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CS:S Zambah Mod?

Posted: July 12th, 2006, 21:46
by FatherJack
Verdict?

Posted: July 12th, 2006, 21:52
by Dr. kitteny berk
Gragh! - Or: I enjoyed this, but not every week, maybe as a last-map treat at the end of the Wednesday game

Posted: July 13th, 2006, 2:37
by deject
yeah it's more fun than it should be, definetly needs unlimited ammo though.

It's a good laugh for a few maps.

Posted: July 13th, 2006, 10:16
by spoodie
Was fun, until my router died. :(

Posted: July 13th, 2006, 12:51
by Gunslinger42
It was great fun last night, but I'd imagine it getting old if it was always on. Maybe just have the odd map or two with the zombie mod every wednesday.

Posted: July 13th, 2006, 17:49
by Roman Totale
Rh rrh hrrrh, brh rh hra hrh anrma!

Posted: July 13th, 2006, 18:40
by TezzRexx
Gah?

Posted: July 13th, 2006, 21:38
by Hehulk
deject wrote:yeah it's more fun than it should be, definetly needs unlimited ammo though.
To be honest, with unlimited ammo on it becomes far far easier. I spent 4-5 hours playing on a different server with the zombie mod and unlimited ammo enabled, and under the right conditions with a full auto weapon, it's easy to hold off 6-7 zombies solo. That seems somewhat wrong to me.

Posted: July 13th, 2006, 21:59
by Roman Totale
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Posted: July 14th, 2006, 1:30
by Gunslinger42
Hehulk wrote:
To be honest, with unlimited ammo on it becomes far far easier. I spent 4-5 hours playing on a different server with the zombie mod and unlimited ammo enabled, and under the right conditions with a full auto weapon, it's easy to hold off 6-7 zombies solo. That seems somewhat wrong to me.
This. A few well placed shots can slow the zombies down (or even push them backwards o_0) enough to allow you to easily escape their flailing zombie knives until the end of the round.

Posted: July 14th, 2006, 1:31
by TezzRexx
Roman Totale wrote:HGHR bHA hHRnHARZHG, ZMARHGh NMnMNARmARHGHAGB ammHR HRn ARHG bHAZZHRmHARZ ZRaMZ ZRaMZ HAaRZARHAMZ. AR RZBZHAnHG 4-5 hHRNMMZRZ BZMNaRAARng HRn a GBARZRZRHAMZHAnHG RZHAMZBBHAMZ ZMARHGh HGhHA zHRmbARHA mHRGB anGB NMnMNARmARHGHAGB ammHR HAnabMNHAGB, anGB NMnGBHAMZ HGhHA MZARghHG ZZHRnGBARHGARHRnRZ ZMARHGh a ZRNMMNMN aNMHGHR ZMHAaBZHRn, ARHG'RZ HAaRZRA HGHR hHRMNGB HRZRZR 6-7 zHRmbARHARZ RZHRMNHR. HGhaHG RZHAHAmRZ RZHRmHAZMhaHG ZMMZHRng HGHR mHA.
Mrh?

Posted: July 14th, 2006, 9:18
by FatherJack
The zombies should be able to fly. That would stop people holding them off so easily on top of crates and roofs that have entry routes that are tough to navigate or balance on.

Posted: July 14th, 2006, 9:21
by Dr. kitteny berk
FatherJack wrote:The zombies should be able to fly. That would stop people holding them off so easily on top of crates and roofs that have entry routes that are tough to navigate or balance on.
This is actually an option, I just didn't bother enabling it.

Posted: July 14th, 2006, 12:34
by FatherJack
Er, then they should be able to travel through time and kill your mum before you were born. Like ninja's can.

Posted: July 14th, 2006, 12:46
by cashy
Dr. kitteny berk wrote: This is actually an option, I just didn't bother enabling it.
it kills all the fun, the servers ive seen with it usualy have around 3 people in the entire server who know how to do it, the rest kind of sit around going 'wtf? hax!'

and yes it is easy to hold off 10 zombies with an ak at full auto, hence why it should be smg's and pistols only ;)

Posted: July 14th, 2006, 18:20
by Gunslinger42
All I need is a P90 with infinite ammo :lol: