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TEEF mapcycle

Posted: March 4th, 2009, 11:16
by Dr. kitteny berk
As this worked well enough with cs:s, sort it out for TEEF.

Code: Select all

tc_hydro
cp_well
cp_granary
cp_dustbowl
cp_gravelpit
ctf_2fort
ctf_well
cp_badlands
pl_goldrush
cp_fastlane
ctf_turbine
pl_badwater
cp_steel
arena_badlands
arena_granary
arena_lumberyard
arena_ravine
arena_well
cp_egypt_final
cp_junction_final
arena_watchtower

Posted: March 4th, 2009, 11:51
by Sol
Badwater, 2fort and dustbowl are my favs there :)

I think some arena would go down a treat however.

Posted: March 4th, 2009, 12:02
by Baliame
Badwater, dustbowl and goldrush are win.

ctf_well has to go, it's utter shit. If you want a proper replacement for it, I'd suggest the awesomeness of aerospace or for some ut-inspired fun, convoy.

Posted: March 4th, 2009, 12:12
by Grimmie
:likesitall: Well.

Baliame has to go, he's utter shit. If you want a proper Hungarian, I'd suggest the awesomeness of <a href="http://en.wikipedia.org/wiki/Attila">Atilla</a>.

Posted: March 4th, 2009, 12:26
by buzzmong
I've not played arena maps, but all the others are good and can stay.

There are a couple of not good maps, but they're not bad, so can stay in the cycle, and I like big map lists, more variation.

Posted: March 4th, 2009, 12:36
by Sol
What's the time on each map berk? Or is it one win either way? A fairly regular map cycles would benefit teef a lot more i think.

Posted: March 4th, 2009, 12:40
by Dr. kitteny berk
Sol wrote:What's the time on each map berk? Or is it one win either way? A fairly regular map cycles would benefit teef a lot more i think.
well, someone tell me what settings you want, and I'll try to make it so :)

Posted: March 4th, 2009, 13:03
by Sol
I'd like to venture that on payload/capture point maps one win each way is more than enough. Not sure on ctf and arena though, 20 mins time limit until map change?

Re: TEEF mapcycle

Posted: March 4th, 2009, 14:50
by deject
cp_dustbowl
cp_badlands
pl_goldrush
cp_fastlane
pl_badwater
cp_steel
cp_egypt_final

Also, I vote for 20 minute rounds with sudden death.

Re: TEEF mapcycle

Posted: March 4th, 2009, 15:03
by Dr. kitteny berk
deject wrote:cp_dustbowl
cp_badlands
pl_goldrush
cp_fastlane
pl_badwater
cp_steel
cp_egypt_final

Also, I vote for 20 minute rounds with sudden death.
Looks fine to me,

Anyone have anything to add?

Posted: March 4th, 2009, 15:15
by Baliame
:above: + gravelpit, and I'm against sudden death. It means teams won't get to play both roles fully on payload maps (in an ideal balanced situation. err...).
Grimmie wrote::likesitall: Well.

Baliame has to go, he's utter shit. If you want a proper Hungarian, I'd suggest the awesomeness of <a href="http://en.wikipedia.org/wiki/Attila">Atilla</a>.
> emote "laugh"
You laugh out loud.
> nazi "Attila the Hun"
You got it all wrong. Attila was in fact a hun, some retards who occupied our country before us then died a horrible death, and recently it has been proven that we have no connections with them whatsoever. We were still sucking monkey cocks around 450 in the Ural mountains.
> exit

Posted: March 4th, 2009, 15:21
by Mr. Johnson
I don't think there were monkeys in Hungaria to be honest, unless you mean bulls, plenty of those around.

Posted: March 4th, 2009, 15:55
by Baliame
There are no monkey around here, probably none in the Ural either (which is by the way VERY NOT HERE). We were said to be good friends with horses though...

Posted: March 4th, 2009, 15:58
by Mr. Johnson
'aint no shame in horse loving, just ask bobbins.

Posted: March 4th, 2009, 16:01
by buzzmong
cp_granary
cp_dustbowl
pl_goldrush
cp_gravelpit
cp_badlands
ctf_2fort
cp_fastlane
cp_steel
pl_badwater
cp_junction_final
cp_egypt_final
ctf_well
Is my list. Removal of arena and couple of others, namely hyrdo and cp_well. The list is ordered so there's only 2 CP maps together with a break of something different inbetween them.

Posted: March 4th, 2009, 16:04
by mrbobbins
Mr. Johnson wrote:'aint no shame in horse loving, just ask bobbins.
:above: WERD to that :ilovehorses:

Posted: March 4th, 2009, 16:13
by deject
Baliame wrote::above: + gravelpit, and I'm against sudden death. It means teams won't get to play both roles fully on payload maps (in an ideal balanced situation. err...).
How do you figure that? Unless you impose a hard map time limit, it's all down to people not being lame and quitting before the round is over. I'd rather have the round end in Sudden Death rather than just have a stalemate.

Posted: March 4th, 2009, 16:48
by HereComesPete
:above: Stalemate pisses me off.

Even more annoying when it does something like 'you're all shit! and fail!' when the score is about 4-0 to one side and the thing is almost over with a frantic scrap over the last point.

Posted: March 4th, 2009, 17:00
by FatherJack
My favourite sound bite is the lady saying YOU FAIL! I play it constantly to demotivate myself.

Posted: March 4th, 2009, 17:28
by Baliame
deject wrote:
How do you figure that? Unless you impose a hard map time limit, it's all down to people not being lame and quitting before the round is over. I'd rather have the round end in Sudden Death rather than just have a stalemate.
Well, "20 minute rounds" IS a hard map time limit. Unless you meant a soft one, in which case disregard my usual mid-week stupidity.