Killing Floor

Where we come together to shoot 5punk.

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Dr. kitteny berk
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Killing Floor

Post by Dr. kitteny berk »

Well, that's jolly good fun.

Kinda L4D meets Laser Quest after stopping by at Serious sam to pick up weapons.
Mr. Johnson
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Post by Mr. Johnson »

:likesitall:

Although I'm not suite sure where the laser quest comes in*.


*assuming you mean the wear a ridiculous armour and plastic sci-fi gun indoors game.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Mr. Johnson wrote:assuming you mean the wear a ridiculous armour and plastic sci-fi gun indoors game.
Exactly, that's how the maps feel to me, especially the first one. :)
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Post by Mr. Johnson »

You're getting close to 15.000 posts Berk, I hope dog pants has a special icon lined up for you!
Dr. kitteny berk
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Post by Dr. kitteny berk »

Am I?

Hadn't noticed :P
Roman Totale
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Post by Roman Totale »

Mr. Johnson wrote:You're getting close to 15.000 posts Berk, I hope dog pants has a special icon lined up for you!
A tin of spam

+1
Baliame
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Post by Baliame »

Roman Totale wrote:
A tin of spam

+1
:above: (+1)
FatherJack
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Post by FatherJack »

I played a level of this and found it was quite red.

It also seemed quite derivative, there was a fat zombie which sicked up on you, a girly one that screamed at you and a crouching one that jumped at you, I hear there's also a big one that goes into a berserk rage. Not wanting to borrow from just the one game though, there's a near-invisible enemy, whose name contains a subtle clue as to it's inspiration - it's a Stalker.

Still, it seemed like silly fun and the perks system looked fun to do, even if it does mean it'll end up being played perhaps overmuch by some.
Dr. kitteny berk
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Post by Dr. kitteny berk »

FatherJack wrote:It also seemed quite derivative, there was a fat zombie which sicked up on you, a girly one that screamed at you and a crouching one that jumped at you, I hear there's also a big one that goes into a berserk rage. Not wanting to borrow from just the one game though, there's a near-invisible enemy, whose name contains a subtle clue as to it's inspiration - it's a Stalker
and oddly enough, the original mod came out in 2005.
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Post by FatherJack »

The description of the enemies in the mod differ quite a bit from how they ended up in the retail release.

So while it seems derivative having played L4D first, they had some ideas first, but have also adjusted some of the original stuff to make it more like L4D, it seems.
Chickenz
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Post by Chickenz »

Gave this is a quick 5 minute blast lunchtime. Vibe I got from it was a mix of L4D, Doom 3 and S.T.A.L.K.E.R

Gonna give it a longer go afterwork looks alright so far.
Dr. kitteny berk
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Post by Dr. kitteny berk »

:) Normal mode, 10 waves.

It's bad, really, really, really bad :)
Mr. Johnson
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Post by Mr. Johnson »

I did something similar with a few randoms, but some of the mutants experiments randomly disappeared when you shot them, kind of annoying.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Hmm, oddness.

Still, it's probably for the best, given how fucked up it gets towards the end.
Shada
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Post by Shada »

Best mode: No shopkeeper, swarms of whatever the lesser mutant is called, no HUD, farm map.

Raiding houses for shotguns and locking doors to survive, hell yeah
Dr. kitteny berk
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Post by Dr. kitteny berk »

Shada wrote:Best mode: No shopkeeper, swarms of whatever the lesser mutant is called, no HUD, farm map.

Raiding houses for shotguns and locking doors to survive, hell yeah
Sounds unpleasant, in the good way.
Dr. kitteny berk
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Post by Dr. kitteny berk »

I continue to enjoy this game. :)
HereComesPete
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Post by HereComesPete »

:above: This. Intended to get last night but my internets fell over about 7.30 and didn't return until after I'd gone bedaways.

Still, got a good few hours in tonight. Jumped in to the extent that I'd not read controls, no clue really as to game mode/layouts etc. Was great fun going round killing things screaming and asking what the heal button was.

Boss creature is tough as fucking nails on normal with two more levels of difficulty after that! We felled one by Berk just standing still and burning it until it smashed him and then everyone emptying the biggest loudest things they had into it as fast as possible, anti-tank weapons, large bore double barrel shotties, grenades, knives, clubs, rocks and harsh words managed to fell the beast.

Found the monsters work well at herding instead of separating the players. The screams of the banshee things and the different paces of attack get you cornered and smashed. Feels very different to me compared to L4D. :likesitall:
HereComesPete
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Post by HereComesPete »

Looking like a few of the established KF mappers are importing their stuff from the mod setup to this standalone version. Their maps look to be arriving in the next week or so. :likesitall:
Pnut
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Post by Pnut »

Oh goody. really likein this game its a quilaty laught
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