Hyperion and Abbadon
Posted: July 31st, 2006, 20:23
After seeing the Dev blog here I decided I didn't like CCP's plans for the Hyperion and Abbadon so I thought I'd have a go at working out how I think they should be so I came up with this. I started writing it as an email to CCP but I think I might post it on the eve-o forums aswell, although that might cause flaming... Anyway here it is:
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After seeing the post in the Dev Blog about the new tier 3 battleships I was a bit worried about your ideas about the tier 3 Gallente and Amarr battleships.
In their current state they stand a good chance of making the Megathron and both the Armageddon and Apocalypse obsolete and unpopular choices. I believe the solution to this is to turn them into EW ships which both races are sorely missing in their battleship class. An EW BS would be far more useful than more gank/tank ships and would prevent other BSes from losing popularity.
The Hyperion being a blastership is an extremely bad idea, people will complain about tracking due to the lack of a tracking bonus and they will complain that the mwd bonus is completely useless as they still require a cap injector. The Megathron already does a good job of being a blastership and if it loses this role it will lose a lot of popularity. Not only this but it will lose its role as Rail ship to the Rokh making the Megathron a very underused ship.
To change the Hyperion into an EW ship (its concept art looks kind of like it should be an EW ship anyway) the following slot layout and bonuses should work:
High: 7 (5 turret, 3 missile)
Med: 7
Low: 6
5% Large Hybrid Turret Damage per level and 5% Sensor Dampner effectiveness and range per level.
I know that gives the ship 3 bonuses but it really is required for it to work as the dampners would have to be able to reach the range of Large turrets. Drone ships already get 3 bonuses so I dont think its too much of a problem. The only other way would be to remove the damage bonus and split the dampner bonuses but this may leave its dps too low.
It would require enough power grid and cpu to fit 5x 350mm rails and a cruise launcher, at least 4 Sensor Dampners and a single Armour Repairer tank with enough left over to fill the remaining slots. It should also have a 100m3 drone bay.
The Abbadon on the other hand is only going to result in complaints that their capacitor runs out within seconds and that the Amarr still only have two options, either gank or tank. Trying to make the abaddon proficient in the roles of either the Armageddon or Apocalypse means neither will be as popular as there is now a ship that does their roles better (if you can get around the cap problems), the Apocalypse would suffer from this the most.
To change the Abaddon into an EW ship the following slow layout and bonuses should work:
High: 7 (6 turret, 2 missile)
Med: 6
Low: 7
5% bonus to Tracking Disruptor effectiveness and 10% bonus to Energy Vampire and Energy Neutralizer transfer amount per level.
The Abbadon would get an extra turret hard point to negate the lack of a damage bonus and the Energy Vampire bonus would also help as it would hurt your opponents ability to tank and replace the need for a Laser cap use reduction. Introducing a stacking penalty to Nos would probably be a good idea to balance the Abbadon and other ships that already make frequent use of Nos.
It would require enough power grid and cpu to fit 6x Dual Heavy Pulse Lasers and a Heavy Nosferatu (or more Nos an less guns), at least 4 Tracking Disruptors and a single Armour Repairer tank with enough left over to fill the remaining slots. It should have a 125m3 drone bay to allow it to use 5 heavy drones or a mixture of smaller ones.
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So, do you think I'd get flamed for this and what do you think of my ideas? Any Improvements?
Also, in other news (but please dont ignore my wall of text
), I've been playing on the test server a bit for the last few days, it tends to go up during downtime and then down again a few hours later, anyone fancy jumping on with me sometime for some 1v1s and some teamwork in the free for all areas?
I've managed to kill a Raven and an Armageddon solo in a Blasterthron and killed 2 Ravens, an Apoc and a Propecy with the help of the guy whose Geddon I killed.
Edit: Added a bit about the Rokh
Edit 2: Mentioned that the nos bonus also replaces the need for a Laser cap use reduction.
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After seeing the post in the Dev Blog about the new tier 3 battleships I was a bit worried about your ideas about the tier 3 Gallente and Amarr battleships.
In their current state they stand a good chance of making the Megathron and both the Armageddon and Apocalypse obsolete and unpopular choices. I believe the solution to this is to turn them into EW ships which both races are sorely missing in their battleship class. An EW BS would be far more useful than more gank/tank ships and would prevent other BSes from losing popularity.
The Hyperion being a blastership is an extremely bad idea, people will complain about tracking due to the lack of a tracking bonus and they will complain that the mwd bonus is completely useless as they still require a cap injector. The Megathron already does a good job of being a blastership and if it loses this role it will lose a lot of popularity. Not only this but it will lose its role as Rail ship to the Rokh making the Megathron a very underused ship.
To change the Hyperion into an EW ship (its concept art looks kind of like it should be an EW ship anyway) the following slot layout and bonuses should work:
High: 7 (5 turret, 3 missile)
Med: 7
Low: 6
5% Large Hybrid Turret Damage per level and 5% Sensor Dampner effectiveness and range per level.
I know that gives the ship 3 bonuses but it really is required for it to work as the dampners would have to be able to reach the range of Large turrets. Drone ships already get 3 bonuses so I dont think its too much of a problem. The only other way would be to remove the damage bonus and split the dampner bonuses but this may leave its dps too low.
It would require enough power grid and cpu to fit 5x 350mm rails and a cruise launcher, at least 4 Sensor Dampners and a single Armour Repairer tank with enough left over to fill the remaining slots. It should also have a 100m3 drone bay.
The Abbadon on the other hand is only going to result in complaints that their capacitor runs out within seconds and that the Amarr still only have two options, either gank or tank. Trying to make the abaddon proficient in the roles of either the Armageddon or Apocalypse means neither will be as popular as there is now a ship that does their roles better (if you can get around the cap problems), the Apocalypse would suffer from this the most.
To change the Abaddon into an EW ship the following slow layout and bonuses should work:
High: 7 (6 turret, 2 missile)
Med: 6
Low: 7
5% bonus to Tracking Disruptor effectiveness and 10% bonus to Energy Vampire and Energy Neutralizer transfer amount per level.
The Abbadon would get an extra turret hard point to negate the lack of a damage bonus and the Energy Vampire bonus would also help as it would hurt your opponents ability to tank and replace the need for a Laser cap use reduction. Introducing a stacking penalty to Nos would probably be a good idea to balance the Abbadon and other ships that already make frequent use of Nos.
It would require enough power grid and cpu to fit 6x Dual Heavy Pulse Lasers and a Heavy Nosferatu (or more Nos an less guns), at least 4 Tracking Disruptors and a single Armour Repairer tank with enough left over to fill the remaining slots. It should have a 125m3 drone bay to allow it to use 5 heavy drones or a mixture of smaller ones.
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So, do you think I'd get flamed for this and what do you think of my ideas? Any Improvements?
Also, in other news (but please dont ignore my wall of text
I've managed to kill a Raven and an Armageddon solo in a Blasterthron and killed 2 Ravens, an Apoc and a Propecy with the help of the guy whose Geddon I killed.
Edit: Added a bit about the Rokh
Edit 2: Mentioned that the nos bonus also replaces the need for a Laser cap use reduction.