Page 1 of 3

1.4 patch and us

Posted: August 16th, 2006, 23:25
by Dr. kitteny berk
Do we want to go infantry only?

Posted: August 16th, 2006, 23:27
by Lateralus
I went for the option in the spot usually occupied by WERD, that is, yes in some maps.

Posted: August 16th, 2006, 23:27
by Fred Woogle
I think some maps, if not, do it by a day by day thing

Posted: August 16th, 2006, 23:28
by Gunslinger42
I'd just throw in the odd round or two of infantry only Karkand (as well as non infantry only karkand because I need to tank whore a bit more :lol: )

Posted: August 17th, 2006, 0:09
by Hehulk
Some infantry only would be nice, but not all the time.

Posted: August 17th, 2006, 1:04
by FatherJack
Infantry FTW, I dislike the way you're mostly powerless against vehicle whores unless you change your game to concentrate on taking them out - then it feels like they've won and taken an enjoyable aspect of the game away from you.

If I were a modder I would make all the tanks out of wet pink bog roll, and make helicopters randomly turn into chickens while you are flying them. :)

Posted: August 17th, 2006, 1:15
by cashy
it would be interesting to try out, but for how long is the question

Posted: August 17th, 2006, 1:42
by Sheriff Fatman
FatherJack wrote:Infantry FTW, I dislike the way you're mostly powerless against vehicle whores unless you change your game to concentrate on taking them out - then it feels like they've won and taken an enjoyable aspect of the game away from you.
You could argue that it's the fault of the squad for not organising themselves. How easy is it for two AT chaps to twat the bejeesus out of a tank? Tanks are a slow moving and obvious target, the problem arises when people fail to play as a team, but such is the way of Beef.

As a 5punk group we regularly have more than one full squad, a few AT's, a medic, support and Spec Ops, plus anyone else that fills the second squad. With that lot playing as a team we could walk through most maps, I have watched other smaller squads do it from the commanders screen.

I agree, it's bloody annoying, but in this case I think EA are having to adapt to the players failings rather than their bad game design.

Posted: August 17th, 2006, 7:44
by Dog Pants
I'd say yes for some maps, especially the ones that are often whored by vehicles (like Wake). I wouldn't like vehicles to go altogether though because a) they're quite fun and b) I'd be redundant as an AT whore :P

Posted: August 17th, 2006, 9:32
by deject
IO-mode would make maps like FuShe pass suck 3 metric tonnes of ass. A lot of the more wide open maps need vehicles or everyone would have to walk 10 miles to get anywhere. That would be boring as fuck. However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.

Posted: August 17th, 2006, 9:35
by Dog Pants
deject wrote:However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
Not to mention Omaha Beach style landings.

Posted: August 17th, 2006, 9:45
by Fear
Sheriff Fatman wrote:You could argue that it's the fault of the squad for not organising themselves. How easy is it for two AT chaps to twat the bejeesus out of a tank? Tanks are a slow moving and obvious target, the problem arises when people fail to play as a team, but such is the way of Beef.
:above: That

If there are tanks about I 9/10 play anti-tank (mostly as I feel I would be the only one doing this, but on the 5punkers server it is heart warming to see my missiles running parallel to at least one other 5punker), or spec ops if I think i can't get close to them. There is nothing more annoying when we are being overrun by armour and everyone spawns as a sniper or something. A tank is horrible to be in with AT around.

Being very much a Jet whore, if anyone spots a piece of armour i'm on it like a fly to shit. :-) I know that doesn't hold for Karkand or Sharqi tho.
Useful info from my clan peeps wrote:A very rough guide to hit zones on the tanks.

Image
Tanks have 20 hit points. Taking them down to 2 points will start them burning.
As you can see the front armour is strong.
The 6 point zones i sometimes get a 7 out of them.
The entire rear end seems to be 9 pointers (inc top side, e.g over engine)
the 9 zone around the base of turret is a bit hit and miss in my experience, if going for that its probably best to aim for the panel (next down from the 5/6 zone on turret) rather than the ring between body and turret.

it goes without saying that the tracks are the only way to get a clean 2 shot kill, tho at times it can be tricky to pop one on the tracks.

Safest bet is probably to rear end the thing and get it burning (back of turret is also 9`s).

All the gunk on top of turret is generally 4/5 with maybe a few dead zones and a few pointy bits.

The pic isn`t 100% accurate, but should be enough to give the general idea of what does what where.
Coming back on topic, I don't mind if we play sans vehicles or not. What you might find is EA have taken the deicsion out of your hands. If they turn off the ranking system when vehicles are disabled then no public person will join your server. I've not seen anywhere saying it will be ranked infantry only, but then i've not really looked that hard.

Posted: August 17th, 2006, 10:08
by spoodie
deject wrote:IO-mode would make maps like FuShe pass suck 3 metric tonnes of ass. A lot of the more wide open maps need vehicles or everyone would have to walk 10 miles to get anywhere. That would be boring as fuck. However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
This :above:

Posted: August 17th, 2006, 10:18
by Lateralus
deject wrote:IO-mode would make maps like FuShe pass suck 3 metric tonnes of ass. A lot of the more wide open maps need vehicles or everyone would have to walk 10 miles to get anywhere. That would be boring as fuck. However, Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
Also This :above:

Posted: August 17th, 2006, 10:22
by mrbobbins
Fix'd

Image

Posted: August 17th, 2006, 10:24
by spoodie
pffft

Posted: August 17th, 2006, 10:44
by deject
hahaha mr. boobtins FTW

Posted: August 17th, 2006, 13:56
by TezzRexx
deject wrote:Waje Island would simply rawk on IO-mode. It would allow the USMC to get at least near the island. Having a full pitch infantry battle on wake should be a fucking blast.
How would they get to the island though? No boats, choppers or planes would mean swimming, and that would take ages..

Posted: August 17th, 2006, 13:58
by Dr. kitteny berk
TezzRexx wrote:How would they get to the island though? No boats, choppers or planes would mean swimming, and that would take ages..
I'm sure i've said this about 20 times now.

infantry only mode has boats.

Posted: August 17th, 2006, 14:05
by Gunslinger42
It would be interesting to see them try and hold off the US boats without tanks/choppers/etc. No doubt there would be a bunch of snipers and AT guys going crazy, but all the US would have to do is take a wiiide path and steal the airfield or something.