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Garry's Mod tips
Posted: October 3rd, 2006, 19:48
by Dog Pants
I've had a play around with this tonight and it's reminded me of how difficult I found it to position things and get anything working. So, anyone got any tips on how to do stuff for (pretty much) complete n00bs like myself? Also useful would be an all in one guide to how to frap out a video once our bungling contraptions are done.
Posted: October 3rd, 2006, 20:30
by Grimmie
I may have to do this.
Posted: October 3rd, 2006, 20:48
by Stoat
TeamSpeak video tutorial AHOY!
Posted: October 3rd, 2006, 22:23
by ProfHawking
yeah i dont mind helping out peoples. If anyone gets stuck, gimme a shout. we can jump on a server and run through stuff
Posted: October 3rd, 2006, 22:27
by Sandwich
you'll have to be a little more specific, personally i find creation on gmod pretty easy.
Basically, easy weld is the most important tool. If you can easy weld something, do! and then subsidise with normal welds after if need be.
If you can't easy weld it in place, it's often worth easy welding it then undoing the weld in order to help you position it a little easier.
It's also important to remember to weld everything to everything else, or at least to weld things to the main structural parts of a contraption. Poor welding is the cause of things spacking out
Posted: October 3rd, 2006, 22:27
by Lateralus
Likewise, if anyone wants to know how to make stupidly large vehicles, I can help! For any real advice tho, I wouldn't bother asking me.
I need to find a bigger map to play on, because I felt distinctly hemmed in on the usual one. I need a very very large flat open space, with no massive lakes of death.
Posted: October 3rd, 2006, 22:29
by Dr. kitteny berk
Lateralus wrote:I need to find a bigger map to play on, because I felt distinctly hemmed in on the usual one. I need a very very large flat open space, with no massive lakes of death.
I think the current one is good, just needs to be bigger.
and the lake is important for clifford.

Posted: October 3rd, 2006, 22:33
by Sandwich
I have a map that is a gigantic open space with only a few buildings scattered about to play around with.
I took this picture on it
I think it's called freespace or something, lots of fun
Posted: October 3rd, 2006, 22:34
by ProfHawking
Sandwich wrote:Poor welding is the cause of things spacking out
Yes poor welding causes spackage, but i think it stems from "overwelding" where objects are welded to each other in more than one place. This means that they cant so easily snapback to the right place once its got out of place.
Posted: October 3rd, 2006, 22:39
by Dr. kitteny berk
Sandwich wrote:I think it's called freespace or something, lots of fun
http://halflife2.filefront.com/file/Hal ... 0#Download
Posted: October 4th, 2006, 3:40
by Dr. kitteny berk
one thing i'd suggest would be binding a key to noclip, that way you can fly around easier without having your text go to shit
Posted: October 4th, 2006, 12:42
by Dog Pants
Noclip was one thing I had in mind. Also, being able to move items and rotate them in any dimension if it's possible.
Posted: October 4th, 2006, 13:18
by fabyak
you mean like flip them back to the 60's?

Posted: October 4th, 2006, 13:29
by Fear
Dog Pants wrote:Also, being able to move items and rotate them in any dimension if it's possible.
Grab it with the Physics gun, hold down 'e' and then wiggle your mouse.
Posted: October 4th, 2006, 13:52
by FatherJack
Fear wrote:Grab it with the Physics gun, hold down 'e' and then wiggle your mouse.
This seems to work in two dimensions for me, to do the other I need to drop or freeze the object, then walk around and face the side.
Posted: October 4th, 2006, 14:25
by spoodie
FatherJack wrote:This seems to work in two dimensions for me, to do the other I need to drop or freeze the object, then walk around and face the side.
The mouse wheel for the Z axis, if that's the right axis, in and out.
I made a low-rider mobile cannon last night which did the hydraulic bouncing up and down due to the shear weight of the concrete pipes on the APC tyres, all my homes were like "You got the dubs esse!"
Posted: October 4th, 2006, 16:33
by Dog Pants
spoodie wrote:
The mouse wheel for the Z axis, if that's the right axis, in and out.
I made a low-rider mobile cannon last night which did the hydraulic bouncing up and down due to the shear weight of the concrete pipes on the APC tyres, all my homes were like "You got the dubs esse!"
Arf. Cheers chaps, this is a good start. I suppose I might have read up about it but seeing as I knew I'd be spending all last night repairing my PC after fitting a Harrier engine into it I figured it was worth asking instead.
Posted: October 7th, 2006, 18:21
by Hunterkiller
yeah, it took me ages to work out how to rotate, i used to bang shit against walls untill it was the right angle, lol!
Just use "e" to position, use "easy weld" to stick shit together, works well with "no collide" (so they dont crash together and "blackhole") just mess around for a bit with this stuff untill you get a feel for it and then try harder stuff.
Posted: October 7th, 2006, 23:25
by FatherJack
spoodie wrote:The mouse wheel for the Z axis, if that's the right axis, in and out.
That moves it towards and away from you - there's still another axis of rotation you need to move 90° and grab the object again to do.
Imagine you have grabbed an aeroplane, and are holding it by the tail looking along it's length towards the nose.
Left and Right moves the aircraft through space to the left or right without turning it. Sidestepping left and right does the same, but you move as well. This is movement along the Y axis, not a movement a plane does naturally, unless there's very strong wind, but it helps me to visualise it as a plane.
Up and down similarly moves the aircraft along the Z axis without turning - with no clip off you can fly up and down and do the same thing as sidestepping.
Moving the aircraft without turning along the X axis (towards and away) is achieved by either the mouse wheel or holding USE and the forwards/back keys. Moving forwards/back without holding USE of course moves you too.
Holding USE and moving left and right rotates the aircraft about the Z axis - it doesn't move anywhere, but turns as if using the rudder. This is called Yaw in plane terms and causes the aircraft to spin in place.
Holding USE and moving up and down rotates about the Y axis, as if the plane were diving or climbing, this is called Pitch and would cause the aircraft to do in-place loop-the-loops.
What you don't seem to able to do from this position is rotate about the X axis, as if using the ailerons on the wings to do a banked turn. This would be called Roll and would perform a barrel roll.
To do this, you need to grab the aircraft at one of the wing-tips - then what was the X axis is now the Y axis, so up and down performs the barrel roll.