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Day 3 of the Scout - Energy Drink and Achievements

Posted: February 20th, 2009, 12:00
by buzzmong

Posted: February 20th, 2009, 13:35
by deject
:likesitall:

Posted: February 20th, 2009, 14:00
by HereComesPete
:likesitall: Everything they do seems balanced. Guess we'll see what it's all like again soon.

Posted: February 20th, 2009, 23:25
by Baliame
There's a hint in the achievements, the third weapon will be horse-A-Nature and it seems to have quite a knockback.

Day 4: http://www.teamfortress.com/scoutupdate/egypt.htm

Egypt looks awesome.

Posted: February 21st, 2009, 2:14
by FatherJack
Also hints that the scattergun perk gives them super-jump. Or was that already there? Not been a scout much.

Posted: February 21st, 2009, 15:40
by Baliame
FatherJack wrote:Also hints that the scattergun perk gives them super-jump. Or was that already there? Not been a scout much.
Nope, but where can you see that?

Also, I suspect F-A-N might be a melee weapon as well.

Posted: February 21st, 2009, 16:00
by HereComesPete
In the mention of the Egypt map it says scouts can deploy vertically quickly with the scatter gun unlockable. I would guess a weaker gun that allows for a treble jump/more speed maybe?

Posted: February 21st, 2009, 16:10
by Baliame
Since it has knockback, my guess is it's weak but area effect, so if you turn that gun under yourself you'll do something like a rocket jump. And it's definitely weak otherwise you'd kill yourself.

Posted: February 21st, 2009, 17:16
by HereComesPete
Some scout secrets stuff here.

Posted: February 21st, 2009, 18:20
by Baliame
By the way, Bonk! replaces the pistol right?

Posted: February 21st, 2009, 19:20
by buzzmong
One would assume so, like the Sandvich and the shotty for the heavy.

Posted: February 21st, 2009, 20:20
by FatherJack
the Egypt map description wrote:Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas.
Which I read as being like the soldier's rocket jump and demoman's grenade jump. Tricky to pull off and you lose a bit of health but fly miles up in the air. TFC had it with conc-jumps, although doing it with a gun might be more like gauss-jumping in HL1.

Posted: February 21st, 2009, 20:24
by buzzmong
HereComesPete wrote:Some scout secrets stuff here.
Hmm, an uprated and more powerful shotty that damages the scout when used? Interesting.

Would be very good for hit and run or suicide runs.

Posted: February 21st, 2009, 21:33
by Baliame
buzzmong wrote:
Hmm, an uprated and more powerful shotty that damages the scout when used? Interesting.

Would be very good for hit and run or suicide runs.
It's definitely going to be weaker due to the knockback bonus.

Posted: February 21st, 2009, 22:12
by buzzmong
That would make sense actually, I suspect it might hurt you if you fire it at point blank into someone else.

Hopefully :)

Posted: February 22nd, 2009, 0:27
by FatherJack
I read it as being knockback only, not damage from using it. The dubious achievement from dying whilst using it I'd attribute to falling damage from firing it when your back is close to a perilous drop.