrid Weapon Rigging, Electronic Superiority Rigging

* Attributes: Armor Rigging, Astronautics Rigging
* Description: Armor Rigging, Astronautics Rigging
* Skills: Armor Rigging, Astronautics Rigging

Tier 2 Battlecruisers

* Description Montage

* Attributes Motage

* Fitting Montage

Tier 3 Battleships

* Description Montage

* Attributes Montage

* Fitting Montage

Wrecks

* Gallente Rookie Ship
Shamelessly stolen from the scrapmetal challange forums :)

Posted: October 24th, 2006, 14:23
by Lee
Was looking at this a few mins ago. Myrmidon looks win but I'm still not happy about the Hyperion, with those stats I dont think it'll be able to compete with the blasterthron.

Also, I managed to get logged in for 5 mins just now before a 20 minute downtime. They've added standing icons to chat windows :)

Posted: October 24th, 2006, 14:23
by Grimmie
:unimpressed:

Posted: October 24th, 2006, 14:27
by Hehulk
Want. Malestrom. Now.

With AWU 5 I'll be able to fit 8 T2 1400mms without any fitting mods. Can't believe tuxford thinks that's balanced, but whatever.

Posted: October 24th, 2006, 14:30
by fabyak
so when does this thing come out?

Bizarrely I was looking at Kali stuff just this morning and wondering if I can be arsed to train yet another type of weapon for the Rokh... I suspect not...

Posted: October 24th, 2006, 14:33
by spoodie
OK, I have some clean underwear, now what?

Posted: October 24th, 2006, 15:04
by Hehulk
Start to play eve, learn to understand what's in those screenshots, then gasp at how overpowered some of those ships are.

Posted: October 24th, 2006, 15:46
by spoodie
Hehulk wrote:Start to play eve, learn to understand what's in those screenshots, then gasp at how overpowered some of those ships are.
A lot of the ships look like yellow frogs. :)

Posted: October 24th, 2006, 16:38
by eRabbit
Working Eve-Files mirrors:

Tier 3 Battleships:

Description: http://dl1.eve-files.com/media/0610/desc.png
Attributes: http://dl1.eve-files.com/media/0610/2nd.png
Fittings: http://dl1.eve-files.com/media/0610/fittings.png

Tier 2 Battlecruisers:

Description: http://dl1.eve-files.com/media/0610/bc1.png
Attributes: http://dl1.eve-files.com/media/0610/bc2.png
Fittings: http://dl1.eve-files.com/media/0610/bc3.png

EW Nerf: http://dl1.eve-files.com/media/0610/ew1.png

Rokh Pics: http://whosyourhost.com/kali/ (may be training caldari bs up a bit, looks like a spaceship really should look... mmmmm)

(edit: I want an Abaddon NOW)
(edit2: Screw that I want a Harbinger NOW)

Posted: October 25th, 2006, 2:01
by Hehulk
They're changing the way gangs work also. You guys might wantto get a few more people with leadership 5 so when kali hits people can train wing command. Gona be needed if you want gangs of more than 10.

Posted: October 25th, 2006, 9:21
by amblin
.

Posted: October 25th, 2006, 10:13
by Hehulk
Meh, good thing really. 20 mil a turret for T2 425s atm. Guess why. T2 1400s are going the same way as well, while tachyons remain at a nice 5-6 mil pu :cry:

Posted: October 25th, 2006, 12:50
by eRabbit
Hehulk wrote:while tachyons remain at a nice 5-6 mil pu :cry:
win! and yea I'd heard about the gang things, may well train that up pretty soon, could get annoying without it.

Posted: October 25th, 2006, 12:59
by friznit
Wiggy will have to sharpen up on the FC skills methinks! What's actually nice about this is that the FC skills match those for the ships - we might actually begin to see the Fleet Command ships used for the purpose intended: providing gang skills specific to your squadron (support bonus for the support sqn, combat bonus for the damage squadron) with the added protection afforded to a Fleet Comd ship meaning they can surive being called primary long enough.

Fleet Commanders in Fleet Command Ships? How rare :?

Posted: October 25th, 2006, 13:02
by fabyak
Does the gang leader have to be the one with Wing Command or can it be anyone in the gang?

Posted: October 25th, 2006, 13:05
by Hehulk
Has to be the gang leader.

Posted: October 25th, 2006, 13:06
by eRabbit
fabyak wrote:Does the gang leader have to be the one with Wing Command or can it be anyone in the gang?
Leader, according to screenshots i've seen of the skills it goes:

Leadership: extra 2 members in a squadron per level
Wing Command: extra squadron (maybe 2, can't remember) per level
Fleet Command: extra wing (or 2, again can't remember) per level

Wing Command requires Leadership level 5, Fleet Command requires Wing Command level 5. Not sure if this means that we'll now get squadron leaders, wing leaders and fleet commanders or one person will still control all. Hopefully it'll be squadron leaders, wing leaders and then a big fleet commander, would add some nice depth (or confusion).

Posted: October 25th, 2006, 13:09
by Hehulk
Leadership adds 2 to the gang, your right there. Wing command adds 1 squadron, fleet command adds one wing. With maxed skills (Which given that fleet command is a rank 12 skill won't be for some time) your looking at 250 people in a fleet

Posted: October 25th, 2006, 13:13
by fabyak
rank 12?! :shock: :shock: :shock:

That's bonkers! I might look into training up Wing Command a bit... (like I have a shortage of things to train...)

Posted: October 25th, 2006, 13:13
by friznit
Other than getting cross gang/sqn/wing bonuses from gang modules, what other advantages of this system exist compared to just having multiple gangs of 10?

Disregarding the in game voice comms for the moment (since oog comms like Vent work fine anyway).