Protection Warrior Guide Redux
Posted: January 24th, 2009, 10:26
Cross posting this from my Guild forum for any warriors interested in tanking. It assumes a certain basic understanding, but feel free to ask any questions.
Tankspot Prot Warrior Guide, includes descriptions of talents and glyphs
Comprehensive Gear List in avoidance priority order. Very useful.
Def Cap (Crit Immunity)
Mobs >3 Lvls above (or ?? at Lvl 80) = 5.6% Crit Reduction = 540 Def Skill
Mobs <3> Stam+Armour)
Mitigition = reducing the damage taken (Strength -> Block Rating, Block Value)
Avoidance = preventing hits getting through (Exp, Def, Dodge, Parry)
TPS = Threat gen (Exp, Hit, Crit)
As a rule, work on the following:
Trash: threat & mitigation
Bosses: Effective Health & avoidance
Crit Immunity first! (Not 100% necessary for regular trash if you have a high block set, but a good rule)
Progression Tanking ('Stam' Set) = EH > Def > Dodge/Block > Exp > Parry
Threat Gen ('Trash or Block' Set) = Block Value & Rating > Exp > Hit > Crit > EH
Avoidance ('Dodge' Set) = EH > Def > Exp > Dodge > Parry/Block
Progression Set will develop into avoidance set as your gear improves.
Spec Builds
The 2 cookie cutter builds are:
Cruelty 5/8/58
Impale 15/5/51
As a rule, if Crit >25% (Buffed after talents) go Impale, otherwise Cruelty (though many would argue Impale is the de facto build now and having tried it I have to agree).
Rotation
Single Target at Pull: S&B Slam > Shield Block > Slam > Rev > Dev > Dev
Single Target during Fight: S&B Slam > Shield Block > Slam > Rev > Conc Blow > Shockwave/Dev/HS
Note that Threat gen works even if the mob is immune to the stun mechanic
AoE Tanking: Shockwave > TC then S&B Slam > Shield Block > Slam > Cleave> Rev/Dev/Conc Blow
Tankspot Prot Warrior Guide, includes descriptions of talents and glyphs
Comprehensive Gear List in avoidance priority order. Very useful.
Def Cap (Crit Immunity)
Mobs >3 Lvls above (or ?? at Lvl 80) = 5.6% Crit Reduction = 540 Def Skill
Mobs <3> Stam+Armour)
Mitigition = reducing the damage taken (Strength -> Block Rating, Block Value)
Avoidance = preventing hits getting through (Exp, Def, Dodge, Parry)
TPS = Threat gen (Exp, Hit, Crit)
As a rule, work on the following:
Trash: threat & mitigation
Bosses: Effective Health & avoidance
Crit Immunity first! (Not 100% necessary for regular trash if you have a high block set, but a good rule)
Progression Tanking ('Stam' Set) = EH > Def > Dodge/Block > Exp > Parry
Threat Gen ('Trash or Block' Set) = Block Value & Rating > Exp > Hit > Crit > EH
Avoidance ('Dodge' Set) = EH > Def > Exp > Dodge > Parry/Block
Progression Set will develop into avoidance set as your gear improves.
Spec Builds
The 2 cookie cutter builds are:
Cruelty 5/8/58
Impale 15/5/51
As a rule, if Crit >25% (Buffed after talents) go Impale, otherwise Cruelty (though many would argue Impale is the de facto build now and having tried it I have to agree).
Rotation
Single Target at Pull: S&B Slam > Shield Block > Slam > Rev > Dev > Dev
Single Target during Fight: S&B Slam > Shield Block > Slam > Rev > Conc Blow > Shockwave/Dev/HS
Note that Threat gen works even if the mob is immune to the stun mechanic
AoE Tanking: Shockwave > TC then S&B Slam > Shield Block > Slam > Cleave> Rev/Dev/Conc Blow