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Fallout 3 Launches Amidst Controversy
Posted: November 2nd, 2008, 7:00
by News Reader
Fallout 3 Launches Amidst Controversy
Earlier this week, Bethesda released Fallout 3 after a long campaign of defending and protecting the game's reputation from claims that it contained inappropriate content. Ads for the game in Washington DC's subway system were pulled after they upset some touchy travelers over the depiction of post-apocalyptic Washington landmarks. Shortly before the game's release, early trailers were removed as well. Earlier this year, the game was banned in Australia for its in-game use of morphine, causing the drug's name to be changed to Med-X. On the issue of sensitive content, Bethesda's Emil Pagliarulo wrote in Edge Magazine about the design decision to disallow the killing of children in the game. Gamasutra ran an opinion piece on the same subject, and the Washington Post discusses the role of Washington DC in Fallout 3. On the DRM front, the game does come with SecuROM, but Bethesda says it's only used for a disc check. Reviews for the game have been overwhelmingly positive so far, despite reports of bugs with the save system and occasional lock-ups.
Read more of this story at Slashdot.
Author: Soulskill
Category: rpg
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Source: Slashdot: Games
Description: News for nerds, stuff that matters
Posted: November 2nd, 2008, 17:36
by Killavodka
Damn it that's why Simm's kid took so many bullets to the face then simply disappeared.
Posted: November 2nd, 2008, 18:21
by Dog Pants
Pity Simm himself wasn't so resilient in my game.
I had a few SecuROM issues due to my clumsy disk scratching escapades, but it's not invasive or restrictive to me so I don't care about it. Oddly enough I haven't been asked for a product code either.
Posted: November 2nd, 2008, 18:25
by HereComesPete
I haven't been asked for no code either.
In other news, finding your way to galaxy radio = fucking silly.
Posted: November 2nd, 2008, 18:25
by Stoat
I had .NET install complaints at first (
another installer is already running), but ignoring it all seemed to work.
I haven't yet got to the point where guns do more damage than fists though.
Posted: November 2nd, 2008, 19:12
by Dog Pants
Why do games always make guns so puny? I suppose it might make everything more difficult if they weren't, but it still bugs me sometimes.
Posted: November 2nd, 2008, 19:13
by Mr. Johnson
Dog Pants wrote:Why do games always make guns so puny? I suppose it might make everything more difficult if they weren't, but it still bugs me sometimes.
far cry has good guns.
Posted: November 2nd, 2008, 19:19
by Dog Pants
Mr. Johnson wrote:
far cry has good guns.
No it doesn't. I have to blow half a clip into someone if I want to kill them without a headshot.
Posted: November 2nd, 2008, 19:23
by Dr. kitteny berk
Dog Pants wrote:No it doesn't. I have to blow half a clip into someone if I want to kill them without a headshot.
You're using the small ones
Use the mk19 or AS50
Posted: November 2nd, 2008, 19:49
by Mr. Johnson
even the seemingly useless dart rifle only takes one shot to kill someone.
Posted: November 2nd, 2008, 19:51
by buzzmong
Dog Pants wrote:
No it doesn't. I have to blow half a clip into someone if I want to kill them without a headshot.
I'm with Pantsu, an AK shouldn't take 10 rounds to drop someone if they're wearing a floral t-shirt.
And the mounted machine guns sound crap and do fuck all damage.
Posted: November 2nd, 2008, 19:56
by Dr. kitteny berk
Agreed, most of the MGs and ARs are a bit piddly IMO, sounds are fine though.
Posted: November 2nd, 2008, 21:23
by Dog Pants
I'm not trying to beat on Far Cry 2 here - Fallout 3 does the same thing and it's even more frustrating because sometimes you really need to take someone down fast before they kill someone useful.
Posted: November 2nd, 2008, 21:50
by Anhamgrimmar
Dog Pants wrote:I'm not trying to beat on Far Cry 2 here - Fallout 3 does the same thing and it's even more frustrating because sometimes you really need to take someone down fast before they kill someone useful.
Fo3:
(in console)
player.additem 00050F92 1
player.additem 0002937E 60
Gives a .44 magnum which seems to be glitched, because it has something like 6000 damage. Not that i have used this to oneshot supermutant brutes just for fun, because that would be ruining to the game. I'd much rather empty 150 rounds of 5mm ammo into one just because i was exploring the route to GNR Plaza
Posted: November 2nd, 2008, 22:08
by Roman Totale
I've got quite a high stealth rank, so I tend to rely on the stealthed VATS criticals with the Hunting Rifle. If ever I'm caught out (usually by Super Mutants) I lob a load of grenades at them, then leg it round a corner whilst dropping mines.
Posted: November 3rd, 2008, 11:19
by spoodie
HereComesPete wrote:I haven't been asked for no code either.
I've used my code for Xbox Live activation. I'm not sure how it works if you don't have an account already, obviously I do. Now I get achievements. Does the Steam version do achievements?
Posted: November 3rd, 2008, 12:16
by Akiakaiu
spoodie wrote:
Does the Steam version do achievements?
Yeah, the steam version uses Windows Live.
Posted: November 3rd, 2008, 13:19
by deject
Akiakaiu wrote:
Yeah, the steam version uses Windows Live.
I also put the code in to my GfW Live thing.
Posted: November 5th, 2008, 19:10
by Dog Pants
Just found the first thing that's actually annoyed me; I found a load of audio tapes that look like they might provide some interesting plot insights (some scientific experiment), but they're so quiet that even with the sound turned up a few notches I can't hear them over the TV. With no option for subtitles that I can see it looks like I'll have to wait until I'm home alone to hear them.
Posted: November 5th, 2008, 20:07
by Baliame
Dog Pants wrote:Just found the first thing that's actually annoyed me; I found a load of audio tapes that look like they might provide some interesting plot insights (some scientific experiment), but they're so quiet that even with the sound turned up a few notches I can't hear them over the TV. With no option for subtitles that I can see it looks like I'll have to wait until I'm home alone to hear them.
There's no such problem with the Russian version..