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Call Of Juarez Demos

Posted: September 4th, 2006, 21:29
by Dr. kitteny berk
Anyone tried these yet? They look like they could be fun.

CoJ Website

Download Mirrors here Multiplayer, Singleplayer.

Any why the shitting fuck can they not just release one demo with MP and SP in it? :x

Posted: September 4th, 2006, 21:34
by Stoat
Looks interesting.

If we take it up will we be old cojjers?

Posted: September 4th, 2006, 21:54
by TheJockGit
Stoat wrote:Looks interesting.

If we take it up will we be old cojjers?
OI!! There are already some of us who are!! Young whippersnapper.

Posted: September 4th, 2006, 21:59
by spoodie
TheJockGit wrote:OI!! There are already some of us who are!! Young whippersnapper.
*downloads*

Posted: September 5th, 2006, 3:50
by Dr. kitteny berk
Had a play with this now, it seems ok.

Engine

The engine is a customish one (ChromeEngine) which feels to me like Doom3 crossed with Fear - It's very pretty, but too plasticy and over-done.

Lots of bumpmapping etc, HDR lighting is forced (= no AA for most of us (set to SM2.0 for AA and no HDR))

Map loading, on a scale of 1 to 10 this rates at BEEF.

Gameplay

Gameplay is pretty good, but not something i can see myself getting into - too many buttons and not enough accuracy.

Has basic puzzles (think HL1, moving boxes etc)

Requires use of left and right buttons for shooting (seperate hands) also features some bullet-time/FEAR-time-esque concentration mode.

Conclusion

All in i'd rate the demo at a 6.5 - shows promise, graphics are ok, sound is fine. Certainly worth a go.

Posted: September 5th, 2006, 16:53
by Stoat
Instructions:
- Start Game
- Send off for a Passport
- Go on holiday
- On return, begin play.

edit: Hmm. It plays ok, although it can feel a little wooly at times. The preist seems to have tiny feet, so you'll fall off things a lot.

Posted: September 21st, 2006, 20:44
by FatherJack
It shouldn't take 25 attempts to jump on a box.